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General discussion Topics related to various aspects of Champions of Regnum

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Old 04-16-2008, 12:23 PM   #21
mann2411
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no i take it there could only be one at a time (most recent one cast) i think its just like anyone elses aura
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Old 04-16-2008, 12:28 PM   #22
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Hm stackable issue.. I dont really want to precise that as feature, I would leave it to NGD and balance team. BUT my personal opinion is that i I would not like to have(or run onto) in game party of 8 marksmen with this boost and each of their bonuses stackable on each other. It ll make dmg higher than barbarian or knight maybe(normal hit ofc). I would like not to be stackable, just like Onslaught. One barb casts it, another barb casts over it and cancel first Onsl. Simply and effective imo And not to boost anyhting else but normal hit (not spell dmg or smthg...), plain.
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Old 04-16-2008, 12:31 PM   #23
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Quote:
Originally Posted by mann2411
well i think what cumeri is saying is that marksman ARE useful but they aren't needed for anything because they can be replaced by other peoples spells.

Yes, that is exactly what I wanted to say. Thanks to bring it to a short point.

For this gph you can see that marks lightning arrow can be replaced by a hunter casting caltrips...and it is even more effecient in slowing down.
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Old 04-16-2008, 12:36 PM   #24
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But we already get damage boost auras from barbs... each class has an aura that is special to the role of the class:

Barbs: Deal massive damage and are fast -> Their auras/buffs are dmg boost and speed

Hunters: Can go invisible -> They have a spell to make everyone invisible

Knights: Can tank/block -> Have lots of auras to give that to others too

Conjurers: Can heal, give mana -> Have lots of auras to do that

Warlocks: Can be selfish little bastar... erm, I meant they can give out mana too Area knockdown, etc.

Marksmen: Can destroy targets from range, really fast -> Range boosting aura sounds logical to me. Or maybe attack speed boost? That would be extra cool too.
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Old 04-16-2008, 12:41 PM   #25
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Quote:
Originally Posted by Miraculix
Marksmen: Can destroy targets from range, really fast -> Range boosting aura sounds logical to me. Or maybe attack speed boost? That would be extra cool too.

range...hmm...but it should be not that much. But I don't like the range aura idea, same with damage aura, because barbs already does this. A barb stands for strength, for this they give damage boost, a knight stands for blocking and tanking, he gives blocking and damage reduction auras.

And a marks? A marks stands for accuracy, for precise hits. Maybe a hitchance or spell focus aura would be something that fits to a marks...maybe even a +conc aura.
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Old 04-16-2008, 12:49 PM   #26
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Quote:
Originally Posted by CumeriTarenes
And a marks? A marks stands for accuracy, for precise hits. Maybe a hitchance or spell focus aura would be something that fits to a marks...maybe even a +conc aura.
Best suggestion I read so far
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Old 04-16-2008, 01:19 PM   #27
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Quote:
Originally Posted by gph
Best suggestion I read so far
I agree on this, a range would be too much, parabolic shot and foresight is already there, more range would be insane, instafreeze on sight.
a hit chance aura sounds fair, or conc aura. I think conc aura is better as there's only selfbuffs for conc from what I remember.

anpu, if any class should have an aura increasing damage in spells it should be warlocks or conjurers as they specialize in spells, I think that's what you mean with that spell suggestion?
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Old 04-16-2008, 01:31 PM   #28
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Quote:
Originally Posted by CumeriTarenes
range...hmm...but it should be not that much. But I don't like the range aura idea, same with damage aura, because barbs already does this. A barb stands for strength, for this they give damage boost, a knight stands for blocking and tanking, he gives blocking and damage reduction auras.

And a marks? A marks stands for accuracy, for precise hits. Maybe a hitchance or spell focus aura would be something that fits to a marks...maybe even a +conc aura.
If concentration worked, I'd love that aura. But concentration/hitchance is so broken now that it's useless... Great idea anyway.
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Old 04-16-2008, 01:34 PM   #29
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Quote:
Originally Posted by Miraculix
If concentration worked, I'd love that aura. But concentration/hitchance is so broken now that it's useless... Great idea anyway.

Hitchance buffs may be broken (eagles eye), yes. Hitchance passives seems not to be broken. Conc, passives as well as buff works fine. Use a short bow with high lvl mediation and you will notice.

And spell focus buffs (focus) seems broken too, yes. About conju spells bless and itmes wich increase spell focus I don't know.
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Old 04-16-2008, 02:36 PM   #30
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Quote:
Originally Posted by CumeriTarenes
And spell focus buffs (focus) seems broken too, yes. About conju spells bless and itmes wich increase spell focus I don't know.
bless isn't broken, I got it casted on me yesterday while levelling and I hit more against the cyclops warrior masters.
I think it's only curse(1) which is messed up, haven't really experienced any problems with bless. You could always try the spell focus buff for marksmen

Quote:
Originally Posted by miraculix
If concentration worked, I'd love that aura. But concentration/hitchance is so broken now that it's useless... Great idea anyway.
but if it worked you would love it, you have to take into account that the game works, it will be fixed at some point, saying you don't want it because concentration/hit chance buffs not work properly is kinda dull as it sounds like they are never going to be fixed.
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