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Old 12-24-2007, 03:04 PM   #21
jrlg23
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Quote:
Originally Posted by Necrovarus
Actually, Syrtis did practice magic...they only did healing magic though, and some weak offensive spells(the spells in Mental). It's also kind of strange if Syrtis has warlocks as well, because the story suggests that the Dark Magic, Necromancy, was removed from the land...yet we have warlocks which have the strongest spells in Necromancy. Obviously not having the discipline would disadvantage us though.
I know it kinda makes no sence, in srytis warlocks should not be there and there archers should be there best thing.

Ignis warlocks should be the best in are realm and warriors should be the best thing in alsius. If they did something like this it would ppl pick a class from realm to realm cuz some ppl don't go to a realm cuz it might the biggest or thesmartest is for the classes
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Old 12-24-2007, 05:05 PM   #22
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Actually you do make sense
But this kind of sense in this game will only harm it.

I mean there would be 3 realms and each of them will have only 1 class (2 subclasses) , this might be more true to the story but bad to tactics.

Asking to redo all skills to be unique for each realm is way too much.
But something should be done to make the realms more different in terms of gameplay.
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Old 12-24-2007, 05:13 PM   #23
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Classes shouldn't be realm specific. You have spies who would steal that and the human mind couldn't bear that other people could do things they can't, and after the first fight the would copy the tactics and way of fights of the others.

All realm should have something specific. Maybe the nature likes Syrtis more, the Mountains(yes, I know, that is nature too, but for Syrtis I meant forests and grassland) like Alsius and sandstorms like Ignis, so they won't hurt them(very much).
Syrtis wants to defend themselves, so they have protection domes(?) around the saves/gates. Maybe they installed a spell just before the wall, which makes the land behind it look like a thick forest without path, but Syrtis people can walk trough it.
Ignis has traps for Syrtis installed and is very mean to them(and trees). Alsius just wants more terrain, so they won't make alliances, unless it's good for them. Realms can speak to each other, except Ignis-Syrtis-Ignis, they hate each other so much the don't learn each others language and don't want to understand each other.

EDIT: Found the name of the game, University at War: Earth Assault
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Old 12-26-2007, 11:23 PM   #24
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ok we realy need a neutral zone

in the Xmas event we had some realy messed up times so im gona keep fighting till we get a neutral zone for events like dat so no sht like what happed that would have to be repeated, and someone plz gimi a good reason y not have a neutral zone inthe game so i have a good reason to hunt you down in WZ in maybe even colisuim
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Old 12-27-2007, 01:42 AM   #25
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A good reason not to have a neutral zone: Whenever someone's nearly dead, they'll run there and save themselves from death.
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Old 12-28-2007, 11:57 AM   #26
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if u gave us more detail in ur idea maybe some ppl would agree
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Old 12-28-2007, 03:21 PM   #27
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Quote:
Originally Posted by GIGO305
4 SHIPS- i noticed that between realms there are bodys of water like litle rivers,a huge lake in the midle,and oceans to the sides and we got some realy nice coasts with lil ports so im thinking SHIPS!!, to solve the proble i got the hole ship thing planed out: cant go into inner realm cost may not even cross wall. can only land in smoth beaches and fight by hitting other ships or archers and mages ranged atks and with realm storm can make tidal waves.
http://regnumonline.com.ar/forum/showthread.php?t=9251

To Make a riding ship would be too much for graphics, my old idea was to have capturable docks, once you step on the ship, a map comes up and shows other docks you can ride to.

Docks would be located near the longer forts and Castles, since no one goes to those areas because its to long of a walk, more people would play there if they could get there faster. So its like this:

2 Warrior Guards + 1 Archer Guard you capture the Shaanarid Dock, it belongs to Syrtis, you already own the Imperia Dock in Alsius, you can travel between the places simply like teleports. only in the shape of a ship, THE SHIP DOSENT MOVE, you just get the feeling its moving becuase you show up in the next area,

its a good idea, the only problem is time, would a ship really travel from between Shaanarid and Imperia in 1-2 minutes?
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Old 02-03-2008, 05:26 PM   #28
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Default definitely differences

More differences , more and more and more. Different lansdscape, mobs, armors, skills, spells, weapons.... Thats what makes this game. The point of the game is that there are three DIFFERENT realms. Players need this if they dont want to die bored. My brother (conjurer) was actually shocked when he found out that the Syrtis mages can summon demons or even undead! He asked me.."isnt the Ignis who has the power over the dark magic?" And I wasnt able to tell him anything because he was absolutely wright. So big YES to the difference The more the better. Sorry for my English
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Old 02-04-2008, 05:05 PM   #29
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There has recently been released an RTS game about aliens fighting for the earth. I don't remember the name, but I only know that there are aliens called Novus, Aztec like dressed from under the earth surface and some other group. It is a perfect example of an asymmetric game, because they can't fight the same. If something like that will be implemented I think a lot of people will go to other realms, but it surely will make the game a lot more interesting.
The realms are in war with each other, remember that. They don't share their technology, so why the heck can you buy elven bows everywhere?
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Old 02-04-2008, 05:30 PM   #30
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You should not make certain classes good in one realm, but to make a class different in a different realm. Like Alsius warlocks more ice damage spells, Syrtis spells "to put the dead guys to rest", counter spells for Necromancy and Ignis.. I have to think something for that.
For warriors, Alsius makes the best armor, Syrtis warriors are good with swords, and Ignis warriors give everything in a fight, maybe less protection and more damage for barbarians or something like that. Hunters; Syrtis' ones are very good with bows, Igneans are good with pets and Alsirians good in scouting. And so on.
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