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#21 | |||||||
Master
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Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
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Sry, wrote too much again, but I love magnet replies. Too bad he doesn't use his knowledge to improve his former realm war strategies...
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
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#22 |
Banned
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Location: with ur mom
Posts: 939
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your kiding me right? you out of all ppl making a hunter wants this tread. and i had respect for you!
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#23 | |
Banned
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Posts: 1,145
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![]() Change protector and precise block for Spell elude and Dodge and you got less save chances but you have range 30. Dunno how you play, but at least in my clan if we are the same as always we had one bubble boy or 2 and conjurers with dome. Its just the best you can have this days.... The problem its the massive amount of save chances this game has no more. |
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#24 | ||||
Count
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Location: France
Posts: 1,416
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And I they can keep their spells like I said, just that they should be balanced across different trees so that can't have them all at level 5 (or have to make real sacrifices)! That's all. Make new spells for them. Make GUI to control pets. Marksmen have a lot of viable setups without being so evasive too. And they have range, I play with some awesome Marks who know how to keep it ![]() It would be more challenging and more fun for everyone, Archers included.
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#25 | ||||
Master
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Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
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Woooot, 2 bubble boys... Alsius grosooos tactics pawns again... Quote:
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
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#26 | |
Count
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Location: France
Posts: 1,416
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#27 | |
Count
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Location: England
Posts: 1,300
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#28 |
Count
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Location: England
Posts: 1,300
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I'd like to make something clear: hunters are not overpowered.
The sow/camo thing does not make make them overpowered - it simply allows them to act in a cowardly way (and they often do.) This is a seperate issue. The numerous complaints about hunters being overpowered are nonesense. And my experience with my other chars bears this out. At lvl 43/44 my marks and barb were killing lvl 50 hunters 1v1 - and sometimes this was when they got the jump on me while lvling. Even my lvl 36 conj with zarkit managed to to trouble a lvl 50 hunter (lol - he cast sow/camo then came back later and killed me). My own hunter has been killed many times by every class 1v1 - and only does less so now because i have tried my best to learn how to handle different classes. My original post was a tongue-in-cheek poke at the people who get beat by hunters and reach immediately for the convenient idea that hunters are overpowered. This implies that they need to be nerfed. Well, this is as ridiculous as my suggestion about making them stronger!! |
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#29 |
Baron
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Posts: 702
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hey...what is balance?
In a balanced game every class is the same fun to play. But actually for most people hunters are most fun to play with. Of course this is not because hunters are overpowered, there are other things that cause this....it is the game design (no reward for fort wars ect.) as well as technically problems (lag!!). I agree that my pet and summon suggestions were a bit odd. But you see how people are reacting. Besides about 10 times red karma for this they mocked me, they laughed about me, they spam the forum. It is because people want to defend their own class, that's all. They just don't listen, people reacted in a similar way when I exposed the enemy surveillance bug. "Oh no....we will loose some powers, how can you say that. You are wrong." Why is playing a hunter fun? Well, you can chose when to fight, you don't die that often due to high evasion and many escape possibilites, means you don't have to run that often from save to the action. You can gain rp (and gaining rp is one of other purposes why people are playing) more easy when not much people are online because you can succesfully go hunting allone. You have to use tactics, more than other classes. That means you don't sit just there and press on damage spell button after another. Beeing forced to use more tactics means more fun to play. On the other hand...you don't have to worry when you cast ambush for example...it does not matter if it hits or not...your pet will do the job and attack while you cast. And when it is cast on you....don't care, the pet will attack while you are knocked. At this point my suggestions may be important. I wanted to bring up some ideas how to change this point. Of course my ideas were not that well thought and I made them quite impulsive, but as I already said in another thread, you can talk about it, or not. Maybe you will come to a point where you see it is crap or you get new ideas when you talk about it. It is just a theory and not a "how to nerf hunters". But you see, people are feeling personally offended by it...so much that they make 2 identical posts and that they are starting mocking threads. When I am playing there are barely fort fights. All I can do is either grinding or go hunting. Just to chat I can use other possibilitis, I don't have to be ingame for it. But most classes are developed for bigger fights...that is the main reason why playing a hunter is more fun...and having more fun with one class than with another one means imbalance.
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dwarfen sniper pts Cumeri Tarenes and Hunti ![]() |
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#30 |
Count
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Location: Jippy's Mom's House
Posts: 1,286
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Well this isn't a reason to modify hunters. Right now there aren't many fort fights because many complain about the lag. This is not the hunters fault.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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