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Old 01-04-2010, 12:37 PM   #21
Xero_Aurion
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Quote:
Originally Posted by e30ernest View Post
It depends on what dying will bring you. If it's stupidly rushing/camping saves then I'm not taking part of it. If it means standing in front of a fort waiting to get Sultar-chained then I'm not going for it either.

I've been in this game long enough not to be afraid to die, but I will do whatever it takes to survive long enough to make sure that IF I die I'll be taking several along with me. If this means staying in the fort I will do so. If this means retreating to a position that will give me an advantage I will do so.

You see, the fight isn't the fun part for me. Out-thinking your opponents, and winning through clever use of whatever tools I have on hand (spells, environment or allies) is what makes this game fun for me. This is a game and I will do what I find fun in it.
Right HERE is the main basis that the majority of people should take into account as well. To me, this post hit the nail dead center on the head which leads to the following statement:

All and above all, (with an understanding towards this topic and a courteous mention that: I do agree with what you're saying) each and every player on this game has a different view, perspective, and perception on the game in itself. Some can be good, and others can look bad yet be misleading. My take on it? Well I just give the benefit of the doubt.
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Old 01-04-2010, 12:51 PM   #22
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Quote:
Originally Posted by e30ernest View Post
It depends what dying will bring you. If it's stupidly rushing/camping saves then I'm not taking part of it. If it means standing in front of a fort waiting to get Sultar-chained then I'm not going for it either.
It's specially the second part that also needs to be dealt with, to some players not getting sultar chained means that they have to retreat and that's the only way, fighting is a way too, spreading out.


Quote:
You see, the fight isn't the fun part for me. Out-thinking your opponents, and winning through clever use of whatever tools I have on hand (spells, environment or allies) is what makes this game fun for me. This is a game and I will do what I find fun in it.
using your brain is always fun, but there needs to be a drawback too, it's in the fight you have to outthink your opponent so you are partly right, again, you'll just have to try it out.

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Originally Posted by ieti
I like both sides of the game - fort fight and open field. Most of the times when people shout to return back and be careful is not because this people are cowards and afraid to die, but because fort fights are turned to a save camp. Everyone knows how easy is to lose many people near save. And we make this mistake again and again and again.
Yes, but save camping will first happen if one side is stronger than the other, and if you read the original post it says that I am talking about when the fights are fair but people still play like cowards.

One time It was at a fort (happens several times) where the numbers were good and equal and there were a chance to have a good fight, the force which was taking the fort back started charging, (no sultars,) the ones who had the fort immediately went inside and waited to do a mass door area spam
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Old 01-04-2010, 09:58 PM   #23
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mixed feelings on this one.
while I'm mostly the "CHARGE" kind of player that goes right for the middle of the fray(yeh it gets me killed alot) and I think that would be the
time for my teammates to follow up with sultars etc. and would love to see
them more aggressive.

I also think, you got to make your own fun in the game and not rely on the opposing team to play however it is you want just so you can boost your RP score. If you want toorchistrate the game for all players of all realms you'll soon find yourself mighty lonely.
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Old 01-05-2010, 09:43 AM   #24
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Originally Posted by Angelwinged_Devil View Post
using your brain is always fun, but there needs to be a drawback too, it's in the fight you have to outthink your opponent so you are partly right, again, you'll just have to try it out.
I don't understand this sentence. Can anyone clarify this?
Thanks.
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Old 01-05-2010, 10:37 AM   #25
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too long
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Old 01-05-2010, 11:30 AM   #26
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Originally Posted by Anpu View Post
I don't understand this sentence. Can anyone clarify this?
Thanks.
yes, you use your brain in the fight to outcome your opponent, if there's no risk of dying, it becomes too easy and you don't get that special rush of adrenaline.

The way that galynn said it reminded me of some kind of brainscrambler.

Understand now?
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Old 01-05-2010, 03:28 PM   #27
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Hm, according to Merriam-Webster Online Dictionary, word "outcome" is something like a result. It still sounds little confusing, but I got it.

Hehe, on a funny side, your "adrenaline rush" reminded me on first post on this page. [clicky]
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Old 01-05-2010, 04:15 PM   #28
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Quote:
Originally Posted by Anpu View Post
Hm, according to Merriam-Webster Online Dictionary, word "outcome" is something like a result. It still sounds little confusing, but I got it.

Hehe, on a funny side, your "adrenaline rush" reminded me on first post on this page. [clicky]
+1 IS IT GOOD TO PANIC DURING A HEART ATTACK?
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Old 01-05-2010, 06:32 PM   #29
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Originally Posted by e30ernest View Post
If it means standing in front of a fort waiting to get Sultar-chained then I'm not going for it either.
= your Mages and Archers suck.

But to be honest, players in regnum have long forgotten how to rush properly.
Some time ago i complained that new players were not listening to experienced ones. Now its already the next generation and the players are gradually playing worse. I am not even going to start talking about Horus ...
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Old 01-05-2010, 10:54 PM   #30
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What Eli2 said.

The big problem with charging now is that a lot of ranged players will see a warrior or two rushing forwards (and who ever has more than two warriors in an initial force, eh? ^^), and will be like "Oh gosh they're going to die better hang back and save myself." They don't seem to realise that if they protect the warriors getting to the enemy, the warriors will protect the ranged classes from the enemy once they've got there.
As a barbarian I have some of the best area effects available. I can hold a massive army still for long enough to pick their conjurers to pieces, effectively turning the opposition into fodder when they wake up. But I have to actually get there to do it. I can't wait for the first sultar, because if I'm not running when the first one hits, I won't arrive before they have time to stop me – if there is no following sultar in this case, I can do jack all. I'll wait for the warlocks and the marksmen to be ready, but when I see an opening I don't have time to say anything, and way back, Onslaught was enough of a cue. It still should be. But no-one follows the charging barbarian anymore.
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