09-25-2008, 12:14 PM | #21 | |
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The best solution would be to move it up in the Slashing tree to lvl 17, give it 20 seconds cooldown, lower the damage to 200% weapon damage and make it 100% success chance on lvl 5.
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09-25-2008, 12:21 PM | #22 |
Pledge
Join Date: May 2007
Posts: 46
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Make CD at least 30 seconds! If I look at warlock spells, which make "high" damage with one hit, they have all a long cool down. I can't understand, why a spell with such a high dmg has a CD of 6 seconds...
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09-25-2008, 12:25 PM | #23 | ||
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The real solution to this would be to: 1st move sc to lvl17 and give it a 20sec cooldown. 2nd fix the overbuffing problem 3rd fix the evades/resists/blocks. another thing, move ripost to lvl 13,cooldown 15sec.move mind squasher to lvl17.this would fix another problem-making nasty combos with these 3 spells. |
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09-25-2008, 12:28 PM | #24 | |
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Right now it is too easy for a barbarian to create a powerful setup including SC, Rippost, Mind Squasher and good protection.
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09-25-2008, 12:28 PM | #25 |
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Its not about changing it people, we all know the problems of the ludicrous SC, we all talk and talk and talk about whats wrong and what needs to be fixed, I think we get that now, its just time for NGD to take some action.
Red Star suggested that since NGD won't even look at balance for the time being, they should at least disable it, and I agree with him 100% If NGD is going to take another 7 months till we get some changes on balance then yippie, the least they could do now is a simple thing like disabling a spell. I mean even 1k hits are insane imo. This game would be so much better if the max damage cap was like 800, all spells had removed percents and changed to fixed damage. And if HP had more value, when you look at a mage's HP its just funny, they can be torn to pieces, a mage is usualy the 1st dead in a battle anyway. Armour needs some kinf of change aswell, wth is protection? Blocks should be damage reduction, a knight could be a tank instead of a 50/50 class of immortality or death. Resists and Evades need to be removed totally, there should only be evades and resists when a spell concerning them is cast, Constitution should be +25 health for each point and strength should be +5 damage bonus for each point. |
09-25-2008, 12:33 PM | #26 | |
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What fun would it be if everyone had the same damage? And a damage cap, as I said earlier, would only benefit knights as they could with certain setups and buffs cause 800 damage and still not loose too much, while barbarians would have their damage limited to 800 and still not be able to increase their protection. A barbarian would become a knight with less defence.
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09-25-2008, 12:40 PM | #27 | |
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I don't like everyone hitting the same damage, by all means, one of the things I hate most in Regnum is the lack of individuality. A damage cap is stupid, but what else can you do? In my opinion HP needs more meaning, for all classes, even knights, it dosen't matter if you have 6k HP or 2k HP. I dont care for what other people think, thats just my view on it and im not going to look at a different one, after all NGD listens to niether of them |
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09-25-2008, 01:37 PM | #28 | ||
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09-25-2008, 01:40 PM | #29 | |
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09-25-2008, 01:58 PM | #30 |
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Posts: 28
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Didnt see that part^^
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