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General discussion Topics related to various aspects of Champions of Regnum |
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07-12-2009, 09:27 PM | #21 | |
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Quote:
When you're caught out in the rain do you refuse to use an umbrella because it doesn't have a door? Jump online any time from about 1AM - 5AM GMT and I can assure you, you won't say the same thing... (Syrtis Horus hours obviously, the "tough" hours for Ignis and Alsius are different).
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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07-13-2009, 09:56 AM | #22 |
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Location: Poland
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Arwen all IRL forts has good doors.
Regards.
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Syrtis, Horus: Platyna (Conjurer), Platyna Ahn (Warlock), Platyna Ida (Hunter), Platyna Ira (Barbarian) |
07-13-2009, 03:06 PM | #23 |
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07-13-2009, 11:44 PM | #24 |
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Join Date: Jun 2007
Location: Oregon
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A few thoughts.
I really like the invasion tug-of-war timer idea. But the idea of having doorless forts without your invasion idea would mean that we would simply be ivaded every night again as defending an upgraded efe has been a big part of what has held ignis off for so many weeks in June. So really if you do the forts you have to do the invasion suggestion as well. I too have a difficult time wrapping my mind around a door-less fort as a fort should really have doors. At the same time, to bring a fort door down you really need more that arrows and in the old days I used to solo knock down efe's door as a hunter. So real life only tenuously applies. I do think that if NGD wants to make warriors more vital they would create a skill in one of the weapon trees that acts like a battering ram, multiplying damage on doors, perhaps even in an area. This would seriously change the way fort wars were conducted, make doors less of an issue for Arwen's master plan, and increase the importance of warriors. Interesting.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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07-14-2009, 03:34 PM | #25 | ||||
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Actually along the same lines as "Real Life" I was thinking what else about fort-wars isn't really believable and I thought about the area spam. In RL if you jumped outside your fort and caused an earthquake, you'd hit your door as well. So that got me to thinking, what if the door acted like an enemy player in that area's can hit it. That way maybe allied area's outside the door could do 50% damage to the door if its in their area of effect. This would also allow allies to position their areas not to hit the door, which in turn would allow attackers a little more time to cancel the area, or move out of the way. Quote:
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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07-14-2009, 03:50 PM | #26 |
Count
Join Date: Jun 2007
Location: Philippines
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Instead of doorless forts, I'd like to see scalable walls where groups can sneak up behind the fort and surprise the defenders inside. NGD's tech demo shows it's possible with the new engine.
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07-14-2009, 11:31 PM | #27 |
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Location: Oregon
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I also like the scalable wall idea. A grapple and rope. Stand next to the wall cast the spell and climb up the wall.
An intersting skill idea for hunters or another thing to buy at the stable.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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07-14-2009, 11:38 PM | #28 | |
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Quote:
At the same time I have no problem making doors more vulnerable to attack as you and SOL have suggested or scaling walls etc. And by "have no problem" I mean concerend about the effect of these ideas of small numbers of defenders against large numbers of enemies, but open to the options. Optimally a farily small number of people should be able to defend a fort against a large number of attackers. Any reasonable defensive fortification should do that.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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07-15-2009, 04:02 PM | #29 | |||
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I knew writing this up that it would be hard to convince people of my first fort-wars implementation, which is why I came up with the second one which still has doors on the forts, but also adjusts for a smaller attacking army. You're one of the late night crew (well late night my timezone) so I'm sure you understand where I'm coming from, we can spend hours trying to get Herb back and still never even get to the door, and when we do make it to the door, we just get area-spammed back to CS. I'm sure its this way for Alsius and Ignis too, just different times of the day.
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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07-15-2009, 07:50 PM | #30 | |
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Location: Oregon
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Quote:
Making forts easier to capture is a sword that cuts two ways. Sure small attacking groups can get an upper hand, but at the same time larger forces will have that much more leverage.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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