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Old 10-14-2009, 04:44 PM   #21
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a warlock can keep dizzy one enemy 8 seconds from every 15 second more than the half of the time, making near of 700 DMG every time, i dont think that warlocks need more help against enemie´s spells.

a warlock with one spell can regenerate 2k of energy barrier every minute, and can drain 2k of health every minute, that doesnt look like poor defense to me.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 10-14-2009, 05:22 PM   #22
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Quote:
Originally Posted by dani-o View Post
a warlock can keep dizzy one enemy 8 seconds from every 15 second more than the half of the time, making near of 700 DMG every time, i dont think that warlocks need more help against enemie´s spells.

a warlock with one spell can regenerate 2k of energy barrier every minute, and can drain 2k of health every minute, that doesnt look like poor defense to me.
Ye sure, 1k barrier and 1k hp draining may look a lot, but it isnt that simple. You should recognize that our armor is a joke, which makes us take all the damage from an attack. This means that we usually get 300~500 hits all the time, meaning that barrier will only last 2 to 3 hits. Now remember lock is highly targeted, which makes warlocks' awesome barrier be gone in a few seconds.

Then you should remember that SK is range 25 and 2 sec cast time, and you need Necro lvl 19 to get 1k hp. At war, if this spell fails at a critical time, the lock is doomed, while an acher or a warrior can simply buff up defensive skills which cant be resisted. This brings to my point that classes which rely on self buff have an advantage against locks which rely on spells, since buffs cannot be resisted.

And Meteor only hits 700 on other mages... it deals less than 500 on a buffed archer or warrior.
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Old 10-15-2009, 10:02 AM   #23
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Guys not so long ago windwall used to be % block, NGD deemed this OP and I agree it was. Warlocks are one of if not the most powerfull class in the game, in other MMO's out there the warlock class is the hardest to play and create why should Regnum be any different????

My 2 cents......


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Old 10-15-2009, 12:49 PM   #24
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Beetle swarm, soulkeper and all the spells like that even it's a good way to defend yourself are not the same as buffs. Spells can be resisted, buffs not.
I don't think warlocks use protection dome lvl5 and wind wall was maybe overpowned but now it's useless.
The only we have is the shield but it can be removed in one shot by a marks or a barb. Last time a got a hit from a barb with my full shield and in only one hit, he remove me my shield and do me 1530 damages.

The problem with warlock(if they have one) is that they depend too much from the evade/resist/block.
If only one CC is evaded vs a barb, you are dead.
If only THE spell you count of like soulkeeper or sadistic servant is evaded, you are dead vs most of the class.
If too many evade/resist of all your spell, you run out of mana for nothing and...you can try to win with your poor normal hit XD

If a marks use sotw after a ambush, all your spell are resisted and without a tree/rock on your side...you have nothing to do except pray god you are not dead before sotw is finished

It's hard to add a buff spell with resist effect without making us overpowned. Warlock can be so easy to kill and in the same time a very dangerous enemy in the hand of a good player.

The only part who is wrong on my eyes is the amount of mana we have. Warriors have near to 2x more hp, archers are "middle class" but warlocks even we have a little more base mana, it's not a lot. For a spellcaster class and the last energy borrow nerf, we should have more. With more mana we could better defend ourself.

Maybe the missing key is here.
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Old 10-15-2009, 01:00 PM   #25
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Quote:
Originally Posted by Judaixx View Post
Not really a warlock worst nightmare i think is running out of mana so if a resist spell was to be implimented then its should be a hefty mana cost ( not too much tho)around the 450-500 cost will be fine
That makes sense. warlocks are hard enough to kill so if you make a resist spell a huge manamuncher, then i think it would even out good enough.
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Old 10-15-2009, 01:18 PM   #26
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Quote:
Originally Posted by Thingindaswamp View Post
That makes sense. warlocks are hard enough to kill so if you make a resist spell a huge manamuncher, then i think it would even out good enough.
Warlocks need mana, if you wast too many to defend yourself and run out of mana in the middle of a fight...you are useless, or dead. Maybe not a good solution.
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Old 10-15-2009, 04:12 PM   #27
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Warlocks already have a large mana pool compared to other class, as well as mana stealing spells and a hp/mana trade off skill, with these skills available if your always running out of mana you are doing something wrong...
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Old 10-15-2009, 07:54 PM   #28
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Quote:
Originally Posted by Tsuku View Post
Ye sure, 1k barrier and 1k hp draining may look a lot, but it isnt that simple. You should recognize that our armor is a joke, which makes us take all the damage from an attack. This means that we usually get 300~500 hits all the time, meaning that barrier will only last 2 to 3 hits. Now remember lock is highly targeted, which makes warlocks' awesome barrier be gone in a few seconds.

Then you should remember that SK is range 25 and 2 sec cast time, and you need Necro lvl 19 to get 1k hp. At war, if this spell fails at a critical time, the lock is doomed, while an acher or a warrior can simply buff up defensive skills which cant be resisted. This brings to my point that classes which rely on self buff have an advantage against locks which rely on spells, since buffs cannot be resisted.

And Meteor only hits 700 on other mages... it deals less than 500 on a buffed archer or warrior.
i recognize that the armour is not as good as the people that cannot self regen HP points, and i thank god (ponter?) to that.

you only receive 300-500 hits from melee chars, luckily you have a huge amount of cc spells to prevent them to reach you, for ranged guys u have windwall, but of course only with skills they hits you that hard, but you have to remember that u can keep them dizzy with a range 30 meteor.

remember that all subclasses that rely in normal hits, now make less DMG so, that means more barrier and HP for you.

everybody is highly targeted in the forum all of us been there... besides what do you expect? having a defense that let you stand in front of an army? knock them all with sultar then you can approach and fill your life with vamp or SK

casting time? are you kidding me? even if you dont have VI items, with arcane devotion you cut in half any casting time, and remember right now, if someone cut your cast you don loose the skill, o can turn while casting, and the game doesnt check orientation so you can start to cast your skill and finish the cast even if the enemy is behind you.

we all need the spell tree to 19 to max an skill, what is your point?

SK, and Vamp can be resisted, but energi barrier dont, but if an archer have 1 HP and cast acrobatics is like he has 1.3 HP, but if the mage cast barrier/SK the mage has 1001 do you see the difference?

500 vs buffed archer or mage, 500 DMG and 8 seconds dizzy every 15 sec, that isnt pretty bad for me.

Quote:
Originally Posted by kamax View Post
If a marks use sotw after a ambush, all your spell are resisted and without a tree/rock on your side...you have nothing to do except pray god you are not dead before sotw is finished
you can use auras, MoD is an aura, you have DMG auras too, you have speed reduction auras, but dont listen to me if praying works for you.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 10-15-2009, 08:57 PM   #29
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Locks are the most powerful class in the game. Sultar, PLUS SM, PLUS access to the Mental Tree, PLUS Necro Tree and on and on.
If you don't have enough mana to slap Beetle Swarm or Sultar, etc etc on an opponent perhaps more skill is needed.
If you're gonna get beat up - just kill your enemy instead.

You're a WARLOCK.

Even my lvl 33 Lock can trash any other opponent of the same lvl in the Arena. I don't even have Sultar or MOD yet.
Sheesh.
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Old 10-15-2009, 10:43 PM   #30
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Warlocks have around 4k HP (counting Energy barrier). They can drain 1,5k HP in only some secs. They have range. They have a lot of CC spells. They have (if they know how to) unconsumable mana....
With all those weapons, I think (it´s just my opinion) it´s enough.
NGD says that locks have to be the toughests to play with. Nowadays, I thinks there are others in worst situations...

Sorry for my English
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