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Old 03-28-2009, 11:18 AM   #21
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Quote:
Originally Posted by blight_lord
Except for the guard thing. =/
More guards = Less real fights

If they make GC's to balance out instead of letting the players with less numbers try to win with strategy...
Well then the game isn't as fun. IMHO, that is.
Why not :P

We'll still win anyway, and it gives more things for Syrtis to complain about "buu huu its flawed becuz Ignez haz moar guards den us... hmmm why is dis?"

Nothing much will change from the Guards, except the fact that invasions will take a little more time, and even more coordination. So new strategy making time, im down with that =D They did this I guess because Ignis has invaded a couple of times with inbetween 20-30 people sometimes. They also did this to stop against people invading while other people are sleeping,

This is only going to get more truth out :P
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Old 03-28-2009, 11:33 AM   #22
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Quote:
Originally Posted by Rated_R_Edge
Why not :P

We'll still win anyway, and it gives more things for Syrtis to complain about "buu huu its flawed becuz Ignez haz moar guards den us... hmmm why is dis?"

Nothing much will change from the Guards, except the fact that invasions will take a little more time, and even more coordination. So new strategy making time, im down with that =D They did this I guess because Ignis has invaded a couple of times with inbetween 20-30 people sometimes. They also did this to stop against people invading while other people are sleeping,

This is only going to get more truth out :P
Bleh. Invading while the other realm is sleeping is a valid strategy. =/
I'll be the only one complaining about this, but I shall not be converted.
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Old 03-28-2009, 01:46 PM   #23
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Quote:
Originally Posted by blight_lord
If they make GC's to balance out instead of letting the players with less numbers try to win with strategy...
Well then the game isn't as fun. IMHO, that is.
Well less players allways needs to use strategy. But sometimes even if the
outnumberd has a good strategy the zerg is to much and just keeps on going.
Tho i like this feature that the number off guards is depending on online
players ratio. This will make the Zerging side actually need a strategy instead
off just rushing like a locust plauge.

And the pet command, it even puts thoughts in my head to put points in
posses instead off depending on the 40% chance i have now.
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Old 03-28-2009, 02:55 PM   #24
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I hope knight balance will also be addressed in this update.
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Old 03-28-2009, 03:00 PM   #25
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Definitely sounds awesome! Hopefully everything works as intended. Time to start grinding Hunter again
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Old 03-28-2009, 04:03 PM   #26
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amun has been down for a while and i want to see the new stuff for regnum NGD when are u going to open it for the puplic
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Old 03-28-2009, 04:16 PM   #27
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Quote:
Originally Posted by darkrairuler
amun has been down for a while and i want to see the new stuff for regnum NGD when are u going to open it for the puplic
Probably not until the update is transfered to the official servers. :/
Right now it's only open for the testing team I guess.
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