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Old 01-14-2008, 01:20 PM   #21
ncvr
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OMG you hit 1000 posts! congratz man!

Anyway...

I think it's fine that way other than the ones without a cast time. Just lower the cast time for South Cross and Ripost to maybe 0.5s.
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Old 01-14-2008, 04:48 PM   #22
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you shouldnt be able to walk out of an instant spell.
The new spellcasting system introduced some wierd bugs. It takes some time to even them out

I've seen people get knocked down and when they were back up they appeared 20m in front as if they never were knocked.

stuff like that...
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Old 01-14-2008, 09:35 PM   #23
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Quote:
Originally Posted by Necrovarus
If that was implemented us warlocks would be nearly impossible for certain classes that rely on dodging our spells.
I think this is a good idea, you shouldn't be able to cancel any spell by walking behind them or out of range while casting to cancel it
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Old 01-14-2008, 09:43 PM   #24
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Quote:
Originally Posted by NightTwix
you shouldnt be able to walk out of an instant spell.
The new spellcasting system introduced some wierd bugs. It takes some time to even them out

I've seen people get knocked down and when they were back up they appeared 20m in front as if they never were knocked.

stuff like that...
this is the thing... even if a spell says instant... it the instant spell is not your first attack, you will have weapons speed figured into your second third and so on attacks..... if your weapons speed is very slow and your first attack was not the instant... when you use the instant in a combo and not as first attack it will always have drag and never be instant....

example

basic hit + instant = instant attack is instant
basic hit + balestra + instant = instant cannot be cast until the duration of very low weapon cooldown time ends 1-1.5 seconds

ive been watching my enemies in battle... and i noticed this too... if they use any attack that is not an instant and then try to follow up with the instant... its very easy to dodge them ... also I dont like that warriors basic attack makes them slow down.... Even though they can run and hit... I feel warriors should be able to run full speed and hit without movement penalties...
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Old 01-14-2008, 09:52 PM   #25
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Some bugs:
Instant spells like balestra/feint get wasted most of the time while casting them in the run.
Going out of range of a warrior is not hard, so the canceling shit is annoying.
Sometimes when you or some1 else uses a "Cannot Move" spell, then the character is visually in one spot, but he is (seen by the server) like 5m away, which makes it hard to hit him, because you are physically 5m away from him, not like you see it, close to him.
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Old 01-15-2008, 02:30 AM   #26
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wha feint aint instant bog...
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Old 01-15-2008, 04:11 AM   #27
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actually if they wont make what i suggested leave it most warriors cheat anyway they run up attack and whenever it looks like your chargin up your attack they run behind you a lost spell it means that a lvl 11 warrior can beat a lvl 50 archer if they just keep doing it its happened to me i've been beaten by some unchallenging person cause he exploits this the least bit we should be able to turn while charging
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Old 01-15-2008, 07:07 AM   #28
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Quote:
Originally Posted by mann2411
actually if they wont make what i suggested leave it most warriors cheat anyway they run up attack and whenever it looks like your chargin up your attack they run behind you a lost spell it means that a lvl 11 warrior can beat a lvl 50 archer if they just keep doing it its happened to me i've been beaten by some unchallenging person cause he exploits this the least bit we should be able to turn while charging
That is a commonly used tactic. And all classes have a counter for it.
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Old 01-15-2008, 08:41 AM   #29
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Quote:
Originally Posted by mann2411
actually if they wont make what i suggested leave it most warriors cheat anyway they run up attack and whenever it looks like your chargin up your attack they run behind you a lost spell it means that a lvl 11 warrior can beat a lvl 50 archer if they just keep doing it its happened to me i've been beaten by some unchallenging person cause he exploits this the least bit we should be able to turn while charging
half of the spell u cast on him will hit him...so no way he can beat u
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Old 01-15-2008, 08:42 AM   #30
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Quote:
Originally Posted by Necrovarus
That is a commonly used tactic. And all classes have a counter for it.
one thing is being behind a person to make him "not able to face the enemy" another thing is to cancel the spells by going behind him as he is casting a spell, this is a bug
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