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Old 05-19-2016, 09:05 PM   #21
hellscraem
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Quote:
Originally Posted by Loque View Post
1) Merge Haven with Ra to solve the population problem on limping Haven which is the root of the problem and not TDM itself. I'm not sure why you keep beating around the bush on Haven when it's pretty obvious the server is dead in the water and give the players left there some chance to have fun and continue to play the game before they quit the game entirely. Alternatively, provide for transfers for those who want to move to Ra.

2) Open up multiple tiers in the TDM interface for 3v3,4v4,5v5,6v6 etc and let the people choose what they want to play at that moment. Not restricting to lvl 60 could also help.

3) Map is actually good except for a few things which has been mentioned above like giving out visual highlights for deadzone at spawn, etc. Also, it would be better if you remove the HP regeneration in the spawn safe zone, so people actually fight and not keep running back after they get hit, especially ranged classes.

4) Also if possible, restrict one class per slot per instance.

5) Enhance the interface by providing buttons and stuff for leaving queues (without wait) etc.

6) Start a point loss timer when players refuse to fight and idle in the instance. i.e., If they stay idle for more than 20secs, they lose one point/kill.

7) I would advise against the necro penalty that you get in the instance when entering enemy spawn and which later carries on outside the instance to the warzone.
+1 merge will happen IF NGD STILL WANTS there game to live
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Old 05-19-2016, 09:11 PM   #22
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I was quite excited about TDM since it was promissed. For about three years now.

After a few games, here's my first review:
Positive features
Map is good, well structured.
Mobs giving bonuses
Nice interface

Negative stuff:
3 players per team is too few. For the size of map, I would like to see at least five players for each team.
When an enemy dies at spawn place, it should count as a kill for the team, who's spawn place it was. This way, I see too many kill denies, where an enemy commits suicide when on low health. Yes, for some it might be a positive feature, I don't like it.
Last but not least: DISCONNECTIONS. Every game I have played, someone DC'd. I don't understand, how this could get past the testing stage. Not sure how others have it, but when I reconnected, I spawned on top of the altar (another bug I thought was fixed long ago..)
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Old 05-19-2016, 10:29 PM   #23
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Lol every D/C I get I'm up by like 15 points each match. Ngd's barb nerf.
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Old 05-20-2016, 12:52 PM   #24
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Haven is dead, we have to wait 1 hour for one TDM and with same syrtis group all time.Merge please or at least find solutions.
And please, remove mouvement speed from hunter, barb armor.
Lower a bit armor points.
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Old 05-20-2016, 10:49 PM   #25
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Guys did u notice we can now rent mount for gold ? i didn't see that in change log
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Old 05-21-2016, 01:18 AM   #26
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My opinion about TDM & Champion Gear

- number of people per match: 3v3 seems good, but often (in haven at least) we see that 2 realms have enough ppl but other only have 1 and then everyone have to keep waiting; In servers with small population the system of 1v1 would be just great. please allow the TDM to be also in 1v1. so we can depend less of others players.

-map: The map is decent, but fight always in the same map is boring, i know it demand work to create maps, but well, thats your work guys (developers have to develop something) in this case, more 3 maps at least, so we randomly could fall in one of them and enjoy having a different place to use other kind of strategy.

-Champion items: I really don't know why the people complain so much about "oh oh that item is OP have to be nerf"
Wake up! we are talking about a champion gear. Please don't do with champion gear what you guys did with war master gear and war master powers. Actually be a warmaster don't mean anything. The gear is crap (for archers at least) and the powers are kinda useless, mostly only works for group and there is no one "self improvement" for the user who worked to become a war master.

The same is going to happen in Champion gear if you guys listen to the complains and cry of players which really barely can use their own class decently.

What i mean is, i don't see, nothing "uber" OP in the champion gear. To me it is kinda common and even just a bit improved version of dragon gear.


The status in the gear for hunters must be everything which increase the character time of reaction. And when i tell this, i mean, attack speed, casting speed, move speed. Etc.

Hunters need this due their lack of crowd control skills, low damage and small defense.

So if we look for champion gear as it is atm, the only good thing is the 7% as on gloves.
The mana on helm makes not much difference, since some elite gear gives the same. The pauldrons are a shame, 5 const, in a champion item? please...we all know that most of the players own 5% cs and 5 const pauds.

the leggins gives 10% move speed. But in reality hunters only gonna win a improvement of 5% on its move speed. because elite gears and drac gear both can give 5% move speed. so the difference in 5% from a champion gear to a drac gear/elite gear, does not makes no difference in short terms distance. the hunter, if be running, will have to stay alive for enough time to run a medium or large distance to feel at least a bit of the effect of this timid 5% move speed booster. This speaking about hunter class.

Because if we see the same 10% move speed in others class, then may we indeed have a issue. why? simple....

A barbarian, already have 30% move speed from spring + 5% on leggings (not everyone have it of course, but have players that have), and then will get 10% ms on champion gear. Since the spring gives to the barb a huge "explosion power" in the speed, even 5% makes a huge difference. Now we going to see barbs rushing from behind a tree with 40% move speed and 30% ranged resist under unstoppable madness. This yes is a problem!

Now pay attention...Barbarians, unlike hunters, does not need a better time of reaction, for many reasons: they own plenty of crowd control spells, they have most of their powers in instant casting, they own enough damage to don't need to keep a fight for a medium or long time, so in short. Barbarians, as everyone know, is a class of explosion. In short time it can destroy its target and then retreat. the problem is that if you guys give even more move speed, or attack speed etc for barbarians, it will just increase the umbalance which already exists since the spring was drastically improved, together with the actual situation of this bugy range from the spears, which in the end no one know what is the attack range. some players hit you from 5 m with spear, others hit you from 3 m with dual swords, after all, not even i know what is the real range of a melee class in this game. and gives more move speed for a class such barbarians, is a sad mistake.

Out this, i think the status of the champion gear is in the right way to some classes of the game, and indeed should be increased, but for others, as it is for barbarians, it should be really rethought.

Kind Regards,

Elva Hunter - Elite of Syrtis

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Old 05-21-2016, 03:30 AM   #27
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Quote:
Originally Posted by Elva Hunter View Post
My opinion about TDM & Champion Gear

- number of people per match: 3v3 seems good, but often (in haven at least) we see that 2 realms have enough ppl but other only have 1 and then everyone have to keep waiting; In servers with small population the system of 1v1 would be just great. please allow the TDM to be also in 1v1. so we can depend less of others players.
Sorry, i stopped here. Asking TDM to be aviable for 1v1 is more stupid than i can deal with. Especially irritating since you are playing the hunter class, i.e. you can not loose a fight if you don' t decide to. "Oh damn im outplayed, ill stay camod until my opponent goes AFK for boredness or logs off". This whole fking game doesn't work if a fight doesn't involve a class that cannot run away from the truth. That has to fight when its time to.. Hunters were always kind of lame, and the only thing saving them was that this was a RvR game. Now dont start asking for 1v1, because it would just ask to abandon this"error" in design - and delete Hunters altogether.
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Old 05-21-2016, 03:38 AM   #28
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Quote:
Originally Posted by _Enio_ View Post
Hunters were always kind of lame, and the only thing saving them was that this was a RvR game. Now dont start asking for 1v1, because it would just ask to abandon this"error" in design - and delete Hunters altogether.
The only "error" here is a such tard player like you Enio come here complain about hunters class. (which is completely off the subject of the post.)

and yes, 1v1 should be allowed in TDM, would work pretty well and if anyone doubt of it, i say:
- Make the test NGD; Put 1v1 in TDM allowed for haven and RA and let's let the people say, by the experience, if it works or not. So we gonna see who is correct here.

Best,

Elva Hunter - Elite of Syrtis

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Last edited by Elva Hunter; 05-21-2016 at 03:49 AM.
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Old 05-21-2016, 04:42 AM   #29
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Quote:
Originally Posted by Anunnaki View Post
Guys did u notice we can now rent mount for gold ? i didn't see that in change log
Umm, is there a changelog somewhere to be found at all?
I usually find stuff like it, but now I can't .

OT: I'm sure most of ya will hate me for what ima say about TDM, but here it goes.

IMO, the warzone is a big instance already where we can (could) play matches with each other in general, so CoR doesn't need it.
The other thing is that it's still not worked out well how they should be running to not affect wars, always have to wait too much to get into it, not enough players...
The key word is "players".
You would need players to start some fight / hunt in WZ too and that, at least on lower populated servers like Haven, is missing.
Don't get me wrong, I'm not against TDM, it could bring more diversity to the game, but as long as there's no solution for the player part and the main part of the game ( to not affect wars), IMO it'd be better if it was turned off completely.
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Old 05-21-2016, 06:07 AM   #30
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Quote:
Originally Posted by Elva Hunter View Post
The only "error" here is a such tard player like you Enio come here complain about hunters class. (which is completely off the subject of the post.)

and yes, 1v1 should be allowed in TDM, would work pretty well and if anyone doubt of it, i say:
- Make the test NGD; Put 1v1 in TDM allowed for haven and RA and let's let the people say, by the experience, if it works or not. So we gonna see who is correct here.

Best,

Elva Hunter - Elite of Syrtis

No need for direct insults. Especially to players that are older than you ingame and have contributed so much in the community, not only ingame but also behind the scenes.

Enio correctly mentions that hunter class is an exceptional one, and if you actually look at the evolution of the changelog during years, you'll notice that there has been a significant effort to enroll this class in the RvRvR concept of the game. This is what Enio says, when refering to the "error" in design.

I won't comment in detail the rest of your post, but it's flawed for two fundamental reasons:
1. CoR is an RvRvR game and not a PvP one. Everything ingame is meant to work for RvRvR.
2. Your comments about champion armor totally ignore mage class. This game is not just "Barb vs Hunter around a tree".

Best regards,
Dr. LawZ
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