04-09-2008, 10:24 AM | #21 |
Master
Join Date: Aug 2007
Posts: 400
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If you remove luck, say good bye to evade chance, block chance, miss chance, critical hits, int effecting resist chance... It just can't happen.
You invest points into these chance skills, that's he whole point. If they do not work, it's your fault for taking the chance instead of putting the points into sure fire skills. If they do, the risk paid off.
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Pride Greed Gluttony Wrath Envy Lust Sloth There's no such thing as innocence, only degrees of guilt. Immortal Legends / Frozen Flame
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04-09-2008, 10:59 AM | #22 | ||||
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Location: France
Posts: 1,416
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Knights are hard for Marks on 1v1, but Knights are hard for all on 1vs1 except Hunters (very patient Hunters), this is not specific to Marks... Barbarian with Unstoppable are now themselves harder than Knights, but imho this is Warrior unbalance right now (knights need better resistance, Barbs have it better and it's really stupid). And for Hunter really they're easy if they have pets. You just need to use DS+Dot, run from pet, etc. And keep buffs up. Without pets, they're tricky because they have high defence too, but you hit harder so.. Dead too. Quote:
It all doesn't matter if my fucking spells don't hit the Marks. Try playing Marks with a fully Evasive setup and sacrifice a bit of attack. You'll see what resists and evades mean. Don't forget to read your log.... On being the first one to attack and having the initiative, of course, well not being surprised is a part of this game. Always being on guard... Quote:
Oh, Conjurers are sad because Warlocks go through Steel Skin and have Dizzying spells, and are the only truly effective class against Conjurers, but that's game design. And I play Conju lv 50. Quote:
Base chance involvement should be back to before when Warlocks didn't evade one attack out of 3 and Barbarians "resisted" (wtf)....
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Last edited by magnet; 04-09-2008 at 11:09 AM. |
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04-09-2008, 11:05 AM | #23 | |
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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04-09-2008, 11:07 AM | #24 | ||
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I N Q U I S I T I O N
On Regnum Sabbatical |
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04-09-2008, 11:13 AM | #25 | |
Banned
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04-09-2008, 11:19 AM | #26 | |
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I N Q U I S I T I O N
On Regnum Sabbatical |
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04-09-2008, 11:22 AM | #27 | ||||
Baron
Join Date: Nov 2007
Posts: 702
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I just pointed out that it is not like that, that a battle can be in another way too. If you take it as an personal advice it is your fault. Quote:
I don't see that much resistst/evades on myself, not that much more than my attacks miss on other classes. Sure, I evade/resist more than other classes which don't use/don't have evade/resist/blocking spells, but this is how it should be since I spend power points and mana for it. Quote:
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04-09-2008, 11:28 AM | #28 | |
Baron
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Posts: 702
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You don't like luck in a game? Play chess. Without luck it is who makes the oponent dizzy first, and who keeps the enemy dizzy/knock/cannot attack. And since warlocks are having most of these kind of spells it gives them an advantage
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dwarfen sniper pts Cumeri Tarenes and Hunti |
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04-09-2008, 11:31 AM | #29 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Just pointing a few things out.
1) Protection dome...it's meant to be an aura that benefits the group. -25% movement speed is harsh - warlocks are slow enough already...and it does not reduce the dmg you do, it gives up to 50% chance to resist spells. But then again, who uses maxed SM other than DM and some igneans...who uses SM at all actually? Oh, and it's duration 30 cooldown 120. 2) Wind Wall is duration 30 cooldown 60, unlike spell elude. Sure, it's a good spell, but it also only works if your opponent is more than 4m away from you. I will admit that it has saved my warlock's life many times though, but I stopped using it. 3) EB is a useful spell, but one powerful DoT from any class other than warriors and it's gone. Break Apart, tear apart, Lightning, Serpeant bite and Ethereal arrow and Throat Cutter even ignore it. Warriors just smash it in a few normal hits, no problems there. But a timely recasting of the spell in battle has saved my life many, many times as well. |
04-09-2008, 11:31 AM | #30 | |||||
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Wind Wall lv5 is 25% cover for 30 seconds, cooldown 60. Spell Eludes lv5 is 30% resist power for 2 minutes. Quite the difference, no? But Spell Elude is just one layer, there's also Dodge and basic evades. And SotW. Quote:
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But there are only 3 classes and 6 subclasses in the game. I tell you, give Evasion to any class and they'll all use it. I'd use it rather than Vanguard, how fucked is that when Knights are supposed to be the tanks, and Vanguards the "survival" oriented spell tree?
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