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Questions to the Community Guides and how-to play threads posted by other users |
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08-17-2007, 11:32 PM | #21 |
Master
Join Date: Mar 2006
Posts: 417
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I guess I fixed it, can you give it a try?
I found two bugs, but I'm unable to test it myself in-game right now (seems that I didn't broke anything new though ) Ciao.
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Airasumi.- Regnum: Zona de Guerra : Ciudadanos - Entrenador - Disciplinas - Pregonero - Guías Regnum: Zona de Guerra (english) : Citizens - Trainer - Skills - Town crier - Guides |
10-07-2007, 03:24 AM | #22 |
Master
Join Date: Mar 2006
Posts: 417
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Hi, I'm copying this from the RZG site (sorry if this is cross posting or something like that )
-----------------------------8<--------------------------------------- Some news on the trainer. I've implemented a new feature that some of you were asking for; you can now "unlearn" powers. The way it works is as follows. There is a new control, which reads "simulation" or "experimentation" depending on the selection, the mode the trainer behaves is slightly different. Simulation mode is the one we are used to, and tries to mimic the in-game trainer. Experimentation mode shows two more little buttons in each power, a minus button and an arrow button. The minus button is used to decrease the power level, and the arrow button (pointing downwards or "here") is used to decreased the discipline level. This "unlearn" mode is still not complete, there is no way to raise the discipline mode without using the ol' level up button. I'll be working on that, but I need to learn a few tricks to make it properly. In the meantime, you can report problems or give feedback. Hope you like it.
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Airasumi.- Regnum: Zona de Guerra : Ciudadanos - Entrenador - Disciplinas - Pregonero - Guías Regnum: Zona de Guerra (english) : Citizens - Trainer - Skills - Town crier - Guides |
10-07-2007, 04:33 AM | #23 |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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Finally! Now I don't have to reset the trainer everytime I want to make a small change
The arrow down button is absolutely useful. Personally, I don't think it matters if we can't raise the discipline lvl without using the lvl up button. It's already more or less perfect now. Great job! |
10-07-2007, 10:48 PM | #24 |
Master
Join Date: Jul 2007
Posts: 251
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Very useful! Thank you!
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10-08-2007, 10:21 AM | #25 |
Initiate
Join Date: Sep 2007
Location: Paddo's plukken
Posts: 149
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Thanks for you effort. this is very usefull.
Question: Would it be possible to show previews of all the spell from the higher levels? Preferrably with tooltip. This would make it possible to see where the brach is going. If you're raising a branch to get a higher level spell you know which branch to beef up (I now keep an extra tab open with the skills-oracle and have to switch between the two...)
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We'll force you to be nice to each other. Kill you, before you kill each other. Violent pacification! |
10-08-2007, 03:28 PM | #26 | ||
Master
Join Date: Mar 2006
Posts: 417
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Hi, thanks for the feedback.
Quote:
My first idea was to have what you're asking for, but given that it will take some more time to make it properly I thought releasing what you see now and have time to figure out how to do the rest. Ideally (for me, suggestions are most welcome) when in "experimentation" mode, all the skills should be previewable (I invented a word here, didn't I?) and grayed out but with the "here" arrow, so you can peek the power (its name as you said as tooltip) and just click the arrow and let the discipline fill by itself up to that point. Having said that, I'll wait a bit to see if anybody has any other suggestions; and maybe in a week or so start working on that (don't hold your breath though). Take care. PS: Quote:
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Airasumi.- Regnum: Zona de Guerra : Ciudadanos - Entrenador - Disciplinas - Pregonero - Guías Regnum: Zona de Guerra (english) : Citizens - Trainer - Skills - Town crier - Guides Last edited by imasu; 10-08-2007 at 04:03 PM. |
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