Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 05-07-2008, 11:58 PM   #21
magnet
Count
 
magnet's Avatar
 
Join Date: Jul 2007
Location: France
Posts: 1,416
magnet is on a distinguished road
Default

It is account based (answered in the Spanish forum).
__________________
magnet no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 12:40 AM   #22
hymak
Pledge
 
hymak's Avatar
 
Join Date: Apr 2008
Posts: 27
hymak is on a distinguished road
Default

Quote:
Originally Posted by magnet
Wow, I'm happy it's not your game Demon then . I would disagree with most of the changes you propose.

However, I do think the Fatigue system is a bit flawed, but it doesn't matter since players should get Xim when they level in my mind .

How to make the Fatigue system work without flaws:
- have two modes: one mode "grind" one mode "normal"
- in the mode "normal", you cannot gain exp from the mobs (only drops and money)
- in the mode grind, you get exp as usual
- Players can switch from one mode to another when they like... new players are automatically in "mode grind"
- Fatigue is decreased only while mode "grind" is active
- Using a booster scroll doesn't affect the mode, but it switches you to mode grind (can switch back so you make sure not to wasted booster time)
- Tadaaa you can help retake Trelle in mode "normal", then switch back to "mode grind", disable it when hunters come and you have to fight, etc... So you get your 3 hours of exp when you want and how you want... and the 3 -50% hours too..

The problem with that? It's a bit complicated for new players, and requires a bit more code from NGD.. The advantage? It would completely remove the downsides of Fatigue (except Fatigue itself hihi ).
a player could switch to 'grind' when killing a mob then, while recovering, switch to 'normal' thus defeating the purpose of fatigue.
__________________
jink conjurer
jumaya hunter
hymak no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 12:59 AM   #23
GIGO305
Banned
 
GIGO305's Avatar
 
Join Date: Aug 2007
Location: with ur mom
Posts: 939
GIGO305 has a little shameless behaviour in the past
Quote:
Originally Posted by Miraculix
This idea suits *me* very well. I'm not sure it's the best thing for NGD though.
I never play anymore than 3 hours per day, and I don't think the average player does either. I think 3 hours might be too long. Maybe fatigue should kick in a bit earlier, so even the average player will be affected by this.

And also, this kind of forces you in a certain style of play: First grind, then war. Though again, I don't like to mix things, so each day is either grind or war. But for those players that like to mix things up, you might want to re-think that a bit.

Oh, and of course, what about all those people that can't go to WZ yet? Maybe the counter should only count when you are in the WZ. Easier than switching modes

Account/Character based fatigue is a good question, and my guess is it's account based, just like ximerin is.

So, in general: This is a very good idea. Work out a few of the things mentioned here and I think everyone will be satisfied
that is you but my war/leveling is hard and yea i usualy play 3hours also but it might be a boring day so i only go out at night(weee 11pm till 3in da morning!!! non stop misses from half court,basket ball for ppl that dnt get it) so i misght play for posibly 4hours or my friends might log in this idea suxs especialy for ppl that cant lvl i think it should be able to turn off and on for ppl that like a chalenge but im almost compltly aginst it especialy since im not gigo im his friend and my twin plays after me and we each play 2hours so since im 2nd i will get Fed in the Azz barely making xp and i might not fell like warring and leveling is boring and hard enoth as it is dont make it worse!
GIGO305 no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 01:01 AM   #24
GIGO305
Banned
 
GIGO305's Avatar
 
Join Date: Aug 2007
Location: with ur mom
Posts: 939
GIGO305 has a little shameless behaviour in the past
Default

Quote:
Originally Posted by hymak
a player could switch to 'grind' when killing a mob then, while recovering, switch to 'normal' thus defeating the purpose of fatigue.

that would be a bug i would abuse all the time!!

anyways with this idea on drop mode drop chances could be increased making a lvl50s life alot easier and when im killing for money it should be a bar or something midle neither grind on left and right normal and if i put it very close to normal but not right on it i get litle xp but more chances of drops posibly i hope.


still this ideas suck
GIGO305 no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 01:08 AM   #25
magnet
Count
 
magnet's Avatar
 
Join Date: Jul 2007
Location: France
Posts: 1,416
magnet is on a distinguished road
Default

Quote:
Originally Posted by hymak
a player could switch to 'grind' when killing a mob then, while recovering, switch to 'normal' thus defeating the purpose of fatigue.
No, if he wants exp he has to be in grinding mode, and each time a mob dies, 10s are removed from the "fatigue" counter (which works like boosters).

And it would be easy to prevent switching modes more than once every 5 minutes.
__________________
magnet no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 01:38 AM   #26
Panda_Bear
Pledge
 
Panda_Bear's Avatar
 
Join Date: Oct 2007
Location: Adelaide South Australia
Posts: 48
Panda_Bear is an unknown quantity at this point
Default

I agree with Demon Monger that if they do this ngd is crazy, alot of ppl will leave because of it, and it is the first game i have seen that gives you less xp the longer you play.

This game is heading to the you cant play it unless you have premium
__________________
RA - Aeron { Alsius Hunters}
Horus - Mosyl { Frozen Flame}
Panda_Bear no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 01:55 AM   #27
Mikan
Baron
 
Mikan's Avatar
 
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
Mikan has a spectacular aura aboutMikan has a spectacular aura about
Default

My thoughts about this...

When you kill mobs you get an amount of gold that is usually used for repairs and arrows (for some).

So, please, NGD, give us an NPC that we can go to to reset fatigue for a certain amount of gold(like an inn).

This would also require the player to stop playing for a certain amount of time, such as one game night.
But once the timer is up they could play that character again and grind with full rewards.

You wouldn't lose much Xim... many people are greedy with their earnings and will go to war instead.

It would also encourage people to do more quests from levels 20-40 instead of grinding it out(which is faster), as these quests give large amounts of gold as a reward for their completion.

Regards.


EDIT: Also, this needs to be character-based, not account-based. No offense to the good folks at NGD, but if you start forcing restrictions on my entire account, I will not buy Ximerin.
__________________
Hannah AmelieCatalina NevenaAlicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.

Last edited by Katiechan; 05-08-2008 at 03:50 AM.
Mikan no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 02:30 AM   #28
DemonMonger
Marquis
 
DemonMonger's Avatar
 
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
DemonMonger is on a distinguished road
Default

pffft whats next are they going to put a cap on who can log in and who cant? premium users only? ridiculous....

ngd if you need money.. listen to the people who have been playing mmo's for 50% of their lives........ mind you new ideas are what keeps the world turning.. but... not new destructive ideas...
DemonMonger no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 03:39 AM   #29
e30G
Count
 
e30G's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
e30G will become famous soon enough
Default

I agree with DemonMonger. I don't like this at all.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical
e30G no ha iniciado sesión   Reply With Quote
Old 05-08-2008, 06:56 AM   #30
Static_Fang
Master
 
Static_Fang's Avatar
 
Join Date: Oct 2007
Location: Australia
Posts: 310
Static_Fang is on a distinguished road
Default

+ Infinity
Awesomeness Idea Nice way to work outside the box NGD!

But with every good thing, a bad thing emerges.

Hopefully Regnum players will stay!
__________________
Dark Venom Fang
Spider Warlock
Static_Fang no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:06 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved