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Old 10-17-2016, 12:12 PM   #21
Dumberest
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Adrian,

You state you plan to look at haven when you have an attractive and marketable release.

My question to you is this,how is adding new content going to fix the current problems we face today?

- lack of grinding areas's for lvl 37-45
- mobs agro on lower level players and make life unbearable at times in the wz.
- realm tasks lack updated information,many of which dont exist.
- declining population.

you can add crafting and you can anything else you like too,but that is not going to fix the issues we face right now.
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Old 10-17-2016, 02:53 PM   #22
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Quote:
Originally Posted by Adrian View Post
Of course that Haven is taken into account. As I mentioned in the past, we will take care of this as soon as we launch Crafting. Our intention has not changed. We need a new and attractive release to advance with marketing campaigns.
about time you posted about it. good luck

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Old 10-19-2016, 04:35 AM   #23
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Originally Posted by kowocki View Post
I begg you to fix the lvl 40-50 loophole before any release/advertising or it will end in the same disaster as STEAM release
33-45 is the real cancer. In Ignis there are no quests but the RoL questline, and that's only 1-3 quest per level between 33-45. No MMO leaves you hanging on quests and force you to grind. That should only be an option.
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Old 10-19-2016, 04:42 AM   #24
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Quote:
Originally Posted by Dumberest View Post
Adrian,

You state you plan to look at haven when you have an attractive and marketable release.

My question to you is this,how is adding new content going to fix the current problems we face today?

- lack of grinding areas's for lvl 37-45
- mobs agro on lower level players and make life unbearable at times in the wz.
- realm tasks lack updated information,many of which dont exist.
- declining population.

you can add crafting and you can anything else you like too,but that is not going to fix the issues we face right now.
There is but only one real place to grind at lvl33-45 in Ignis, and that's Ruins Beach, with only 1 mob killable for level 33-38 ie Small Komodos, which aren't plentiful. Mobs now only aggro on people that around their level. Aggro mobs don't make life unbearable, just a minor nuisance. Realm task needs serious looking into, you should be able to at least pick up 2 at once eg. 2 enemy kill task for both enemy realms.
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Old 10-19-2016, 10:47 AM   #25
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Quote:
Originally Posted by kowocki View Post
I begg you to fix the lvl 40-50 loophole before any release/advertising or it will end in the same disaster as STEAM release
I don't know to you but in my experience the most difficult grinding part is from 50-60 lvl. Reaching lvl 50 doesn't represent a problem to me, really.

Anyway I dont think this subject has top priority.

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Old 10-19-2016, 11:54 AM   #26
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Originally Posted by Thrillem View Post
I don't know to you but in my experience the most difficult grinding part is from 50-60 lvl. Reaching lvl 50 doesn't represent a problem to me, really.

Anyway I dont think this subject has top priority.

From lvl 50 you can do war (enough power and discipline points to make decent setup, enough mana to use it effectively, enough hp+ armor points to survive long enough to contribute to war), do grind when bored paired with kill mob/get loot tasks, got wm quests, war tasks, from lvl 55+ do you can do dragon raids.

At lvls 40-45 there is nothing but mail tasks (need about 2-3 hours of mail delivery per lvl)-> how entertaining is that?

New players mostly just hit the wall and quit. War at these lvls is just being practice dummy for higher lvls. Despite war zone buffs (still gets buggy) most of your spells are resisted, you do op 100 normals when lucky before dying in 2 hits or some area landing on your war group. Try get experience from killing enemies this way-its about 15-20 deaths versus 1 kill scored by game engine (ra experience, maybe haven is easier?) as your contribution is labeled as neglible.

Before quest (mostly positive changes) and mobs distribution (also generally positive) updates there were mobs to kill, realm tasks connected to them. NGD did s decent work but forgot to finish the job and thus we have a loophole.

Yes there are few lvl 40-45 mobs left but seriously? search and grind these 5-8 mobs and wait for them to respawn? not to mention competing for them with other grinders?

Years ago I suggested 1 000 000 exp for lvl 50. I still support this idea as you can reach this "lvl" just via questing with minimum grind then go enjoy war and other stuff at warzone. With current game meachanics we need inner realm only to do questing/learn topography and as a vault for gems to defend during invasions (yes some ppl like role gaming/lore but so far since 2011 i met just 3 players who really cared about it). Sometimes I wonder why a hell we need great walls at all (tho this is a subject for new thread).
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Old 10-21-2016, 12:06 PM   #27
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Quote:
Originally Posted by kowocki View Post
...
You summed it up very well.
Realm tasks - that's a good idea with very bad implementation. Actually realm tasks should be interesting for end game players as well.

One good suggestion is to put partially random item reward for each 'kill 400 ignis'. Something like major gem, minor enhancement, duel banner, war banner, healing potions, random special/magical item, tradeable xp boost, ingredients for upcoming crafting system, huge amount of gold...

Also huge improvement would be the possibility to pick the realm task, not as it is now, endlessly hitting the board. This could be done by moving the realm tasks to npcs instead of a board - if you'd want to pick a realm task that would require killing beetles, you'd have to speak to certain NPC.

Last but not least, removing or changing the restriction of number of tasks is really needed. There is no asset of the max. of 1 realm task assigned for player nor game. What it really does is that players are forced to continue killing 470 'big f*king beetles' even if there is war and they could participate. If they have 'defeat 200 ignians' quest in progress, and server is quiet, they can't choose another 'grinding' quest for grind. It's only frustrating.
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Old 10-21-2016, 01:36 PM   #28
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Quote:
Originally Posted by halvdan View Post
You summed it up very well.
Realm tasks - that's a good idea with very bad implementation. Actually realm tasks should be interesting for end game players as well.

One good suggestion is to put partially random item reward for each 'kill 400 ignis'. Something like major gem, minor enhancement, duel banner, war banner, healing potions, random special/magical item, tradeable xp boost, ingredients for upcoming crafting system, huge amount of gold...

Also huge improvement would be the possibility to pick the realm task, not as it is now, endlessly hitting the board. This could be done by moving the realm tasks to npcs instead of a board - if you'd want to pick a realm task that would require killing beetles, you'd have to speak to certain NPC.

Last but not least, removing or changing the restriction of number of tasks is really needed. There is no asset of the max. of 1 realm task assigned for player nor game. What it really does is that players are forced to continue killing 470 'big f*king beetles' even if there is war and they could participate. If they have 'defeat 200 ignians' quest in progress, and server is quiet, they can't choose another 'grinding' quest for grind. It's only frustrating.
Even something as simple as giving a certain amount of xp for fort captures would help. Leveling up on haven through war is probably impossible.
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Old 10-21-2016, 02:27 PM   #29
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Quote:
Originally Posted by Hollow-Ichigo View Post
Even something as simple as giving a certain amount of xp fnot.fort captures would help. Leveling up on haven through war is probably impossible.
It IS possible.
If you are a warlock / conju / knight with auras / any subclass that can use spells ONLY while using a +100/200% XP scroll.
I did the same .

By the way, scrolls are f*cked up. Normal attack triggers it while casting a spell does not.
You can mount up after casting a spell but cannot after using a normal hit. Dafuq?!

Fair thing? Of course it is NOT.

Every scroll should start to tick only AFTER the user got the reward for the kill, be it XP, WMC or gold.
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Old 10-21-2016, 02:48 PM   #30
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Quote:
Originally Posted by Kimahri_Ronso View Post
It IS possible.
If you are a warlock / conju / knight with auras / any subclass that can use spells ONLY while using a +100/200% XP scroll.
I did the same .

By the way, scrolls are f*cked up. Normal attack triggers it while casting a spell does not.
You can mount up after casting a spell but cannot after using a normal hit. Dafuq?!

Fair thing? Of course it is NOT.

Every scroll should start to tick only AFTER the user got the reward for the kill, be it XP, WMC or gold.
Without scrolls its torture.

And yeah, I've noticed that too. Must be a bug with basic attacks.
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