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#21 |
Apprentice
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Posts: 80
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I don't think removing aura buffs is as hard, just a matter of logic (but that's not our issue), if MS Is going to have a duration, we can make it to no allow any foreign buff on the player, thing is it will make it work like darkness, but for a small duration, but kind of opposite of darkness,
in darkness we cant buff but we can protect allies, considering MS against barbs, barbs might have lot of problem with it, so may be we can allow heals in MS duration? |
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#22 |
Banned
Join Date: Dec 2014
Posts: 25
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The ENTIRE point of Darkness, Confuse & Mind Squasher is: MS can strip the buffs away that make many knights & conjs nigh-unkillable. MS is also the ONLY working solution to a charging UM-ed/DI-ed barb. Darkness & Confuse then follow on to keep the buffs from coming back (or, from going up in the 1st place). Neither is a death sentence in itself. They only kill you if you are too stubborn to retreat & wait out the short durations. That said tho, once you are fully committed offensively & deeply in harm's way, then yes, a well-timed MS/Dark/Conf can greatly increase the odds that you will die behind enemy lines. Hey, YOU chose charge-on-in-balls-to-the-wall, rolled the dice, took your chances, now pay the price (or perhaps not, & just reap your rewards).
For those warriors insisting MS is TOO powerful, remember: YOU can also skill it. For those who truly want all 3 spells just 'gone', consider, then a lot else must be done for the sake of overall balance: DI removed as well; barb-damage (& maybe UM) nerf; knight aura-%, def stan-%, & Ao1-% nerfs; steel skin (& maybe kar mir) nerfs, etc, etc, etc, ad naseum. Better to just leave the 3 as is in game really. Less work. RO is RvR game, not PvP. The 3 serve a purpose. Don't 'fix' (remove) what is not broken. As to the spells themselves, imho the durations are wonky for no good reason. Darkness & Confuse both should have 8 sec @ lvl 1, 12 @ 2, 16 @ 3, 20 @ 4, & 24 sec @ 5. MS is now a once-in-1-min only spell, not nearly as formidable in overall RvR impact as it was when it could be cast every 10-20 sec (like way back in the day; & like a 2-3k damage SC every 10 secs still has; ah, yet Rip has 30 sec cd; I smell rank favoritism in these mechanics). Thus, MS needs a boost to 20% @ lvl 1, 30 @ 2, 40 @ 3, 50 @ 4, & 60% @ 5 (or maybe SC quite rightly needs a 20-30 sec cd now?). Also, since MS canNOT be spammed anymore, endgame knight-only blunt weapons should rightly be made into warrior-only. ALL endgame-level one-handed pierce & slash hand-weapons are already warrior-only (& always were), & NONE restricted to knights alone, so why are the endgame one-handed blunts still UNusable for barbs? (Originally, this was a reduced-damage decision of balance for Blunt-Tree-Users, back when MS could be cast as often as South Cross, but those days are long gone, & this now-bogus weapon restriction should be long gone too). ![]() Last edited by Ad Speciosum Puer; 07-22-2016 at 07:23 PM. |
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#23 | |
Apprentice
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since u consider that this is RvR and not PVP. in that case still "confuse and MS r not at all required" confuse for 22 seconds the target cannot buff, allies buff self, which actually finishes the role if it cast on conju, and 22 sec r enough, to finish the group, with no buffs, and confused conju in the whole RvR war. All that hunter needs to do is to spam confuse?? MS too does the same job, if u wanna kill the target that is without his own buffs, go play game other than RPG, darkness i m fine with, but in every group i see if 1 person fails MS 2nd is ready with his MS, 2nd fails 3rd 1 comes, so in my opinion, confuse and MS r killing the meaning of "RPG", and you must be 1 that relies totally on MS |
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#24 | |
Banned
Join Date: Dec 2014
Posts: 25
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#25 | |
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#26 | |
Master
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Location: Georgia
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Also please stop saying all you guys cast MS only on DI/buffed barbs. You spam it like everyone else. Doesn't matter who it is.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#27 | |
Apprentice
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in that case the group will have 2 knights, whose jobs will be to cast MS, others will do damaging in the group, since you really want so it may be allowed to remove foreign buffs like conju's buffs or others, increasing mana cost wont do any harm, conju will give mana easily, but self buffs should stay |
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#28 | |
Master
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Location: Georgia
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#29 | |
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#30 | |
Initiate
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ignis - Chaos - Horus ignis - chaos hellscream , Grom hellscraem , Hellscraem - Ra |
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