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Old 11-16-2007, 01:10 AM   #21
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Quote:
Originally Posted by NightTwix
I hate the idea of wearing full armor. Im too sexy to wear a helmet
All the easier for me to make a headshot
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Old 11-16-2007, 01:21 AM   #22
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[quote=Tyr]Here is how the armor works.

For knights 1.4x (Value of protection)
For All the Rest 1.0x (Value of protection)

The different types of protection:

Very Good = +30%
Good = +15%
Normal = 0%
Bad = -15%
Very Bad = -30%

the only problem with that formula is like with mage , i dont know about other chars, is that with say a tunic . u have the same amount of good and very good as u have bad and very bad
so that would cancel everything out , back to 0%
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Old 11-16-2007, 03:50 AM   #23
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Quote:
Originally Posted by chuckclose1
the only problem with that formula is like with mage , i dont know about other chars, is that with say a tunic . u have the same amount of good and very good as u have bad and very bad
so that would cancel everything out , back to 0%
All armors are supposed to balance out in this manner.
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Old 11-16-2007, 06:57 AM   #24
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Quote:
Originally Posted by amade
All armors are supposed to balance out in this manner.
if they r meant to balance each other out like that , then i ask u what is the purpose of haveing the scale chart if in the end it is always 0%

it just dont make no sense that way i think it might be part right butt there has to be a nother determening factor to change the % of protection

if not in that case everyone would be getting 0% protection from there armor rendering them useless, and we know they r not useless
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Old 11-16-2007, 07:38 AM   #25
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They balance is in this manner:

Say an armor has a defence rating of 100.
These are its attributes:
Slash-V.Good = 130
Piercing-Bad = 85
Blunt-Normal = 100
Fire-Good = 115
Ice-Normal = 100
Lightning-V.Bad = 70

Average defence=100

However, if you're being attacked by an with piercing arrows, the damage is calculated using only the piercing stats. So in this case, Archer's attack power-130=Damage done to you. If a warlock casted lightning on you instead it will be Mage's attack-70=damage dealt. The balance in question here means that although an armor might be good at something it will have to be bad at something else. So you'll never find any armor which has more good ratings than there are bads or vice versa. If you do, it's an error (happened before) and should be reported.
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Old 11-16-2007, 07:43 AM   #26
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well thanks that makes some sense

ok i see ,thanks

sense it is not all 1 type damage delt they do not cancel each other out
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Old 11-16-2007, 07:06 PM   #27
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Quote:
Originally Posted by NightTwix
I hate the idea of wearing full armor. Im too sexy to wear a helmet
or too stupid. :-P

And one of the original questions is not addressed. WHat if i have leggings that are good/bad/normal/good/normal/bad and chestplate that is bad/normal/good/normal/bad/very good? and a bunch of other unmatched items, as is now becoming very common due to finding stats boosting armor that doesnt match the rest of the set.

So what we want to know is if, when you are hit, if the hit is specific to one part of the body, and therefore only that piece of armor is affected, or is it some sort of avg of ALL pieces of armor, and then the dmg is deducted from that, etc, etc.
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Old 11-16-2007, 08:10 PM   #28
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Quote:
Originally Posted by Valorius
So what we want to know is if, when you are hit, if the hit is specific to one part of the body, and therefore only that piece of armor is affected, or is it some sort of avg of ALL pieces of armor, and then the dmg is deducted from that, etc, etc.
I cannot find the post any more.... but that was a topic that was covered and it should work like that so you can mix and match armor. One of the complaints long ago was there was not enough different types of armor and there was not enough varieties of damage resistance. Part of the answer was there would be more armor added to the game and you could mix and match the different types.

But the lack of info on how some things work in the game is an old complaint so if you really want to know test it yourself is what it comes down to.
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Old 11-16-2007, 10:09 PM   #29
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Quote:
Originally Posted by Valorius
or too stupid. :-P

And one of the original questions is not addressed. WHat if i have leggings that are good/bad/normal/good/normal/bad and chestplate that is bad/normal/good/normal/bad/very good? and a bunch of other unmatched items, as is now becoming very common due to finding stats boosting armor that doesnt match the rest of the set.

So what we want to know is if, when you are hit, if the hit is specific to one part of the body, and therefore only that piece of armor is affected, or is it some sort of avg of ALL pieces of armor, and then the dmg is deducted from that, etc, etc.
I do mix and match my armor a bit. The way I'm set up I'm hoping that my armor values average out so that I'm not too bad against both blunt and piercing (there are 2 choices of armor I can wear, I can be resistant against piercing or blunt but not both). I don't think the game recognizes a hit on certain parts of the body, so it's just a hit and therefore the resistance is averaged out from all the armor you're wearing. That's my hunch at least.
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Old 11-17-2007, 12:06 PM   #30
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yea hmmm

24% are a bit more than nothing.
But i thought about wearing proper armor before i saw those numbers already.

I suppose that armor mixing works by simply averaging the resistance types with respect to the numbers above.
There are no hitzones, thats obvious, isnt it
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