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Old 09-02-2009, 08:13 AM   #21
shayologo28
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In a war, i have see a warroir army VS an archer army

same nomber of ppl in each team

Warroir had lost every time, because it's impossible to catch theim

They use lignhtening arrow, and warroir lost 25% of speed, they become easily target

when one warroir try to use area, now with range 6 and +20% speed, it's very easy for all don't be affect. WHen you come to use area all ppl back and you hit nobody.
ANd area effect had been nerf.

and you can be 1,2,3,4 ... on ONE archer if he straff you cannot hit him, and they have 30% dmg reduction normal hit of 600 become 400.
But their normal hit, with frenzy (20% physical) can be 500

With mage we can see same prb, but mage have more power to slow , knock and area.

Warroir are just meat for that nobody wanna play theim
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Old 09-08-2009, 10:31 AM   #22
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Ok... so we all agree that warriors are a bad class to play with. No 1vs1 effect, neither army vs army good helpers.

I now ask you all to give NGD some ideias to improve warrior playability. Even if NGD dont care about our opinion (i'm sure they care), as a community is our duty to try to help...
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Old 09-08-2009, 11:26 AM   #23
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Quote:
Originally Posted by Umaril View Post
Restore 100% damage to Ribs/Balestra on all levels,
Restore Caution to Dur = CD and add 10% at all levels
Restore Onsl to 30 seconds (10 seconds on 5 gets you half way over pp)
Increase the duration of Spring to 30 seconds
Slow strafe speed
Decrease ranged class attack arc
I must say that things in red are bit too much... Alto I agree with other points...

Other thing that pisses me off....

lvl 50 conj can grind solo nonstop
lvl 50 lock can grind solo nonstop
lvl 50 marks can grind solo nonstop
lvl 50 hunt can grind solo nonstop
lvl 50 barb ...... ?
lvl 50 knight ....... ????!
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Old 09-09-2009, 05:59 PM   #24
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Quote:
Originally Posted by Znurre View Post
I read your post with big interest until I stumbled across this...
Thirst for blood is THE best skill for a Barbarian.
Deafening Roar, stunn another army for up to 15 sec.
Expansive Wave, cause past 1.5k damage with low casting time in an arc area.
Rage of the earth, knock down a group of people for up to 10 seconds.
Whirlwind, the best DoT in the game, also AoE.
Destabilize, cause 100% weapon damage instantly with only 65 mana cost.
Beast Attack, nice damage boost and 50% chance of making your opponent dizzy.
Spirtual Blow...

How can these skills be bad?
Two handed mastery is currently the best tree for Barbarians imo.

Soo... what am I trying to say?
That a Barbarian who consider Two handed mastery as useless should not really talk about balance, imo.

Sorry.

EDIT: Added Beast Attack to the list.
Destabilize, fulminating and Rage are useless. Last time i used rage it was difficult to hit a target just in front of you, with a group good luck, then you have to add that it comes with percentage and a high mana cost. In my dictionary this is a skill with no use, and practically no one uses it, basically we all use feint and kick.
Rend...useless, you only have to see what is the opinion of mages with the new energy borrow.
Whirlwind->Warriors have problems landing an instantaneous area and surviving, and this isn't instantaneous and puts a "kill me" message in your head. Then we have the damage, very low for a barbarian, if you can do 1k+ damage in a blow i don't get the use of this power, it´s only useful for one vs one.
Expansive wave is good, but there are also more arc areas in the game, another superfluous power in the game.
Beast attack is good, the only problem is that you can´t take advantage of it if your enemy is knocked down, and the first thing you try to do is to knock down your opponents. Good damage if you put 5 points.
Spiritual blow is also good with the new casting time. The problem with this is the effect and the cost of mana.
TfB and the Roar are priceless.

In my opinion from 10 skills 2 are very good, 2 regular-good and 6 are filling the tree. Hardly the best tree, you can see it in war zone, there is little variation in configurations and few of them have points in those 6-8 skills.
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Old 09-09-2009, 06:10 PM   #25
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Quote:
Originally Posted by Kaixo View Post
Destabilize, fulminating and Rage are useless. Last time i used rage it was difficult to hit a target just in front of you, with a group good luck, then you have to add that it comes with percentage and a high mana cost.

Sorry but I have to say I've started using Rage of the Earth extensively, and although there is a bug with the range (From my testing it looks like 6 range in an arc infront of the character) it is an amazing spell.

But I usually always land it, it is a great spell. Please take into consideration that 0.5 second casting time and 10 second knockdown make it great just as you are nearing your target, or when it nears you. It is a very useful spell when I am being charged by other warriors, they are spear bound, and usually they get the first hit, but with RotE I can land a 10 second area knockdown almost instantly. 70% chance also isn't entirely promising, but it is still a very high chance.

The spell lacks +100% weapon damage, but that isn't needed in my opinion. It would make it too strong. Honestly, this spell is amazing now, mostly because of it's quick area intercept ability with the 0.5 seconds. Imho this is probably the second best area out there, for any weapon since it is a shared tree.

Destabilize is also very very useful as it has 100% weapon damage. Meaning you can do a cheap piggyback right after a normal hit. (65 mana is very flexible.)

Quote:
Expansive wave is good, but there are also more arc areas in the game, another superfluous power in the game.
Once again, I think you overlook exactly how amazing it is to have a spell that can be used by any weapon. The reason you never even see those other arc areas is because they are bound to their weapons, and they are honestly not worth it.

To me the only spells that are useless in 2H Mastery are Rend (Which should clearly be a DoT FFS) and Fulminating, which should be roughly made into a passive spell of the many which have been suggested. (As 2H Mastery is a category without a passive)

Last edited by -Edge-; 09-09-2009 at 06:22 PM.
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Old 09-09-2009, 06:26 PM   #26
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Yes these powers are good but once you spend on

Frenzy, Overwhelming, Feint (and/or Trip) Spring Caution Um, TFB etc...

And most likely put X points into a 19 wep tree, (Area, passive maybe, wep boost maybe, some sort of damage spell or effect spells eg SC Ms Disable...)

Well basically you end up pretty low on points to spare once you have the "essentials" that you need to survive there is little room for flexibility in the build.

If you go for a lowe damage build with more CC then you can be more flexible, but my barb at least in the current game is near as useless at cathcing anyone or hitting anything smaller than a fort door, so she is pretty much skilled as a battering ram.
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Old 09-09-2009, 06:37 PM   #27
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Quote:
Originally Posted by Umaril View Post
Yes these powers are good but once you spend on

Frenzy, Overwhelming, Feint (and/or Trip) Spring Caution Um, TFB etc...

And most likely put X points into a 19 wep tree, (Area, passive maybe, wep boost maybe, some sort of damage spell or effect spells eg SC Ms Disable...)
Well I am currently skilled at 19 2H, 19 Blunt, 15 Tactics, 11 Piercing, and 15 WC. And I have plenty of points now, I could even drop WC for more points in another category. 4 Areas, Defense with high Const, I don't waste full points into single categories too (It's much cheaper to get Versatility to 3 with a cheap 11 points into Piercing, and I don't need to max out Lethal Anatomy with the cheaper cover) Weapon damage buffs are also useless imo, TFB covers up my single takeout, and just 2 +100%'s to piggyback.

In the current state you cannot play warriors the same way you were playing them before a couple updates ago. I can only intercept what comes my way now, and have to be more careful, it's not as enjoyable as it was before the updates. But at least I can still play. Skills have less value now, what matters more now is your usefulness.
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Old 09-09-2009, 06:39 PM   #28
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Quote:
Originally Posted by niclam View Post

Specifically about your concern, we are paying attention and I can't answer right now what the solution might be because we are working on it (last update had a big improvement towards that) but yes, we want to improve on our warriors take in Regnum Online. This of course means that the idea is to have fun with each and every class. This might take a while but we will get there.

Regards
I'd like to clarify on what Niclam said, we believe that the main problems associated with warriors are technical (player positioning, lag, etc)

In the past, warriors had huge overpowered damage and spells (because of bugs or balance errors) that kind-of compensated for the technical issues...

when we started fixing the balance problems, technical issues made warriors just too difficult to play and a really frustrating class in certain circumstances.

We are doing a major re-work on the combat system... (not stat based but technical) that should improve responsiveness for all classes.

it is a major change, but we feel it will be a big improvement once everyone gets used to it...

We will write about it soon to explain how it works

best regards,

Chilko
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Old 09-09-2009, 06:46 PM   #29
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Quote:
Originally Posted by chilko View Post
it is a major change, but we feel it will be a big improvement once everyone gets used to it...
Yeah we got the same statement with the "new positions" (which are pretty much the same as the old ones, I at least cant see any imporovement realy)

And Strafing which will be "great once your used to it" and once people got used to it everyone realised how you could use it to laugh at warriors as they strafe shoot circles around you.

Also defence has been continually nerfed as weps become stronger, meaning its less likely for warriors to get in range when under fire from these new super damage bows or or super speed staves.
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Old 09-09-2009, 06:50 PM   #30
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Quote:
Originally Posted by Kaixo View Post
Destabilize, fulminating and Rage are useless. Last time i used rage it was difficult to hit a target just in front of you, with a group good luck, then you have to add that it comes with percentage and a high mana cost. In my dictionary this is a skill with no use, and practically no one uses it, basically we all use feint and kick.
Rend...useless, you only have to see what is the opinion of mages with the new energy borrow.
Whirlwind->Warriors have problems landing an instantaneous area and surviving, and this isn't instantaneous and puts a "kill me" message in your head. Then we have the damage, very low for a barbarian, if you can do 1k+ damage in a blow i don't get the use of this power, it´s only useful for one vs one.
Expansive wave is good, but there are also more arc areas in the game, another superfluous power in the game.
Beast attack is good, the only problem is that you can´t take advantage of it if your enemy is knocked down, and the first thing you try to do is to knock down your opponents. Good damage if you put 5 points.
Spiritual blow is also good with the new casting time. The problem with this is the effect and the cost of mana.
TfB and the Roar are priceless.

In my opinion from 10 skills 2 are very good, 2 regular-good and 6 are filling the tree. Hardly the best tree, you can see it in war zone, there is little variation in configurations and few of them have points in those 6-8 skills.
http://www.youtube.com/watch?v=PJ8IkoyZC5I

Please tell me Whirlwind is bad once again.
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