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Old 01-22-2009, 12:00 AM   #21
Miraculix
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Quote:
Originally Posted by Sydonay_Rex
This does not count into perspective that most of Alsius clan members are just alternates split between the 3-6 character slots. Even deleted characters still count toward the clan total number if not removed by the clan leader. Even account based would be somewhat eskewed since ppl started multiple accounts prior to the premium 6 slot option being available.

Also Alsius is not getting the realm bonus right now, it might say so on the screen, but it is not reflected while grinding. Possibly due to that oh so wonderful option NGD put in to punish realms that can not defend themselves at night (-15% xp).



Your welcome, that will be 5 bucks. We would of taken Shaanarid too if that bastard Guard Captain didnt keep disappearing through the walls and coming back with regen'ed health.

Oh here is Chilko's direct response to when I burned the devs on my thread:



Personally I would rather see the Gems give -30% or even -15% hp. 1000%hp makes character unstoppable just about (think a knight with 5k hp now has 50k hp - like fighting a dragon). Remove the penalties on other realms for xp, screwing with ppls ability to level in an already 95% grinding game is a ball buster. We have ppl leaving who are already getting a bonus so their is a gameplay problem that is not being addressed. Putting the gems in cities would be a nice distraction, but I do remember that Ignis once strolled through Fisgael during one invasion in Syrtis - so it might be just that a distraction.

Given current Gem bonuses and the fact a camo'ed hunter can stroll into a city undetected and pick up the gem and walk out slightly unscathed it is still a problem (seriously I figured camo was a wilderness skill that shouldn't work in cities, but whatever). The guys that built the game are not military commanders and that is apparent in quite a few aspects of the games design so you can forgive them for that (ie. no guards at realm bridges to prevent unauthorized access, NPC guard archers are not all placed on elevated towers, gates have less guards than a castle, etc..) Also in conjunction slightly with Chilko's statement they are still working on the game and we should see what this Amun patch brings once it is applied to Horus. If it sucks then we can mass exodus (back) to Ra and crash that server lol
You expect too much out of a single patch, so soon after the invasions patch. And still, this patch brings a lot of changes, alas cosmetic. Minor balance tweaks and fixes, and of course fatigue removal.

Solving the Horus situation imo can only be done by a mass injection of new *WAR READY* players. Horus is still getting new players anyway. The numbers I posted above are the second measurement I took. Since the first, a few months back, each realm has gained about ~100 new members. The problem is that they don't tend to stick around, because grinding is bad as it is, but on Horus the WZ is not that good either, so they just go for another game.

The funny thing is that NGD doesn't even have to look for how to "create" new, yet experienced and war ready players on Horus. They are already there, just on another server. I hope they understand this soon enough and just do it already. If what I read on some other topic is true (about NGD working on a migration tool) then things are already underway and we should see the results soon.
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Old 01-22-2009, 01:53 AM   #22
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I just thought of something great/hilarious, picture this:

Ignus does another PvE invasion... they have all of the gems, and triumphantly go into the portal.

Suddenly, a voice booms over all the realms - "YOUR COWARDLY FIGHTING STYLE DISGRACES YOU! CURSES UNTO YOU AND BLESSINGS FOR YOUR ENEMIES!"

And they are treated to a week long (or longer) -25% exp/gold/(and permanent necro while in WZ even, maybe?) to Ignus, and +25% exp/gold for Syrtis and Alsius.

Last edited by Mantarni; 01-22-2009 at 02:09 AM.
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Old 01-22-2009, 08:00 AM   #23
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Quote:
Originally Posted by Miraculix
You expect too much out of a single patch, so soon after the invasions patch. And still, this patch brings a lot of changes, alas cosmetic. Minor balance tweaks and fixes, and of course fatigue removal.

Solving the Horus situation imo can only be done by a mass injection of new *WAR READY* players. Horus is still getting new players anyway. The numbers I posted above are the second measurement I took. Since the first, a few months back, each realm has gained about ~100 new members. The problem is that they don't tend to stick around, because grinding is bad as it is, but on Horus the WZ is not that good either, so they just go for another game.

The funny thing is that NGD doesn't even have to look for how to "create" new, yet experienced and war ready players on Horus. They are already there, just on another server. I hope they understand this soon enough and just do it already. If what I read on some other topic is true (about NGD working on a migration tool) then things are already underway and we should see the results soon.
If you read the whole thread that spawned it you would see patch by patch where I outlined follies, hack jobs and missed attempts to fix the game. I even gave them the links to threads that were around at the time that actually offered solutions rather than just criticism. So it wasn't an expectation of a single patch to fix everything, it was a series of failures that turned Alsius (horus) into a 3rd world realm that got me angry. I felt pretty vindicated tho when 3 devs responded, the only thing I am still waiting for are results and not more minor patches that avoid common problems with the game or produce more cosmetic enhancements.

niclam is the only one that mentioned a server migration service, not the boss chilko, so I don't know how much stock to put into it. Only problem I see with a migration only based approach is that most players would go to their realm they were in Ra. NGD would need an incentives approach to possibly help (like cheaper to move to a low populated realm and more expensive to move to a high populated realm.) In the end though I think it would just benefit Syrtis more. So syrtis takes the gems during the day and then ignis takes the gems during the night. It only keeps the game really 1Rvs1R rather than 2Rv1R or the 3R against each other.

I would love to see an influx of new players to Alsius that are actual war ready players and not give up after losing one battle. Though now a days some of them gotta point due to getting zerged and losing gems when they have logged off.
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Old 01-22-2009, 01:27 PM   #24
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Quote:
Originally Posted by Sydonay_Rex
If you read the whole thread that spawned it you would see patch by patch where I outlined follies, hack jobs and missed attempts to fix the game. I even gave them the links to threads that were around at the time that actually offered solutions rather than just criticism. So it wasn't an expectation of a single patch to fix everything, it was a series of failures that turned Alsius (horus) into a 3rd world realm that got me angry. I felt pretty vindicated tho when 3 devs responded, the only thing I am still waiting for are results and not more minor patches that avoid common problems with the game or produce more cosmetic enhancements.

niclam is the only one that mentioned a server migration service, not the boss chilko, so I don't know how much stock to put into it. Only problem I see with a migration only based approach is that most players would go to their realm they were in Ra. NGD would need an incentives approach to possibly help (like cheaper to move to a low populated realm and more expensive to move to a high populated realm.) In the end though I think it would just benefit Syrtis more. So syrtis takes the gems during the day and then ignis takes the gems during the night. It only keeps the game really 1Rvs1R rather than 2Rv1R or the 3R against each other.

I would love to see an influx of new players to Alsius that are actual war ready players and not give up after losing one battle. Though now a days some of them gotta point due to getting zerged and losing gems when they have logged off.
True, and i fear the freshened Syrtis zerg would hurt the fun for everyone.
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Old 01-22-2009, 04:11 PM   #25
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If server transfers will be premium items the current English Ra community will be split up, which I would hate.
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Old 01-22-2009, 05:50 PM   #26
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the -bonus has to go, Effecting grinding positivly is a reward for your hard work, - is just kicking a guy when hes down... its so, low...


NDG should remember that Grinding ISNT content, other stuff to do is content, The -bonus should maybe be replaced with giveing everyone in the portal a nice armour/wep for their class maybe with odds of

100% Special
40% Magical
10% Epic

If Epic weps realy were epic more often,

100% Spec
50% Mag
25% Epic
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Old 01-24-2009, 07:00 PM   #27
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I have to post again to keep this topic active and hope ngd has some common sense and try to understand how this game works..

Issues to be addressed and fast:
- realm imbalance
- player retention (I could write 5 pages why people quit but you can already find the reasons in the forums)
- ability to cheat like speedhack (stop "fixing" things like dual-login so it becomes impossible to use bank characters for example - prioritize a little please)
- spell fixes (like the knock downs for example, don't touch a working spell - prioritize a little please)
- collision (I've invited my friends to play this game and they laugh at it when they keep teleporting at door when they run in, seriously they laugh at the game.)

after this.. you could consider implementing something new like invasions and keep the above issues in mind when implementing it, like realm imbalance and how your implementation affects it? right? do you get it? you are loosing it, you are loosing the game.. and it makes me sad.

good job so far, but not enough imho.

best regards,
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Old 01-24-2009, 09:45 PM   #28
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Quote:
Originally Posted by Kianoni

- realm imbalance

invasions and keep the above issues in mind when implementing it, like realm imbalance and how your implementation affects it? right? do you get it? you are loosing it, you are loosing the game.. and it makes me sad.
The MONTHS of "Balance" Updates that supposedly "fixed" imbalance? (On what server??? Nifleheim??) Have in my eyes been wasted time thanks to Invasion, Becuase the +/- Xp boosts simply feed realm imbalance, Ignis Invaded first (they got a zerg from somewere after been dead for weeks) and got stronger, then they invaded 2nd and got stronger then 3rd, and got stronger, then 4th and got a little cocky and have forsaken there tactics a little in my eyes but you see were im going with this? Currently Invasion has made this a one sided game (on Horus) and something needs to be done about it because as we proved TWICE even Alsius AND Syrtis together cant get the Ignis gate to the First "damaged" Phase.
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Old 01-27-2009, 11:37 PM   #29
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i only just finished downloading the game so sorry if i say anything nooby and stupid. but it seems kinda silly that the gem holders get bonuses. shouldnt they be more vulnerable or slower since they are weighed down with it and have to protect it. that way the rest of their realm is kinda forced to protect them. this way it makes people work together more.
btw im joining alsius. the challenge of a low pop sounds like it wil be fun.
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Old 01-28-2009, 01:00 AM   #30
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Quote:
Originally Posted by valikar
i only just finished downloading the game so sorry if i say anything nooby and stupid. but it seems kinda silly that the gem holders get bonuses. shouldnt they be more vulnerable or slower since they are weighed down with it and have to protect it. that way the rest of their realm is kinda forced to protect them. this way it makes people work together more.
btw im joining alsius. the challenge of a low pop sounds like it wil be fun.

I Said The Same Thing! Thank You!!!!!
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