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#21 |
Secondary account
Join Date: Oct 2008
Location: France
Posts: 1
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I wont let you teamate for boss make sure I will be there to sultar both of your army !
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#22 |
Initiate
![]() ![]() Join Date: Sep 2009
Location: Romania
Posts: 200
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You can kill it you just need some teamworkd and strategy.
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Lovele - Active - Haven - Marksman I love rock'n'roll ![]() |
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#23 |
Banned
![]() ![]() Join Date: Oct 2009
Location: The Netherlands
Posts: 238
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teamwork?.....
I don't Think that word is in the Alsius Dictionary..... ![]() Just kidding but seriously if people would listen when we are fighting Syrtis or Ignis at a fort we defenitly would have more chance ![]() |
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#24 |
Initiate
![]() ![]() Join Date: Apr 2009
Posts: 126
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What a strange idea.
Ignis killed Daen Rha not so long ago, so ignis is able to do it alone. We could kill him more often if people make a good setup for this. Teamwork with alsius is just the easy way. Too lazy to setup and the numberway... Not fun I think i'll teamwork with Daen Rha if i see goats in canyon, as usual ![]()
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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#25 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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I personally don't wanna team up with anyone :P i use to enjoy the 3 realm epic killings but thats gone now each realm is able to kill there epic
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Ramsli Klutu ![]() |
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#26 |
Pledge
Join Date: Oct 2008
Posts: 32
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#27 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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Thorkul's Attacks are more Tactical then Rha's Eves (besides that Bloody Eves Fury and Mass dispell) :P
11-15 second stun on everyone is easy way for him to gain about 15-25% hp then he dizzys for about 11-15 seconds normally by then alot of our mages our dead due to agro then you got thorkuls bite which is a instant trip to the save ive seen him chain 3 of them together before so thats just a pain in the ass he's not as easy as people think ive seen ignis/syrtis try to sneak and kill with 30+ and fail horribly not by Alsius interfering
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Ramsli Klutu ![]() |
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#28 |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Same, I'm totally up for this... if anyone doesn't like this idea they're free to stay home.
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#29 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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We've tried to keep Daen Rha stationary. (I wanted to polymorph him into stationery but that doesn't seem to be an option). It rarely works/. He has an incredible resistance to any kind of CC, taunt doesn't seem to work on him, and any barb/warlock silly enough to stand still after pulling agro from him dies soon.... Our most successful holding still of him yet has been with warjurers (and even then, hold him still and soon you're dealing with a zerg of his minions).
Speaking of rha's minions, this is really where I see the cooperation idea falling down. Area spells are actually quite useful, some would argue necessary, when fighting Daen Rha.
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#30 | |
Pledge
Join Date: Oct 2008
Posts: 32
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