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Old 09-25-2008, 12:14 PM   #21
Znurre
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Quote:
Originally Posted by Anpu
Make it longer cooldown. Even dualshot has 7 sec cooldown, not 6. Minimum 10.
Yes.
The best solution would be to move it up in the Slashing tree to lvl 17, give it 20 seconds cooldown, lower the damage to 200% weapon damage and make it 100% success chance on lvl 5.
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Old 09-25-2008, 12:21 PM   #22
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Make CD at least 30 seconds! If I look at warlock spells, which make "high" damage with one hit, they have all a long cool down. I can't understand, why a spell with such a high dmg has a CD of 6 seconds...
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Old 09-25-2008, 12:25 PM   #23
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Quote:
Originally Posted by Cool_is_i
BULL****
jkn
i do however think that SC is fair, what they should ajust is the health rather than damage.
barbs are supposed to hit crazy high.
i dont mean to be rude but -stop whining-
SC is not as overpowered as say sotw.
first,im not whining im suggesting a temporary solution to a BIG problem.second you cannot compare sc with sotw.third a knight should for instance have the best defence in game...but a barb can still kill him in 1.5 hits.but thats ok because your suposed to hit crazy right?

Quote:
Originally Posted by Vroek
Just set a 2k damage cap!
Its a good solution that doesn’t disable a whole warrior discipline in a single sweep.
no thats not a solution.people will still die in 2 hits and everything will be the same.besides slash has other spells besides sc...disable limb,devastate,fatal blow(think thats the name)...
The real solution to this would be to:
1st move sc to lvl17 and give it a 20sec cooldown.
2nd fix the overbuffing problem
3rd fix the evades/resists/blocks.

another thing, move ripost to lvl 13,cooldown 15sec.move mind squasher to lvl17.this would fix another problem-making nasty combos with these 3 spells.
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Old 09-25-2008, 12:28 PM   #24
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Quote:
Originally Posted by -RedStar-
another thing, move ripost to lvl 13,cooldown 15sec.move mind squasher to lvl17.this would fix another problem-making nasty combos with these 3 spells.
Yes, this would also be needed...
Right now it is too easy for a barbarian to create a powerful setup including SC, Rippost, Mind Squasher and good protection.
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Old 09-25-2008, 12:28 PM   #25
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Its not about changing it people, we all know the problems of the ludicrous SC, we all talk and talk and talk about whats wrong and what needs to be fixed, I think we get that now, its just time for NGD to take some action.

Red Star suggested that since NGD won't even look at balance for the time being, they should at least disable it, and I agree with him 100%

If NGD is going to take another 7 months till we get some changes on balance then yippie, the least they could do now is a simple thing like disabling a spell.

I mean even 1k hits are insane imo. This game would be so much better if the max damage cap was like 800, all spells had removed percents and changed to fixed damage. And if HP had more value, when you look at a mage's HP its just funny, they can be torn to pieces, a mage is usualy the 1st dead in a battle anyway.

Armour needs some kinf of change aswell, wth is protection? Blocks should be damage reduction, a knight could be a tank instead of a 50/50 class of immortality or death.

Resists and Evades need to be removed totally, there should only be evades and resists when a spell concerning them is cast,

Constitution should be +25 health for each point and strength should be +5 damage bonus for each point.
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Old 09-25-2008, 12:33 PM   #26
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Quote:
Originally Posted by Rated_R_Edge
I mean even 1k hits are insane imo. This game would be so much better if the max damage cap was like 800, all spells had removed percents and changed to fixed damage. And if HP had more value, when you look at a mage's HP its just funny, they can be torn to pieces, a mage is usualy the 1st dead in a battle anyway.
Sorry Edge, but I cannot agree with this at all.
What fun would it be if everyone had the same damage?

And a damage cap, as I said earlier, would only benefit knights as they could with certain setups and buffs cause 800 damage and still not loose too much, while barbarians would have their damage limited to 800 and still not be able to increase their protection.

A barbarian would become a knight with less defence.
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Old 09-25-2008, 12:40 PM   #27
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Quote:
Originally Posted by Znurre
Sorry Edge, but I cannot agree with this at all.
What fun would it be if everyone had the same damage?

And a damage cap, as I said earlier, would only benefit knights as they could with certain setups and buffs cause 800 damage and still not loose too much, while barbarians would have their damage limited to 800 and still not be able to increase their protection.

A barbarian would become a knight with less defence.
A damage cap is a crazy solution, its not somthing you can add by itself, it needs a whole reworking in the system like I said. A lvl 50 barb can hit 700-900 damage normal hits. A knight would need to use buffs, the difference is a knight has to waste mana and a barbarian dosen't, much in the same way a barb uses mana for defense while a knight dosen't. (Though atm knights have no real defense without spells, they should)

I don't like everyone hitting the same damage, by all means, one of the things I hate most in Regnum is the lack of individuality. A damage cap is stupid, but what else can you do?

In my opinion HP needs more meaning, for all classes, even knights, it dosen't matter if you have 6k HP or 2k HP.

I dont care for what other people think, thats just my view on it and im not going to look at a different one, after all NGD listens to niether of them
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Old 09-25-2008, 01:37 PM   #28
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Quote:
Originally Posted by Rated_R_Edge
I mean even 1k hits are insane imo. This game would be so much better if the max damage cap was like 800, all spells had removed percents and changed to fixed damage. And if HP had more value, when you look at a mage's HP its just funny, they can be torn to pieces, a mage is usualy the 1st dead in a battle anyway.
i disagree on that,if they add damage caps they should different for all classes...something like knights cap on 600,barbs cap on 1000,marks 1000,hunters 1200,and mages 1500.

Quote:
Originally Posted by Rated_R_Edge
Constitution should be +25 health for each point and strength should be +5 damage bonus for each point.
constitution should have a bigger value only for knights,as their strenght value is lowered.mages and archers damage shouldnt be afected by strenght but inteligence and dexterity.
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Old 09-25-2008, 01:40 PM   #29
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Quote:
Originally Posted by -RedStar-
if they add damage caps they should different for all classes...something like knights cap on 600,barbs cap on 1000,marks 1000,hunters 1200,and mages 1500.
Didn't I say that?
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Old 09-25-2008, 01:58 PM   #30
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Didnt see that part^^
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