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General discussion Topics related to various aspects of Champions of Regnum |
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09-26-2008, 10:47 AM | #21 |
Pledge
Join Date: Apr 2008
Posts: 13
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I should clarify that I am currently only lvl 23, so the chances of me finding a drop that's worth keeping are slim, as there is still plenty of stuff the traders offer that I can't even use yet! Naturally a lvl 50 toon will likely find drops that are more valuable than store bought goods.
Another thing I'd like to add is that what's unique about Regnum is also something that works against a trading economy, because there is such comradery not just between clans but between realm members, that trading between yourselves seems counter intuitive, and would only serve to slow your realms advancement and give the opposition an upper hand. Much rather people would pass on their useful items for free, knowing that their realm mates will become better off and more powerful, furthering the advance into the WZ of your realm. But I think this gives Regnum the opportunity for an interesting trading system, that isn't perhaps based upon monetary value, maybe trading items for XP, or simply for other items, eg. my Marksman finds yet another mages staff, so I go to the market place and put it up for trade, moments later a bow is on offer and I can take that. Or finally how about simply a special merchant that deals with trading drops, his inventory is soley made from items people have sold him, and is persistent for other players to buy back, this would naturally be realm specific. This would also help simplify other traders windows as you could get rid of the buy/sell tabs maybe. Pure trade without the fuss of money getting involved. |
09-26-2008, 11:17 AM | #22 |
Apprentice
Join Date: Sep 2007
Posts: 78
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'Trading' does exist... most effectively in clans.
Within clan chat, there are frequent dialogues on recent drops and requersts for items. Most clans run a 'bank' to store items found by clan members. Within every clan that I have been involved in (Immortal Legends on Ra, Apocalypse on Horus), the bank has been a free resource for players to use. Bottom line... Play as a 'team'. Share resources with each other. When your brother is strong, he makes you stronger. Join a good clan and contribute to the life of it.
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Sigil Marks 50 (Ra) - Weylaid Barb 50 & Slyk Marks 50 (Horus)
Rachel Genevieve (Ra) & Elyssa (Horus) played by my 5 year old daughter the Immortal Legends and the Apocalypse of Ignis |
09-26-2008, 12:16 PM | #23 |
Pledge
Join Date: Apr 2008
Posts: 13
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I agree, but the larger the choice the stronger a realm will become.
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09-28-2008, 11:29 AM | #24 |
Initiate
Join Date: Dec 2007
Location: South Korea
Posts: 150
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Just imagining things.
What if there'd be an NPC somewhere, where players could put items to be traded or sold? What if players could just visit that particular NPC and take a peek on available items then trade if there's an appealing item? I thought of imitating another game and stay somewhere in a town and keep announcing (selling) some items to trade or sell. But that's a far fetched plan. The thing is, it's just a "what if". Trading already exist. I go somewhere, help a random player, then he/she offers me an item he/she doesn't need. Simple as that. Since our clan had a bank, it's much much easier to trade with items. Therefore, I say, I have no problems with the current situation of trade in-game.
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ONETTE Warlock of Syrtis Herbred Knight of The White Company
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