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Old 06-16-2008, 09:49 PM   #21
Mage_pegusas
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Quote:
Originally Posted by fean0r
I think without the possibility to attack while in SotW, marksmen will have no chances in pvp against warriors


lol... they have a chance.. maybe in their huge dmg hits.. or already high evasion..crazy defence...control spells such as ambush... or perhaps that spell that will do 600dmg regardless of defence....yep, sounds like marks have it hard...
Epic. Quote.
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Old 06-16-2008, 09:51 PM   #22
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Quote:
Originally Posted by magnet
Who cares about PvP against Warriors in a RvR game? Of course they have "chances in PvP" since it completely breaks the balance and makes them nearly invulnerable for 20s while they force either their enemy to take range (to take cover) or to take hits while doing nothing for 20s... Non sense.
It would be untrue to say that "you can do nothing for 20s."

While an enemy is under SoTW it is a great time to cast all your defensive spells/buffs. Sometimes i even sit the hell down and recharge mana for the 20 seconds. And of course if you do keep firing, some shots DO get through. I can beat hunters using SOTW at least half the time- even when they have a pet, but marksmen with SOTW and DS, forget it.

Quote:
Originally Posted by magnet
The arena is for testing skill and learning fight basics... It's actually bad for PvPs (too small, skills not working).
It would still be possible to have PvPs if SotW didn't allow to attack. Instead of just pushing the magic button it would actually require some skill for a change.
If there is any spell in the game that's a magic button spell, it's the warrior skill SOUTH CROSS.

Talk about an 'overpowered spell' that you can cast EVERY SIX SECONDS!

Quote:
Originally Posted by Valour
Yeah, I had two guys sotw/camo on me today on the hunter.

Also sotw/confuse is really cheap...
So is mana burn and steel skin really cheap.
And healing yourself when i have you almost dead really cheap.
SC is the "cheapest" spell of all.
Or MoD and anything is really cheap.

Etc, etc.

I can understand conj's hating confuse/SOTW, it's one of the few ways to handle a good conjuror roughly.

You know what's cheap? Having 5 more PP than every other class. That's cheap.

Hey, why not just remove all the lvl 19 spells? Lots of them are so "cheap and overpowered." (sarcasm)

Quote:
Originally Posted by BlooD
Nothing compared with camou+confuse.

You can even test who has DI and who not.

The cheap spell is confuse not the combos XD.
So confuse is cheap, but darkness isn't?

Or beetle swarm isn't? MoD isn't cheap?

Why not just remove all confuse/dizzy spells then?

And sure you can confuse a conj to attack someone else, but if the conj has offensive spells, you just handed yourself a defeat. The proper defense to confuse for a conj, besides good tactics and team play, is to build some offense into your character. Confuse doesn't have much effect on a good balanced build conjuror, let alone a full out warjuror.

BTW: Get a lock to cast MoD and then SK your pet (at the appropriate time), and you're not beating a lock with "regular attacks and just pet." IMO first spell MoD is the hardest(ie, cheapest) pvp opening move in Regnum because it trumps virtually everything. It will even stop rep shot(and other 3 sec cast spells) in mid-cast.

Confuse at least doesn't interrupt casting, and has 50% less duration than MoD. And it's not area. And you can still cast offensive spells...

SOTW is really the best defense vs MoD. And so is confuse. And you guys want to take these spells away?

Last edited by Valorius; 06-16-2008 at 10:10 PM.
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Old 06-16-2008, 10:02 PM   #23
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SC aint cheap if its used once maximum two times in a fight...sotw is cheap any way you use it
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Old 06-16-2008, 10:09 PM   #24
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Quote:
Originally Posted by Mage_pegusas
Hunters don't have great attacks, if they get in trouble, this is the way to escape..
Its a little cheap but if thats what you have to do... then so be it.
They are only 2nd fastest class in the game not counting spells like escapist/sofw.
If you still cant handle the heat, none is to blame except your self since you also have the opportunity to scout the area.

Barbarians are slightly faster but ambush, stun even stunning fist or simply running will allow you to hide in plain sight.
Casting confuse on him disable his speed and possibility to catch you or buff his allies.
I guess two barbs would mean trouble, but hey this what all none hunters face ever single time.
No risk no reward... tbh with the current rules i don’t think a hunter should be able to hurt a fly, and that is not the case they can beat up every single class!
They can hunt anyone down, killing them in the lamest possible way and rarely have to face the consequences. It just not right!
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Old 06-16-2008, 10:10 PM   #25
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Quote:
Originally Posted by Valorius
So confuse is cheap, but darkness isn't?

Or beetle swarm isn't? MoD isn't cheap?

Why not just remove all confuse/dizzy spells then?

And sure you can confuse a conj to attack someone else, but if the conj has offensive spells, you just handed yourself a defeat. The proper defense to confuse for a conj, besides good tactics and team play, is to build some offense into your character.

BTW: Get a lock to cast MoD and then SK your pet (at the appropriate time), and you're not beating a lock with "regular attacks and just pet."
Ah of course, you can use bettle swarm to avoid my attack 5 secs. If i dont evade/resist it.

How many skills more you can use? Ah yeah only damage spells.

Seriously valorius go play wow and shut up. We all know that tactics.

40 secs its just too much, and yeah for darkness too.
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Old 06-16-2008, 10:12 PM   #26
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Quote:
Originally Posted by misaccc
SC aint cheap if its used once maximum two times in a fight...sotw is cheap any way you use it
Umm, you can cast SC every six seconds. There are barbs that do nothing BUT cast SC again and again.

SC is as cheap a spell as exists in the game, mostly because of the cooldown. With a 30-40 second cooldown, it would be a lot more reasonable of a skill.

Quote:
Originally Posted by Vroek
They are only 2nd fastest class in the game not counting spells like escapist/sofw.
If you still cant handle the heat, none is to blame except your self since you also have the opportunity to scout the area.

Barbarians are slightly faster but ambush, stun even stunning fist or simply running will allow you to hide in plain sight.
Casting confuse on him disable his speed and possibility to catch you or buff his allies.
I guess two barbs would mean trouble, but hey this what all none hunters face ever single time.
No risk no reward... tbh with the current rules i don’t think a hunter should be able to hurt a fly, and that is not the case they can beat up every single class!
They can hunt anyone down, killing them in the lamest possible way and rarely have to face the consequences. It just not right!
That IS what hunters do, isn't it?

Ever been hunting? How much chance does the animal have?
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Old 06-16-2008, 10:16 PM   #27
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Quote:
Originally Posted by Valorius

So is mana burn and steel skin really cheap.
And healing yourself when i have you almost dead really cheap.
SC is the "cheapest" spell of all.
Or MoD and anything is really cheap.

Etc, etc.

I can understand conj's hating confuse/SOTW, it's one of the few ways to handle a good conjuror roughly.

You know what's cheap? Having 5 more PP than every other class. That's cheap.

Hey, why not just remove all the lvl 19 spells? Lots of them are so "cheap and overpowered." (sarcasm)
I was on a lvl 50 hunter... Thus why I said "On the hunter"...

Want to know why he have more power points?

We don't have effective base attack
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Old 06-16-2008, 10:17 PM   #28
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Quote:
Originally Posted by BlooD
Ah of course, you can use bettle swarm to avoid my attack 5 secs. If i dont evade/resist it.
And the conj (or whoever) can just evade the confuse. My confuse gets evaded all the time.

Quote:
Originally Posted by BlooD
How many skills more you can use? Ah yeah only damage spells.
As opposed to beetle swarm, which lets you use nothing- you can't even perform base attacks. Nothing.

Quote:
Originally Posted by BlooD
Seriously valorius go play wow and shut up. We all know that tactics.
Well that was mature princess. Yet again, another personal attack.

Quote:
Originally Posted by BlooD
40 secs its just too much, and yeah for darkness too.
Darkness is much worse because you can't even be healed during it. If you wan't to make confuse a simple 15 second full dizzy spell at lvl 5, i'd be PERFECTLY fine with that.

Quote:
Originally Posted by Valour
Want to know why he have more power points?

We don't have effective base attack
You don't? Not with lvl 19 staff mastery doing 300dmg per basic attack? Sorry, but Conj's can have a devastating base attack if they set their char up for one.

Last night i had some Ignis marksman in a group battle confuse me RIGHT off the get-go like 8 times (8 fights) in a row. We won about half, lost about half. I don't think i resisted a single one of his confuses. As a petless hunter, confuse has as big an impact on my class as any other. If i can live with it, i don't see why everyone else can't.

I fought heartbreaker yesterday and confused him right off the bat, and he still beat me in a very close fight. I had a couple spells miss, and his cyclops got a few crits. I'm telling you guys, for petless hunters confuse is an extremely important skill, and so is SoTW. If i didn't have SoTW/Confuse, i'd be forced to go with a pet. The Petless hunter as a subclass would die IMO.
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Old 06-16-2008, 10:20 PM   #29
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Quote:
Originally Posted by Valorius
You don't? Not with lvl 19 staff mastery doing 300dmg per basic attack? Sorry, but Conj's can have a devastating base attack if they set their char up for one.
Haha like you'd see me with that...

Whereas I see you in sotw base hitting 300's all the time on me
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Old 06-16-2008, 10:20 PM   #30
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Quote:
Originally Posted by Vroek
They are only 2nd fastest class in the game not counting spells like escapist/sofw.
If you still cant handle the heat, none is to blame except your self since you also have the opportunity to scout the area.

Barbarians are slightly faster but ambush, stun even stunning fist or simply running will allow you to hide in plain sight.
Casting confuse on him disable his speed and possibility to catch you or buff his allies.
I guess two barbs would mean trouble, but hey this what all none hunters face ever single time.
No risk no reward... tbh with the current rules i don’t think a hunter should be able to hurt a fly, and that is not the case they can beat up every single class!
They can hunt anyone down, killing them in the lamest possible way and rarely have to face the consequences. It just not right!
I don't personally do this with my hunter, when i use SOTW, its in several vs me, otherwise i think its not needed, i dont bother fighting knights, they take too long to kill with a hunter (with all those blocks + 4k hp..). Mages w/o devotion = asking to be killed. My hunter dosen't have confuse, because i know how it feels
But for some people, this is the only way to escape if they screw up. Thats all i was stating
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