05-20-2009, 10:13 PM | #21 | |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Quote:
Anyway, I'd have not have any increase. At all. Period.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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05-20-2009, 10:23 PM | #22 |
Banned
Join Date: Jul 2008
Posts: 433
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Ok, I just heard that duel banner allows pvp in range of 30m which is a complete joke, it's worse then arena and to charge people for that shit? C'mon, are you really here only to rip us off? If you had any sense at all you'd rework Intel (Central) Island into a nice big pvp zone/arena and charge entrance fee. It would sure as hell have more sense then this "Duel Banner" thing.
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05-20-2009, 10:24 PM | #23 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Yeah, between two Warlock's it's just who can cast Meteor the fastest.
30m area? Come on.... This update is a joke.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
05-20-2009, 10:32 PM | #24 |
Initiate
Join Date: Aug 2007
Posts: 244
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Thanks for fixing the speed winter stroke next plz!!!!
The 30 range banner is no good. What is the point marks to have more than 30 range ah forgot u will make max 30 range so the banner's 30 range will be enough :P |
05-20-2009, 10:50 PM | #25 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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its 30 m in radius, not diameter... so... if both characters move to opposite locations within the duel area they would be almost 60 m apart. regards, - Chilko |
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05-20-2009, 10:59 PM | #26 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Owned
Ontop: i still think other people shouldnt be able to enter the fight, i might be wrong, but i've seen two people test it, and another conjur healing one of them. If its true, the people fighting under the duel banner should be immune to other people. |
05-20-2009, 11:01 PM | #27 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Why was tremor range reduced? Just how close do you expect a conju to get to the enemy army? And then...reduce the duration also? Way to wreck the one unique conj attack.
Mana communion is junk now, lvl 5 now is the equivilent of it's former lvl 2. I honestly can't imagine what you just might think to do with our heal spells. +1 on the reduce cast time on certain CC spells. Speed change wasn't really necessary, but as long as it has no major affects on pvp then idc. I haven't tried it, but I hope the 'can't cancel spells once they're cast' feature will work. As for the initiation arenas, "Functionality will be added later"? Does that mean BEFORE you release this update on ra and horus? Because I'm not sure what the new people will think when they can't figure out what it does.
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05-20-2009, 11:08 PM | #28 |
Banned
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Location: New York City
Posts: 569
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Mage are gonna suffer truely from speed increase, running behind a mage while casting.. ah yes, gonna be so hard, but fun now ^^
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05-20-2009, 11:20 PM | #29 |
Apprentice
Join Date: Apr 2008
Location: Czech Republic
Posts: 71
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From what I understood spells won't be canceled when you run through the caster now.
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05-20-2009, 11:31 PM | #30 | |
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