09-30-2009, 04:28 PM | #21 |
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09-30-2009, 05:24 PM | #22 |
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I am having the problem with mumble overlay and regnum, my os is vista, it worked ok before the update to ro version 1.0.8
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10-01-2009, 03:30 AM | #23 |
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I can't get it to show up either windowed or fullscreen.
For those on Windows, if you must post, please include whether you're using OpenGL or DirectX renderer also. EDIT: I just twigged on something, actually. The OpenGL mumble overlay uses the GL shader engine to draw, which is exiting prematurely for any non-nVidia card thanks to the broken water shader. EDIT, part two: I just tested it with safe mode enabled and it seems that, indeed, it works for me in safe mode (ie. shaders disabled), but with shaders on it now actually causes a segfault (yay), presumably thanks to the non-writable shader instance and fglrx being shit. So, I propose that anyone who is having problems with this try again in safe mode and post your results! Cheers
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis Last edited by Arafails; 10-01-2009 at 03:48 AM. |
10-01-2009, 08:16 AM | #24 |
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Yeah, safe mode showed some progress regarding this matter. But safe mode sucks, and I want to play in normal mode and have mumble overlay working.
Also my overlay appeared same as on glxgears. Any idea why? (red one is me speaking, white one is other guy in channel, not speaking) edit: works for some others in safe mode, but none want to play in safe mode, so this solution is no go. If few others can play normally with overlay, we should be able too.
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10-01-2009, 08:46 AM | #25 |
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I use Mumble 1.1.8 but as follows:
- First I start Mumble - Then use a script to load a former mumble overlay library of Mumble 1.1.7 (LD_PRELOAD=<DIR_TO_LIBMUMBLE>/libmumble.so.1.1.7 ./rolauncher) - It also works with the game binary (LD_PRELOAD=<DIR_TO_LIBMUMBLE>/libmumble.so.1.1.7 ./game <USERNAME> <PW_MD5HASH>) As far as I know there are no dependencies between Mumble 1.1.8 and the overlay library and of course it works for me. Some time ago I red in a post that since Mumble 1.1.8 the overlay is based on shaders and so at least for Nvidia cards and Regnum Online mumble-overlay didn't work for me. I cannot explain this very good but for those who like to see the post I refer to, here it is in German. This post also links to the older libmumble.so.1.1.7 for those who don't have it anymore. I hope this helps some people. |
10-02-2009, 12:57 AM | #26 | |
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Quote:
I wasn't suggesting safe mode as a solution, but it tells you a fair bit about what's happening. Regardless of mumble overlay, NGD need to fix their shader code, because it's quite wrong (there's even nVidia libCg usage in the shader definitions, who know what the actual code does !!)
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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10-02-2009, 08:41 AM | #27 |
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I've gotten mumble 1.1.8 overlay working with most of the pretty graphics by following these ritual steps:
At this point you should have the overlay with your selected graphics settings: Unfortunately, you must repeat this entire ritual from the start whenever you restart your mumble client. I'm on a Gentoo machine using an ATI Radeon HD 3100 with fglrx (x11-drivers/ati-drivers-8.593).
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Last edited by linearguild; 10-02-2009 at 08:50 AM. Reason: Adding system specs |
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