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Old 05-20-2009, 10:13 PM   #21
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Quote:
Originally Posted by Ponter View Post
Hi everyone! Backpeddling speed will be 20% faster than before.

It´s fixed on AMUN server.

Regards!
Good but seriously, how was this not spotted before?! Have the testing team been killed off? Or what?!

Anyway, I'd have not have any increase. At all. Period.
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Old 05-20-2009, 10:23 PM   #22
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Ok, I just heard that duel banner allows pvp in range of 30m which is a complete joke, it's worse then arena and to charge people for that shit? C'mon, are you really here only to rip us off? If you had any sense at all you'd rework Intel (Central) Island into a nice big pvp zone/arena and charge entrance fee. It would sure as hell have more sense then this "Duel Banner" thing.
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Old 05-20-2009, 10:24 PM   #23
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Yeah, between two Warlock's it's just who can cast Meteor the fastest.

30m area? Come on....

This update is a joke.
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Old 05-20-2009, 10:32 PM   #24
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Thanks for fixing the speed winter stroke next plz!!!!

The 30 range banner is no good. What is the point marks to have more than 30 range ah forgot u will make max 30 range so the banner's 30 range will be enough :P
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Old 05-20-2009, 10:50 PM   #25
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Quote:
Originally Posted by Stooge View Post
Thanks for fixing the speed winter stroke next plz!!!!

The 30 range banner is no good. What is the point marks to have more than 30 range ah forgot u will make max 30 range so the banner's 30 range will be enough :P
Ehem...

its 30 m in radius, not diameter...
so... if both characters move to opposite locations within the duel area they would be almost 60 m apart.

regards,

- Chilko
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Old 05-20-2009, 10:59 PM   #26
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Owned

Ontop: i still think other people shouldnt be able to enter the fight, i might be wrong, but i've seen two people test it, and another conjur healing one of them. If its true, the people fighting under the duel banner should be immune to other people.
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Old 05-20-2009, 11:01 PM   #27
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Why was tremor range reduced? Just how close do you expect a conju to get to the enemy army? And then...reduce the duration also? Way to wreck the one unique conj attack.

Mana communion is junk now, lvl 5 now is the equivilent of it's former lvl 2. I honestly can't imagine what you just might think to do with our heal spells.

+1 on the reduce cast time on certain CC spells.

Speed change wasn't really necessary, but as long as it has no major affects on pvp then idc.

I haven't tried it, but I hope the 'can't cancel spells once they're cast' feature will work.

As for the initiation arenas, "Functionality will be added later"? Does that mean BEFORE you release this update on ra and horus? Because I'm not sure what the new people will think when they can't figure out what it does.
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Old 05-20-2009, 11:08 PM   #28
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Mage are gonna suffer truely from speed increase, running behind a mage while casting.. ah yes, gonna be so hard, but fun now ^^
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Old 05-20-2009, 11:20 PM   #29
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From what I understood spells won't be canceled when you run through the caster now.
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Old 05-20-2009, 11:31 PM   #30
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Quote:
- Modified: Low level spells no longer cancel higher level spells.
Wtf could this possibly mean? I honestly don't get that, does that mean mind blank (1) can't possibly resist ambush (2)? Or what?
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