05-11-2008, 02:15 PM | #21 | |
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Join Date: Dec 2007
Location: Sweden
Posts: 231
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I see some of NGDs points with the changes, and I accept most of them (for me as a full time student, lvling is gonna take a looong time, but that's not a major issue, after all, just a bit boring).
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05-11-2008, 02:25 PM | #22 | |
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Join Date: Oct 2007
Location: Sydney, Australia
Posts: 20
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A lot of those look good...
The 15% extra exp needed for 50 does not look good, neither does the nerfing of reset_powers. Invasions I don't like, but that does fit with the overall theme, so no complaints. I'd have to agree with the previous poster, a lot of these do look commercially oriented; not player oriented. Give us stuff we want.
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05-11-2008, 03:03 PM | #23 |
Master
Join Date: Aug 2007
Location: Germany, NRW
Posts: 270
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I am SO GLAD that all my chars are 49 or very close so i probably will get 49 before the change is in ... its only close to 1million (650*135%) per char to get from 49 to 50 .. so for me, with booster, probably 2 weeks. I know, others go 1 to 50 in 2 weeks, but ive got a rl too.
For the /reset_powers thing ... i REALLY hope youll invent something for Hunters and Conjurers. Both have excessive use of pets/summons all throughout theire carrier and need to reset many times to adjust mob/pet-type. If they need to use premium to do so, it will be very unfair for both classes.
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Running Gag,Amenotil F., Gundar F., Jaspis U., Lance Lost, Tinman of Oz. (H,C,W,M,B,K)
Internally processed, nutritioally-drained biological output happens - it's called update |
05-11-2008, 03:26 PM | #24 |
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Join Date: Apr 2008
Posts: 101
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Yes...please fix the bugs. Question though...
The premium content related to PvP - what is that? I hope that PvP won't be greatly affected given you have ximeran or not.
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C O M P - {Ignis Hunter - Ultra PT} |
05-11-2008, 05:31 PM | #25 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Quote:
i love this aspect of the game ITS SO GOOD i like that if i put a point in a dumb place i can change it otherwise id have never moved from swords to spears as of yet ill admit to not buying anything but as i move into the 40's i plan to. everything but this sounds good. my last plea, takeing such an important thing and makeing it a premium is awefull at most limit resets to once a day or even once a week, or even chage money "not zim, gold" to do it, if this is changed id like to see more power points earlyer on otherwise im doomed to crappy war/pvp untill i can affored the points to build into it. otherwise youll be finding far less hunters with high track lvls same with knights+vanguard |
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05-11-2008, 05:34 PM | #26 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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O lastly HOW CAN YOU SAY THAT LVLING IS TO FAST!!!
ITS SO BOREING MAKE IT BETTER NOT LONGER LONGER=WORSE I SAY THAT IF NON OF YOU HAVE YOU PLAY THROUGH YOUR OWN GAME THEN TELL ME YOU STILL THINK THAT LONGER LVLING IS A GOOD IDEA??? (sorry for the caps) |
05-11-2008, 05:46 PM | #27 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
If you want to make reset_powers a premium issue... then please do the following to end the chaos 1) make reset_powers a special premium scroll 2) also allow characters to reset_powers with in game gold a. the price of reset will be based on the characters level About the fatigue... 1) what about the players that can only play 2 days a week for as long as possible? Many people have school / work .. or both and look forward to trying to catch up to their allies on the weekends. Why try to dictate to us how long we can play in any given day? It's like you are telling us as our internet parent that we can only watch tv for 3 hours a day... then after that you want to flip through the channels every 30 seconds.. and then after 6 hours just turn it off.... That is just not right.... I know all about statictics... game statistics... as a financial analyist its what my life was based around since 2000. and I've been a gamer since the 1980's It's how I base my game play and tactics... NGD can improve its cash flow just by creating a user based weapons creation system/armor system. Allow us to name our weapons, build our tools of war. Set a cap on how powerful a person can make the items based on their current level if you want. Allow these items to be traded (to increase regnums in game gold value) Things will explode up from there on out.... Give us the ability to change the look of our character (tints already added), but more. Give us a change realm scroll that will transfer our characters to another realm with all items and current levels. Give us creative options that do not have negative connotations To improve leveling system.. make it so a player loses a % of xp when he or she dies.... being revived by a conjurer will return some of the lost xp... create a revive scroll for players that they can use as premium (uses 0 stones) .... this gives them the option to use players or premium... create revive stones that players must carry (bought with gold) to be revived by conjurers. You won't need the fatigue... What I know of the fatigue system is a complete turn off.... |
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05-11-2008, 09:35 PM | #28 |
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Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I agree with Twix here. DemonMonger also made some good suggestions there. However, if NGD wants to continue in their course and dig their own graves, well its truly up to them.
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I N Q U I S I T I O N
On Regnum Sabbatical |
05-12-2008, 05:22 AM | #29 |
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Join Date: Aug 2007
Location: Scarborough, Canada
Posts: 29
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Wow! ^_^" I've said it before, and I'll say it again, you guys are awesome!
This all sounds SO great! I do hope that with the reset limitations, that there comes an improvement with the current point assignment system, as one wrong click and you have to reset. Perhaps up and down buttons and a confirm button? Would be absolutely lovely, I think. I hate having to reset, especially if it's only because I've mis-clicked. >.<" But you know what? You guys work so hard and you take so much in the way of complaints, and you still come out grinning. ^_^" Keep up the good work!!
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kuroihitomi, Revenant "Catalyst" of The Ghosts |
05-12-2008, 06:23 AM | #30 | ||
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Join Date: Oct 2007
Location: Sydney, Australia
Posts: 20
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Quote:
- Change it so people can talk while dead - Do not make the premium return more exp than a conjurer's lvl 4 resurrection - Make a higher lvl resurrect skill return more exp. Additional suggestion: - Create a revive self scroll (premium) for players who don't want to rely on conjurers. - Make sure the revive self scroll doesn't work from a player induced death, or make it expensive to buy to discourage fort war use. - Don't let the revive self scroll restore more exp than a conjurer's lvl 4 resurrect. Revive stones not quoted because it seems like such a bad idea...
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