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Old 07-09-2015, 05:54 PM   #21
Iheartpancakes
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Originally Posted by halvdan View Post
Anyway, DI is the real poison in war for me. It's duration is really 'wtf'?, should be more like duration of confuse or darkness. Oh and no animation...and..
It isn't that it's 'win' spell, but it's really annoying.
This is a bitch of a spell. Especially playing something squishy like warlock. Imagine you're running from a barb, no problem, I'll just turn and will domain or freeze, right? RIGHT? Wrong.. that barb had DI, and the split second it took you to turn around and cast a spell has just cost you your life. If only it had a fucking animation.
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Old 07-09-2015, 06:52 PM   #22
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Originally Posted by halvdan View Post
You should watch the experienced players, how they deal with 'Aplasta'. ....
Nice joke, Mind squash has nothing to do with experience, just 2 opposite words.



Losing all buffs at once incuding UM means death for barbs in WZ and has nothing to do with skills or experiance.

Experience is to learn how to deal with buffed enemy not a nude chicken.
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Old 07-09-2015, 07:42 PM   #23
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Originally Posted by anukai View Post
Losing all buffs at once incuding UM means death for barbs in WZ
Indeed, but the question is why.
I think most players who play barbs don't understand that it can be played other way than it's played nowadays(hurr durr buff everything and rush them).

You can use support knights. If you have good knight by your side, he can SW you immediately when you get MSed. Or protect ally you. The thing is many barbs ignore all other players from their realm, except conjs who heal them.
They ignore the fact that if they rush with 30% spring knights won't be able to follow them and be prepared to save their ass.
And also, the problem is that many knights play pure knarbs, skill MS like pr0s, etc. The main point of knight is defence, tank and support in face of battle. So if your knights play "taste my MS, feint 5 and SC5" they won't be able to support you enough. So it isn't only fault of MS being too strong.

You want barb being absolutely self-sustaining in war. I don't like that idea, every class should rely on their teammates, especially barbs whose damage is outstanding in comparison with other classes

Of course, the problem with MS will stay, it's spammable still. But that can be fixed by changing mana cost. If you can't accept getting MSed sometimes after such change, you're just pampered in this "let's rush everything" style of gaming.
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Old 07-09-2015, 08:47 PM   #24
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Halvdan is right in saying mind squashers main problem is it's spammable. When you have every knight and half the barbs carrying MS, the 40 second coold down means absolutely nothing. As he has said before, simply raising the mana cost significantly should fix this, resulting in people using it only when necessary, not just see a target -> MS.

DI is a huge issue. Lasts too long and with no animation it's absolutely deadly.
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Old 07-09-2015, 08:48 PM   #25
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Quote:
Originally Posted by halvdan View Post
I think most players who play barbs don't understand that it can be played other way than it's played nowadays(hurr durr buff everything and rush them).
---
If you can't accept getting MSed sometimes after such change, you're just pampered in this "let's rush everything" style of gaming.
The thing about playing barb is that you can't avoid MS. Once you are close enough to be able to deal damage, you are already in MS range and any amount of support won't change that.
It doesn't matter if you play smart or rush like a fool, as soon as you are in combat you are prone to MS.

You could not use all of your buffs at once, sure. But then you aren't nearly as effective as you could be and you are essentially becoming every blunt user's bitch without them even having to cast anything.
Even if you save your buffs they will probably still MS you because these people use it without thinking, and then you are left without berserk so your damage is pitiful even with the buffs you saved for this occasion.

There are no tactics involved with this spell, the people that use it just cast it mindlessly, and the victims (in this case barbs) can't prevent it from happening.
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Old 07-09-2015, 09:02 PM   #26
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Was only a matter of time before this turned into an MS thread.
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Old 07-09-2015, 09:19 PM   #27
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Originally Posted by Iheartpancakes View Post
simply raising the mana cost significantly should fix this, resulting in people using it only when necessary, not just see a target -> MS.
One personal conj or even random synergy bond and you can spam 24/7 again. I had 2k mana on my knight/barb with 2 psr's so 400 mana cost... it will hurt ppl without mana gear. Imo global cooldown need to be changed as well. Most of time you are MSed then getting kick in next second. Anyway, this spell need to be completely revamped. It's impossible to balance it like that. Mana cost, cooldown, global cooldown... doesn't matter... still insta dead if you successfully MS your enemy ;d
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Old 07-09-2015, 09:20 PM   #28
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Originally Posted by Kyrenis View Post
The thing about playing barb is that you can't avoid MS. Once you are close enough to be able to deal damage, you are already in MS range and any amount of support won't change that.
It doesn't matter if you play smart or rush like a fool, as soon as you are in combat you are prone to MS.

You could not use all of your buffs at once, sure. But then you aren't nearly as effective as you could be and you are essentially becoming every blunt user's bitch without them even having to cast anything.
Even if you save your buffs they will probably still MS you because these people use it without thinking, and then you are left without berserk so your damage is pitiful even with the buffs you saved for this occasion.

There are no tactics involved with this spell, the people that use it just cast it mindlessly, and the victims (in this case barbs) can't prevent it from happening.
Well, it's same as warlock you can't avoid getting killed by DI barb. If a DI barb catches warlock, his only hope is help of his allies. I believe, that MS on barbs should work same way. That means, you can't avoid it still, but a knight/conj can help you.

What I meant under playing smart is - not rushing alone, using knight auras, etc. Of course you're vulnerable to MS, but while MS will kill you if you play stupid, in the other case is the chance of surviving much higher(in case you have good support).
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Old 07-09-2015, 09:29 PM   #29
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Quote:
Originally Posted by Sentan View Post
...
Definitely not. I have mana gear, and I'm low on mana all the time. And anyway, if you think 400 is low...okay, thats just idea. Let's make it 500 then!

The point is, continuosly increasing its mana cost would lead to the point when it wouldn't be spammable anymore. I thought this 'point' is somewhere at 400-450 mana, that's all.

And how you know it's impossible to balance like this?

Anyway, the idea with raising GCD is good, you got a point there.
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Old 07-09-2015, 09:32 PM   #30
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Originally Posted by halvdan View Post
The point is, continuosly increasing its mana cost would lead to the point when it wouldn't be spammable anymore. I thought this 'point' is somewhere at 400-450 mana, that's all.
Ofc it won't be spammable in 1v1 but when you have x conjs behind you... conjs always spam synergy bond on barbs :> even if barbs are full lol.
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