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General discussion Topics related to various aspects of Champions of Regnum |
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11-16-2007, 01:10 AM | #21 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
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11-16-2007, 01:21 AM | #22 |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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[quote=Tyr]Here is how the armor works.
For knights 1.4x (Value of protection) For All the Rest 1.0x (Value of protection) The different types of protection: Very Good = +30% Good = +15% Normal = 0% Bad = -15% Very Bad = -30% the only problem with that formula is like with mage , i dont know about other chars, is that with say a tunic . u have the same amount of good and very good as u have bad and very bad so that would cancel everything out , back to 0%
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CRYTOPS Kritipz Flame of Vahalla UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
11-16-2007, 03:50 AM | #23 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
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11-16-2007, 06:57 AM | #24 | |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
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it just dont make no sense that way i think it might be part right butt there has to be a nother determening factor to change the % of protection if not in that case everyone would be getting 0% protection from there armor rendering them useless, and we know they r not useless
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CRYTOPS Kritipz Flame of Vahalla UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
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11-16-2007, 07:38 AM | #25 |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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They balance is in this manner:
Say an armor has a defence rating of 100. These are its attributes: Slash-V.Good = 130 Piercing-Bad = 85 Blunt-Normal = 100 Fire-Good = 115 Ice-Normal = 100 Lightning-V.Bad = 70 Average defence=100 However, if you're being attacked by an with piercing arrows, the damage is calculated using only the piercing stats. So in this case, Archer's attack power-130=Damage done to you. If a warlock casted lightning on you instead it will be Mage's attack-70=damage dealt. The balance in question here means that although an armor might be good at something it will have to be bad at something else. So you'll never find any armor which has more good ratings than there are bads or vice versa. If you do, it's an error (happened before) and should be reported. |
11-16-2007, 07:43 AM | #26 |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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well thanks that makes some sense
ok i see ,thanks sense it is not all 1 type damage delt they do not cancel each other out
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CRYTOPS Kritipz Flame of Vahalla UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
11-16-2007, 07:06 PM | #27 | |
Banned
Join Date: Jul 2007
Posts: 1,994
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And one of the original questions is not addressed. WHat if i have leggings that are good/bad/normal/good/normal/bad and chestplate that is bad/normal/good/normal/bad/very good? and a bunch of other unmatched items, as is now becoming very common due to finding stats boosting armor that doesnt match the rest of the set. So what we want to know is if, when you are hit, if the hit is specific to one part of the body, and therefore only that piece of armor is affected, or is it some sort of avg of ALL pieces of armor, and then the dmg is deducted from that, etc, etc. |
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11-16-2007, 08:10 PM | #28 | |
Master
Join Date: Oct 2006
Posts: 503
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But the lack of info on how some things work in the game is an old complaint so if you really want to know test it yourself is what it comes down to.
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Tyr - Conjurer | Lasher - Hunter | Eoin - Marksman |Woden - Barbarian Lodur - Warlock | Vayu - Knight Organized Confusion |
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11-16-2007, 10:09 PM | #29 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
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11-17-2007, 12:06 PM | #30 |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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yea hmmm
24% are a bit more than nothing. But i thought about wearing proper armor before i saw those numbers already. I suppose that armor mixing works by simply averaging the resistance types with respect to the numbers above. There are no hitzones, thats obvious, isnt it |
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