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General discussion Topics related to various aspects of Champions of Regnum |
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11-09-2008, 09:45 PM | #21 |
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One thing to make the realms (not the classes) more balanced would be the items, especially the Ignis ring of lightning. This item is a huge advantage for some classes that cannot be compensated through a good setup, items you find etc.
I don't know if international players discuss this subject much (knowledge of spanish more or less nonexistent), but in the german forum there is a thread about that almost every week...
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Kinsa(50)/Lohara(50)/Atemi(50) - Horus |
11-09-2008, 11:14 PM | #22 |
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Join Date: Jun 2007
Posts: 1,246
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Balance? 100% success for SK and Vampirism? No more canceling spells? http://www.t-chest.co.uk/2005/images...appy-bunny.gif It will end with fixing some spells :] more bugs and more archers with high lvl sotw.
I hope that knights auras will get reduced to let's say 0?
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
11-09-2008, 11:52 PM | #23 | |||
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11-10-2008, 05:53 AM | #24 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Hagar, use Mind push and static field (just 90 discipline and 2 power points to get it on 3) or just switch to SM entirely. Note that Static field has a 0% chance of being resisted, blocked or evaded.
IMO the biggest problem is not spells that allow blocking and evasion itself, but how random they are. Spell elude would be perfectly fine if it was only 30% chance and not 55% which is what most people experience. And knight's damage is fine. 1 - 1.5k hits are reachable only with 3 weapon disciplines to 15+ and 1.8k - 2k SC hits are reachable only with a conjuror added to that. Having 3 weapon disciplines on 15+ means: 1) You can't get either Tactics or Shields to a decent lvl (15 and 19 respectively). 2) Unless you max all of those weapon disciplines you won't get high dmg SCs all the time which is a completely ridiculous thing to do in the war zone if you aren't lvling. Besides, SC is an issue in itself. About running through enemies: this is fine but i seem to have less trouble cancelling spells with my hunter than my barb and not because of the speed. |
11-10-2008, 07:55 AM | #25 | |
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nicedamage.jpg I've been very lucky indeed, but i always believe in what i do, and it often works. If it worked each time like this, we won't have to worry about our defenses, that currently rely on the enemy evade/block rate. What i hope from those balance changes is a better integrations of archers in teamplay, with decent areas (marks, their areas suck) and other stuff (hunters). I hope the changes will be made carefully when it comes to knight and lock, those classes can become quickly overpowered with very small changes. But for now, none of those 2 classes can do their job properly. I hope maybe too much, you're right |
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11-10-2008, 08:37 AM | #26 | |
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Sometime i stay as marks without range and dmg cause most of my tricks is dead. I hope that changes in evasion and blocking will include Windwall and +evade items for mages. And mobs resisting/evading like archers with sotw.
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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11-10-2008, 03:04 PM | #27 |
Initiate
Join Date: Jun 2007
Location: Oregon
Posts: 219
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I might be the odd man out here. But aside from a number of broken spells, I don't find the classes dramitically out of balance. Warlocks for instance are a little easier to kill for my archer, but I don't think anyone would argue that it is not an extremely powerful class and one that can easly out-damage me, dizzy me in a heart beat, and leave me defenceless. Sanctuary is an annoyance but at the same time an extremely important spell in the arsenal to those that cast it.
Balance as it is being discussed so far has been pretty subjective, and without an eye to unintended consequences (consequences like we had when the archer's move rates were reduced for a few days this past spring). If anything needs to change it is to make sure the bugs as have been discussed need to get fixed and that all the spells are working properly...then see if that knocks the classes out of balance then simply adjust.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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11-10-2008, 03:26 PM | #28 | |
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You would have to play these classes to understand why; you don't get a full enough picture of things if, say, you've only played archer. |
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11-10-2008, 03:50 PM | #29 | ||||
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I will have to check this set up if I can manage with points Why oh why "Zona the Guerra" is dead.. Quote:
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11-11-2008, 02:59 AM | #30 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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Honestly Knight's need a whole lot of work. Playing one for some time now a lot of things are evident. It stems from the luck system/block rate/evades/resists. Fix this, and balance will tremendously improve again.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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