04-23-2017, 05:24 AM | #21 |
Apprentice
Join Date: Sep 2008
Posts: 82
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04-23-2017, 06:32 AM | #22 | |
Master
Join Date: Jun 2007
Posts: 375
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We were 4 people like he said. We captured all 3 forts, had all 3 relics, we couldn't kill the guard before the invasion timer ended. All of us had around 1/3 HP by fighting the guard only, we had no conju though. Ichi who was the only ignis there could have easily stopped us if he wanted. But like I said in my previous post, dmg output might be a little on the low end. Maybe they won't ignore this point this time. They might though, easier for them to bring their point across. I am not saying this system will work 100% for sure. I am just saying it has potential since they can easily adjust the guards/shield as much as they want.
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Skity - Ra |
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04-23-2017, 06:40 AM | #23 | ||
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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As for the wishes, maybe you could involve crafting too, 50% less (insert number) ingredient needed to craft things for a week, only once you have added more useful new recipes of course . I only have one question, any chance for some kind of CD effect for the invasions, so once a realm has a big zerg they can't keep repeating it over and over again and thus keep stacking up wishes? |
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04-23-2017, 12:20 PM | #24 | |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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I think NGD didn't plan that players will use all characters to do the same dragon, multiplied by the number of dragons. If one dragon takes ~20min to make party and finish, then 9*20min = ~3h. Average player has limited attention time for a game, it's basic research. If whole time is used up by doing bosses then there is less activity in the war zone. What would be better is to have interesting events, but regular ones and not something that can be done repeatedly over and over. Game would benefit from players, that play on regular basis 1-2h hours daily war zone, 1h boss (assuming 3h is the average player for game attention time). Player's that play once a week and burn up doing only bosses for 3h are not very valuable. It's better to have something regular than repetitive for this type of game. |
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04-24-2017, 08:04 PM | #25 | |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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04-25-2017, 05:39 AM | #26 |
Banned
Join Date: Nov 2008
Location: México.
Posts: 838
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Just passing by to say this:
Back in time, when guards respawned in gate according to the ammount of enemies invading, people used to log out before invasion started so the system did not count them as players, anr logged in again when invasion have started. Same could be done here if nothing is changed :d PS to NGD staff: You ca try this in closed amun with your testers before releasing this version :d |
04-25-2017, 08:58 AM | #27 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Could you please make it possible to get xp from lvl 20 in wz
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04-25-2017, 02:20 PM | #28 | |
Master
Join Date: Mar 2011
Posts: 422
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04-25-2017, 03:05 PM | #29 |
Initiate
Join Date: May 2014
Location: Germany
Posts: 136
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Are you going to test the new system with many players? Now there are maybe 10 people online on amun to test the system. Although this represents player numbers on haven and val, ra players will feel left out
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Good old times.
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04-25-2017, 05:24 PM | #30 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hello!
We updated Amun with the following changes: - Modified: Some items can have a waiting time before being able to unequip them after combat or buffing. This is a temporary fix for Cupid Wings and similar items. - Modified: Limitation of Realm Points and Experience in Realms without gems was removed. - Fixed: Dragon attack in Realm Wall. Also, emits a sound seconds before attacking as a warning to get cover. - Fixed: Cannot attack players under the effect of Reveal. - Modified: Battlezones queuing UI is now movable. Also, several fixes to to the Invasions system. We're taking into account all of your feedback. Thank you for giving it to us! In a lot of cases, it matches with the ideas we have in mind for the future. Especially regarding the Squid Island and the options for defenders and rewards for doing so. For now, we are focusing on changing the base of the system, not specifically adding new things. That will come in the near future! Please, keep on giving us your feedback. It's extremely useful! Thanks!
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Tags |
changelog, development, feedback, invasions, testing |
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