05-19-2016, 09:05 PM | #21 | |
Initiate
Join Date: Aug 2015
Posts: 120
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ignis - Chaos - Horus ignis - chaos hellscream , Grom hellscraem , Hellscraem - Ra |
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05-19-2016, 09:11 PM | #22 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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I was quite excited about TDM since it was promissed. For about three years now.
After a few games, here's my first review: Positive features Map is good, well structured. Mobs giving bonuses Nice interface Negative stuff: 3 players per team is too few. For the size of map, I would like to see at least five players for each team. When an enemy dies at spawn place, it should count as a kill for the team, who's spawn place it was. This way, I see too many kill denies, where an enemy commits suicide when on low health. Yes, for some it might be a positive feature, I don't like it. Last but not least: DISCONNECTIONS. Every game I have played, someone DC'd. I don't understand, how this could get past the testing stage. Not sure how others have it, but when I reconnected, I spawned on top of the altar (another bug I thought was fixed long ago..)
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
05-19-2016, 10:29 PM | #23 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Lol every D/C I get I'm up by like 15 points each match. Ngd's barb nerf.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
05-20-2016, 12:52 PM | #24 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Haven is dead, we have to wait 1 hour for one TDM and with same syrtis group all time.Merge please or at least find solutions.
And please, remove mouvement speed from hunter, barb armor. Lower a bit armor points. |
05-20-2016, 10:49 PM | #25 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Guys did u notice we can now rent mount for gold ? i didn't see that in change log
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05-21-2016, 01:18 AM | #26 |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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My opinion about TDM & Champion Gear
- number of people per match: 3v3 seems good, but often (in haven at least) we see that 2 realms have enough ppl but other only have 1 and then everyone have to keep waiting; In servers with small population the system of 1v1 would be just great. please allow the TDM to be also in 1v1. so we can depend less of others players. -map: The map is decent, but fight always in the same map is boring, i know it demand work to create maps, but well, thats your work guys (developers have to develop something) in this case, more 3 maps at least, so we randomly could fall in one of them and enjoy having a different place to use other kind of strategy. -Champion items: I really don't know why the people complain so much about "oh oh that item is OP have to be nerf" Wake up! we are talking about a champion gear. Please don't do with champion gear what you guys did with war master gear and war master powers. Actually be a warmaster don't mean anything. The gear is crap (for archers at least) and the powers are kinda useless, mostly only works for group and there is no one "self improvement" for the user who worked to become a war master. The same is going to happen in Champion gear if you guys listen to the complains and cry of players which really barely can use their own class decently. What i mean is, i don't see, nothing "uber" OP in the champion gear. To me it is kinda common and even just a bit improved version of dragon gear. The status in the gear for hunters must be everything which increase the character time of reaction. And when i tell this, i mean, attack speed, casting speed, move speed. Etc. Hunters need this due their lack of crowd control skills, low damage and small defense. So if we look for champion gear as it is atm, the only good thing is the 7% as on gloves. The mana on helm makes not much difference, since some elite gear gives the same. The pauldrons are a shame, 5 const, in a champion item? please...we all know that most of the players own 5% cs and 5 const pauds. the leggins gives 10% move speed. But in reality hunters only gonna win a improvement of 5% on its move speed. because elite gears and drac gear both can give 5% move speed. so the difference in 5% from a champion gear to a drac gear/elite gear, does not makes no difference in short terms distance. the hunter, if be running, will have to stay alive for enough time to run a medium or large distance to feel at least a bit of the effect of this timid 5% move speed booster. This speaking about hunter class. Because if we see the same 10% move speed in others class, then may we indeed have a issue. why? simple.... A barbarian, already have 30% move speed from spring + 5% on leggings (not everyone have it of course, but have players that have), and then will get 10% ms on champion gear. Since the spring gives to the barb a huge "explosion power" in the speed, even 5% makes a huge difference. Now we going to see barbs rushing from behind a tree with 40% move speed and 30% ranged resist under unstoppable madness. This yes is a problem! Now pay attention...Barbarians, unlike hunters, does not need a better time of reaction, for many reasons: they own plenty of crowd control spells, they have most of their powers in instant casting, they own enough damage to don't need to keep a fight for a medium or long time, so in short. Barbarians, as everyone know, is a class of explosion. In short time it can destroy its target and then retreat. the problem is that if you guys give even more move speed, or attack speed etc for barbarians, it will just increase the umbalance which already exists since the spring was drastically improved, together with the actual situation of this bugy range from the spears, which in the end no one know what is the attack range. some players hit you from 5 m with spear, others hit you from 3 m with dual swords, after all, not even i know what is the real range of a melee class in this game. and gives more move speed for a class such barbarians, is a sad mistake. Out this, i think the status of the champion gear is in the right way to some classes of the game, and indeed should be increased, but for others, as it is for barbarians, it should be really rethought. Kind Regards, Elva Hunter - Elite of Syrtis
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"in a time of universal deceit, telling the truth is a revolutionary act" |
05-21-2016, 03:30 AM | #27 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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05-21-2016, 03:38 AM | #28 | |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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and yes, 1v1 should be allowed in TDM, would work pretty well and if anyone doubt of it, i say: - Make the test NGD; Put 1v1 in TDM allowed for haven and RA and let's let the people say, by the experience, if it works or not. So we gonna see who is correct here. Best, Elva Hunter - Elite of Syrtis
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"in a time of universal deceit, telling the truth is a revolutionary act" Last edited by Elva Hunter; 05-21-2016 at 03:49 AM. |
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05-21-2016, 04:42 AM | #29 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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I usually find stuff like it, but now I can't . OT: I'm sure most of ya will hate me for what ima say about TDM, but here it goes. IMO, the warzone is a big instance already where we can (could) play matches with each other in general, so CoR doesn't need it. The other thing is that it's still not worked out well how they should be running to not affect wars, always have to wait too much to get into it, not enough players... The key word is "players". You would need players to start some fight / hunt in WZ too and that, at least on lower populated servers like Haven, is missing. Don't get me wrong, I'm not against TDM, it could bring more diversity to the game, but as long as there's no solution for the player part and the main part of the game ( to not affect wars), IMO it'd be better if it was turned off completely. Last edited by Kimahri_Ronso; 05-21-2016 at 04:55 AM. |
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05-21-2016, 06:07 AM | #30 | |
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Join Date: Mar 2008
Location: Greece
Posts: 112
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Enio correctly mentions that hunter class is an exceptional one, and if you actually look at the evolution of the changelog during years, you'll notice that there has been a significant effort to enroll this class in the RvRvR concept of the game. This is what Enio says, when refering to the "error" in design. I won't comment in detail the rest of your post, but it's flawed for two fundamental reasons: 1. CoR is an RvRvR game and not a PvP one. Everything ingame is meant to work for RvRvR. 2. Your comments about champion armor totally ignore mage class. This game is not just "Barb vs Hunter around a tree". Best regards, Dr. LawZ
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