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Old 12-09-2008, 04:33 PM   #21
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Quote:
Originally Posted by Nekudotayim
I have to disagree on this one. A friend of mine is able to cause 900-1000 normal damage every 1.5s - 2s using +damage buffs. He only needs to hit a mage 3 times and maybe use south cross etc. Believe me, he kinda owns the arena because noone is able to get him down that fast more often than not. Unstoppable madness works very well.
1.5 2s with very slow I almost don't believe it even with Thrist for blood. And honnestly barb in arena sucks against mage with Mind push. you can't even reach the mage unless you luckily evade a mindpush. Madness doesnot block it. Or at least it doesnt work on my barbarian.
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Old 12-09-2008, 04:49 PM   #22
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Quote:
Originally Posted by Nekudotayim
I have to disagree on this one. A friend of mine is able to cause 900-1000 normal damage every 1.5s - 2s using +damage buffs. He only needs to hit a mage 3 times and maybe use south cross etc. Believe me, he kinda owns the arena because noone is able to get him down that fast more often than not. Unstoppable madness works very well.
RoL warning!
A large part of the problem is likely 2x ring of lightning along with cleaver setup and possibly a medium weapon (i dont think you can reach 2s hits with a slow weapon).

The best defence for mages is to not let your opponent reach you at all, if that means getting a lvl 4 mind push and maybe even use static field or slow on top so you can out last unstoppable madness so be it.
Imo its much worse with a too high resist/block rate from spell elude and precise block.
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Old 12-09-2008, 05:03 PM   #23
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Quote:
Originally Posted by El_Naso
Now all these spells are neat but here´s what I think is the problem: block and evasion. What are all these spells worth if you can´t even land one? You can´t rely on any spell these days because the chance of it getting evaded / resisted / blocked is outrageously high. I think that the change must be done to the warlock, make his concentration influence the spell focus a hell lot more. Make it so that they can get 1 out of 4 spells trough sow for example, so that they can realy rely on them. It´s nothing too hard I guess, just changing a little number.
This is a very good point: warlocks didn't used to be as vulnerable as they are now, and i think this is in no small part because of the increases that were made to evasion.

If they could land their attacks warlocks would be pretty evil 1v1.

As things are, i have to say that my archer chars have an easy time against them.

I know the old argument about this being a RvR game, but the fact is that PvP is a big factor in the game - people like to 'test their mettle' against other players 1v1 - so it is only fair that all classes are as well balanced as possible.

I think there is also a case for warlocks having a physical dmg resistance spell/buff.

And lastly i'd like to add that i respect anyone who plays warlock as their main character.

I would hazard to say that warl is the hardest class to play atm.
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Old 12-09-2008, 08:02 PM   #24
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Quote:
(...) just because half of the people are under DI (...) When you cast terror to a group of 20 or so, and it only lands on one its really crap.
Divine intervention:
Quote:
The ally becomes invulnerable to curses, sorcery and enchantments that diminishes her efficiency. She remains vulnerable to damaging spells, even those that have negative side effects.
I thought DI doesn't work with Sultar's Terror or something is wrong with spell description.
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Old 12-09-2008, 08:31 PM   #25
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They made mention about that the balance changes are based in part in the use of feedback from balance section, in support of spanish forum. So, I hope really a good job with this.

You can see the words here in english, where niclam says they took in count what community exposed over this LONG year.
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Old 12-09-2008, 08:35 PM   #26
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Quote:
Originally Posted by christiansema3
They made mention about that the balance changes are based in part in the use of feedback from balance section, in support of spanish forum. So, I hope really a good job with this.
So what about all the suggestions the English users came up with during 1 year or more? They are not worth a shit?
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Old 12-09-2008, 11:04 PM   #27
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This is the result of the hot fix, in one way or an other this is how all 1v1 fights with warlocks the past two weeks have gone.
This is the absolute worst example! But a picture say more than a thousand words...log.jpg
I had fights were the warlock actually have done everything that could possibly be expected from him and still the supposedly easiest opponent (barbarian) basically dont even have to make an effort to beat them anymore.
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Old 12-09-2008, 11:40 PM   #28
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Quote:
Originally Posted by Znurre
So what about all the suggestions the English users came up with during 1 year or more? They are not worth a shit?
They read all the forum. You've seen how they answer english speaking users questions so much as they do with spanish speaking users. But you have to take in count that english forum doesn't have the same activity than the spanish. Spanish forum has a special section dedicated to balance, and we have been most part of players.
I've not said anything about your suggestions because I don't use the english forum to take part of the conversations about balance. Don't take my words in bad way, I just say what I see in my screen, surfing the spanish forum, because someone that didn't know about this, and wrote all a post about balance.
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Old 12-10-2008, 06:26 AM   #29
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I agree mostly but there are some parts I disagree with.

Barb: They're usually easy unless they get you by surprise.
Hunter: They don't have 600 dmg medium hits so they're fine unless they get you by surprise (which almost always happens, so that still makes them extremely difficult for locks 90% of the time ). I once fought a hunter and in the end, I added up the dmg in my combat log. 1200. Lvl 50s have almost 3000. But splinter wall dmg isn't logged...
Ambush + stunfist is countered with dispel (which definately isn't hard to get, it's easier than all the evasion shit that archers have) so confuse helps a lot, preventing splinter wall, static field and mana drains.

@Cool_is_i: Warjurers shouldn't have too much trouble against warlocks. DI against the zarkit protects it from getting stolen. Support conjus don't count since they can't kill anything other than light green and gray mobs.

Of course, surprise is extremely helpful for any class against any class.

Btw, other tactic for marks: BoW at range 34.5 (meteor's range 30), get in close with a fast bow, ds + serpeant bite + arcane strike + ethereal. Dead in 5 seconds, literally. Not like you need to kill a lock fast with spell elude and SotW.

Last edited by Necrovarus; 12-10-2008 at 06:39 AM.
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Old 12-10-2008, 09:02 AM   #30
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Quote:
Originally Posted by Necrovarus
Btw, other tactic for marks: BoW at range 34.5 (meteor's range 30), get in close with a fast bow, ds + serpeant bite + arcane strike + ethereal. Dead in 5 seconds, literally. Not like you need to kill a lock fast with spell elude and SotW.
And you forgot about Parabolic shot. I used to have it on lvl 4 for War purpose, it's very usefull
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