10-17-2016, 12:12 PM | #21 |
Master
Join Date: May 2013
Location: Australia
Posts: 302
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Adrian,
You state you plan to look at haven when you have an attractive and marketable release. My question to you is this,how is adding new content going to fix the current problems we face today? - lack of grinding areas's for lvl 37-45 - mobs agro on lower level players and make life unbearable at times in the wz. - realm tasks lack updated information,many of which dont exist. - declining population. you can add crafting and you can anything else you like too,but that is not going to fix the issues we face right now.
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10-17-2016, 02:53 PM | #22 | |
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Join Date: Aug 2015
Posts: 120
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Quote:
lmao ichi
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ignis - Chaos - Horus ignis - chaos hellscream , Grom hellscraem , Hellscraem - Ra Last edited by hellscraem; 10-17-2016 at 03:10 PM. |
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10-19-2016, 04:35 AM | #23 |
Banned
Join Date: Jun 2016
Posts: 35
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33-45 is the real cancer. In Ignis there are no quests but the RoL questline, and that's only 1-3 quest per level between 33-45. No MMO leaves you hanging on quests and force you to grind. That should only be an option.
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10-19-2016, 04:42 AM | #24 | |
Banned
Join Date: Jun 2016
Posts: 35
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10-19-2016, 10:47 AM | #25 | |
Secondary account
Join Date: Jul 2009
Posts: 153
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Anyway I dont think this subject has top priority. |
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10-19-2016, 11:54 AM | #26 | |
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Join Date: Dec 2011
Location: Poland
Posts: 160
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At lvls 40-45 there is nothing but mail tasks (need about 2-3 hours of mail delivery per lvl)-> how entertaining is that? New players mostly just hit the wall and quit. War at these lvls is just being practice dummy for higher lvls. Despite war zone buffs (still gets buggy) most of your spells are resisted, you do op 100 normals when lucky before dying in 2 hits or some area landing on your war group. Try get experience from killing enemies this way-its about 15-20 deaths versus 1 kill scored by game engine (ra experience, maybe haven is easier?) as your contribution is labeled as neglible. Before quest (mostly positive changes) and mobs distribution (also generally positive) updates there were mobs to kill, realm tasks connected to them. NGD did s decent work but forgot to finish the job and thus we have a loophole. Yes there are few lvl 40-45 mobs left but seriously? search and grind these 5-8 mobs and wait for them to respawn? not to mention competing for them with other grinders? Years ago I suggested 1 000 000 exp for lvl 50. I still support this idea as you can reach this "lvl" just via questing with minimum grind then go enjoy war and other stuff at warzone. With current game meachanics we need inner realm only to do questing/learn topography and as a vault for gems to defend during invasions (yes some ppl like role gaming/lore but so far since 2011 i met just 3 players who really cared about it). Sometimes I wonder why a hell we need great walls at all (tho this is a subject for new thread).
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) Last edited by kowocki; 10-19-2016 at 12:04 PM. |
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10-21-2016, 12:06 PM | #27 |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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You summed it up very well.
Realm tasks - that's a good idea with very bad implementation. Actually realm tasks should be interesting for end game players as well. One good suggestion is to put partially random item reward for each 'kill 400 ignis'. Something like major gem, minor enhancement, duel banner, war banner, healing potions, random special/magical item, tradeable xp boost, ingredients for upcoming crafting system, huge amount of gold... Also huge improvement would be the possibility to pick the realm task, not as it is now, endlessly hitting the board. This could be done by moving the realm tasks to npcs instead of a board - if you'd want to pick a realm task that would require killing beetles, you'd have to speak to certain NPC. Last but not least, removing or changing the restriction of number of tasks is really needed. There is no asset of the max. of 1 realm task assigned for player nor game. What it really does is that players are forced to continue killing 470 'big f*king beetles' even if there is war and they could participate. If they have 'defeat 200 ignians' quest in progress, and server is quiet, they can't choose another 'grinding' quest for grind. It's only frustrating.
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10-21-2016, 01:36 PM | #28 | |
Count
Join Date: Aug 2009
Location: United Kingdom, England
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10-21-2016, 02:27 PM | #29 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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If you are a warlock / conju / knight with auras / any subclass that can use spells ONLY while using a +100/200% XP scroll. I did the same . By the way, scrolls are f*cked up. Normal attack triggers it while casting a spell does not. You can mount up after casting a spell but cannot after using a normal hit. Dafuq?! Fair thing? Of course it is NOT. Every scroll should start to tick only AFTER the user got the reward for the kill, be it XP, WMC or gold. |
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10-21-2016, 02:48 PM | #30 | |
Count
Join Date: Aug 2009
Location: United Kingdom, England
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Quote:
And yeah, I've noticed that too. Must be a bug with basic attacks.
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