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Old 08-03-2008, 07:17 AM   #21
Silver_Hawk4
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I'm not sure how that plays into invasion and/or carturing saves, so I won't comment on that but, if Save capture will not be implemented then I would have it that those within say 10-20m cannot be attacked at all indefinately.

Which sucks for those who hunt around saves but it leaves 90% of WZ open to hunt. If you have to chase an enemy 200-500m to kill them, Do you really deserve it or is it more like ?? J/K

I did see the like 30+ Ignis Camping Beach save and was like "WTF?!?! Why aren't they taking a fort of Castle??? " We ran by and actually tracked some Syr but let them live cause we didn't want to send them into that save, Death Cycle
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Old 08-04-2008, 09:01 AM   #22
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Quote:
Originally Posted by Silver_Hawk4
I'm not sure how that plays into invasion and/or carturing saves, so I won't comment on that but, if Save capture will not be implemented then I would have it that those within say 10-20m cannot be attacked at all indefinately.
What about those who do not camp saves and they happen to come across an enemy, how ever the enemy is a coward and just runs to the save. It has been said many times before and has been decided that it is bad for the reason that people will just use it as safe zones in the war zone.

The amount of AFK'ers would also increase because they would have no reason to log out for they are safe. Lag would increase and it would just be bad.

Think before you post.
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Old 08-04-2008, 10:47 AM   #23
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Quote:
Originally Posted by -Paradox-
...

Think before you post.
You're post brings up some valid points. However, your ignorance displayed at the close of it overshadows that.This remark was completely unnessecary. I actually thought it through rather thoroughly b4 i posted. You were able to "Recall" posts from other ppl that were not in this thread. Please, refrain from insulting posters in the forums. Thankx.

On topic: If you are teleported to Main gate there are also drawbacks as stated earlier. No plan is fool proof. What will prevent users from just going into gate THEN going AFK? So, your point has a few holes as well....

P.S. I already addressed the other issue you brought up in your post...Please read thoroughly so that users do not have to QUOTE themselves in the same thread for clarification. If you disagree however, that is your right...

Quote:
Originally Posted by Silver_Hawk4
Which sucks for those who hunt around saves but it leaves 90% of WZ open to hunt. If you have to chase an enemy 200-500m to kill them, Do you really deserve it or is it more like ??
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Last edited by Silver_Hawk4; 08-05-2008 at 03:58 AM.
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Old 08-04-2008, 06:01 PM   #24
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I like chases, theyre far nicer then Bumm - death scenarios but well.
I just think that "save != safe" needs to stay - not for purposefully savecamping and rpwhoring but for the thrill in WZ
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Old 08-04-2008, 06:09 PM   #25
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Quote:
Originally Posted by padreigh
I like chases, theyre far nicer then Bumm - death scenarios but well.
I just think that "save != safe" needs to stay - not for purposefully savecamping and rpwhoring but for the thrill in WZ
My idea of save != sanctuary is this one. When you resurrect at a save you should have resurrection dizzy, it should wears off only if you run outside a 10m area. So people can be chased to the save, but camping won't be efficient.
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Old 08-04-2008, 08:54 PM   #26
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Quote:
Originally Posted by Silver_Hawk4
You're post brings up some valid points. However, your ignorance displayed at the close of it overshadows that.This remark was completely unnessecary.
Agreed. Snide little comments like that are totally unnecessary.

I like the changes that NGD has proposed here, and cannot wait for them to be implemented. The RP whoring at Syrtis beach save is totally beyond the pale.

Quote:
Originally Posted by gph
My idea of save != sanctuary is this one. When you resurrect at a save you should have resurrection dizzy, it should wears off only if you run outside a 10m area. So people can be chased to the save, but camping won't be efficient.
No, i don't like that idea either. People will be able to go AFK and stay there for hours totally safe.

Last edited by Valorius; 08-05-2008 at 04:25 AM.
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Old 08-05-2008, 03:55 AM   #27
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Quote:
Originally Posted by Valorius
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No, i don't like that idea either. People will be able to go AFK and stay there for hours totally safe.
Well, there's still autologout to combat that. 30 minute kick, AFAIK. I do like the GPH(aka Dracus) suggestion though. It does kinda put the cart before the horse seeing that I'm still not sure if they're planning on making saves capturable.....
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Old 08-05-2008, 12:08 PM   #28
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Quote:
Originally Posted by Silver_Hawk4
I'm still not sure if they're planning on making saves capturable.....
I very highly doubt it... capture one save at it and bah bah you can hold it all day...
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Old 08-05-2008, 12:19 PM   #29
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Quote:
Originally Posted by Silver_Hawk4
Well, there's still autologout to combat that. 30 minute kick, AFAIK. I do like the GPH(aka Dracus) suggestion though. It does kinda put the cart before the horse seeing that I'm still not sure if they're planning on making saves capturable.....
The autologout just don't work I tested it, I stayed AFK all night long at CS.
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Old 08-05-2008, 11:44 PM   #30
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Yep, if there is an auto-logoff, it doesn't work.

Athena was AFK in the exact same spot for about 5 hours last night, lol.
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