02-07-2009, 04:48 PM | #21 |
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Thank you for your help !
I m so sorry to spam this thread with how-to-install complicated tester's and developper's tools :/ ... I have been playing RO for more than one year, without wondering wheter I could manage to run it on my computer even though im not a expert in linux. Since the new version of RO has came up, it seems that some of us need to be some kind of experts to make the game starts again, which is a little annoying, isn't it ? Anyway, after several hours of rather hard time, I finally succeeded in upgrading : xorg-server 1.5.3 mesa 7.3 thanks to this repos : https://launchpad.net/~xorg-edgers/+archive/ppa However I could not manage yet to upgrade the Intel driver to 2.6.1 (the one I use seems to be 2.6.0) I guess this is why the seg faulf persists. |
02-07-2009, 07:08 PM | #22 |
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Same problem here.
Intel GMA 945, Ubuntu 8.10, and the same stupid segfault once the client exits. Would not try Hally's repository (no offense, but they really seem to be geared towards testers, and testers only... My X server is pretty crucial for me, hence I won't try this repo), but I am willing to try every single solution that any of you guys can submit. Thanks for your help! (PS: Hally, ici Eldroth, du forum francophone... Je ne désespère pas de trouver une solution, mais pour l'instant, aucune piste non plus...) |
02-08-2009, 10:10 AM | #23 |
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RO works even with
OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20090114 OpenGL version string: 2.1 Mesa 7.5-devel but all OpenGL apps produce errors like those DISPATCH ERROR! _glapi_add_dispatch failed to add glBlitFramebuffer! DISPATCH ERROR! _glapi_add_dispatch failed to add glGenerateMipmap! DISPATCH ERROR! _glapi_add_dispatch failed to add glRenderbufferStorage! ....etc... This is really strange, installing intel driver from git, mesa from git cause that RO works pretty fast 27-30fps like it should but I get mentioned errors. On the another hand when I install git Xorg those errors disapear other OpenGL games like nexuiz, open-arena work nicely but RO crashes. I can reproduce this RO crashing with latest intel driver as well, so as far all we know is that RO works only with special xorg/mesa/intel combination. In repo mentioned by Hally (https://launchpad.net/~xorg-edgers/+archive/ppa) there is 2.6.1 intel driver, latest xorg and mesa, would be nice to know if upgrading 2d driver (xf86-intel) fix the problem and what happens after installing mesa and xorg? SIGSEGV points to mesa but I tried bisecting mesa from 7.3 to master with no luck. imho problem lays between xorg and mesa interaction. More verbose crash log from RO would be great in this case. What exactly trigger this failure. |
02-08-2009, 12:53 PM | #24 | |
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Quote:
With xorg-server 1.5.3, xorg-video-intel 2.6.1 and mesa 7.3 the same segfault again ... Last edited by Hally; 02-08-2009 at 01:07 PM. |
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02-08-2009, 01:03 PM | #25 | |
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I upgraded to Mesa 7.4
Same segfault again. I have to mentionned that since I have uograded xorg to 1.5, I got this new warning everytimes I try to launch RO or type glxinfo : Quote:
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02-08-2009, 07:56 PM | #26 | |
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Quote:
To be able to use GEM you need latest libdrm >= 2.4.3 and most importantly linux kernel >= 2.6.28 !! which has correct i915.ko module with GEM code. |
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02-08-2009, 10:02 PM | #27 |
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Thanks for the tip ! The error has disappeared.
The segfault of RO persists however ... |
02-09-2009, 06:04 AM | #28 |
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Hally, i have the same problem, that segmentation failure. The only meantime solution that i found, was running the game under Wine. It works fine, i have only minor problems of texture, but it doesn't bothers me. And one more issue that is lag, but im not sure that's because running under wine, i think that the problem is the RO server. Hope that this helps you.
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02-09-2009, 06:58 AM | #29 | |
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Quote:
Add ATI to that list as well.. I can reproduce this issue on 6 various models of ATI cards and 4 different distro's and versions (Ibex and Jaunty, Arch, Debian, OpenSUSE) using the open source drivers.. I suspect but have not tested... that ATI users that can use fglrx are not having this problem. Hrmm... I wonder about NVIDIA using open source ...?.. Not to be rude but its really starting to steam me that we have not heard from the developers about this problem.. its obvious now that it is not just a isolated case... This affects RO for me in a large manner.. Me, my wife and my son ALL play regnum and now only 1 PC in my house will run it... that means we can no longer play together as a family -- which consequently means that I can no longer justify the $100's of dollars I have spent over the past year+ in premium content.. If this is how I'll be treated as a long standing CUSTOMER I'd think my money would be best spent elsewhere. I'm not asking for a miracle fix.. just a "Hey man - we are looking into it" would be fantastic. reguards, -onemyndseye *** EDIT: I have now filled a bug report with the developers. Perhaps we'll get some feedback to this problem *** Last edited by onemyndseye; 02-09-2009 at 07:55 AM. |
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02-09-2009, 08:58 AM | #30 | |||
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Quick update from my end.
On Ibex I have now installed the following packages: xserver-xorg-core 1.5.99.902 xserver-xorg 7.4 xserver-xorg-video-ati 6.10.0.99+git20090208 xserver-xorg-video-radeon 6.10.0.99+git20090208 mesa* 7.3+git20090207+mesa-7-4-branch.7e8f2c56-0ubuntu0tormod (7.4) linux kernel 2.6.28-6 Mostly from Tormod Volden's PPA (https://launchpad.net/~tormodvolden/+archive/ppa) With no change in the status of RO: Quote:
crash_backtrace_7281.log Quote:
glxinfo Quote:
:/ take care, Last edited by onemyndseye; 02-09-2009 at 09:29 AM. |
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