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Old 01-20-2010, 12:42 AM   #21
Dupa_z_Zasady
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Quote:
Originally Posted by king_domini View Post
I understand your post... Yes, ignean archers have a hard time fulfilling their support role... However, Dupa.. You're Wrong! it is not because the suck or because they do not know their role in war. I'd put my money on Most Ignean archers before i put it on a Syrtis archer.... You know Why they can't lay down this "supressing fire"? because they are outnumbered.... Sure a marks can cancel a terror with Burst of wind... But can 1 marks cancel 3 terrors?
I don't want single marks to do whole job. As lock i try to cancel other lock as much as i can, i just don't see many archers even pretending doing anything.

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Sure, a hunter can ambush a warlock about to drop a terror... But 2 Terrors? Sure, A marksman can force a few players to considering retreating.... But can 4-5 Archers force a zerg of 25+ with pylons galor to even consider retreating?... Once again i think not. SO, before you start critizing Our archers... Consider the circumstances that surround them....
Once again. I DO NOT want them to do whole job. I just want them to do SOMETHING. A good start would be to not stay in friggin center, where they can only collect sultars.

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I think Our archers do great btw
I don't know if it was my post or accident. Yes, today some archer saved my ass with properly casted ambush. Thank you whoever you were.

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Originally Posted by Fonepixie View Post
by archers do you mean marks or hunters, cos quite frankly hunters suck at fort wars,
Myth, not true. They just need something different than this stupid pet setup. I went on my 34 lvl then, hunter, to aggy and i was able to cancel one lock 3 times in a row. He had no choice but to retreat and to come back DI-ed. Hunters, if played well, are very good stoppers, very useful in fort wars.

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and marks have major mana issues, and from what ive seen, ignis does not have many good marks, i can maybe name about 8 that play well, the rest, maybe do need to learn a bit more, but bringing them down in a post like this doesnt help them one bit imo..
Let me tell you a story. One Ignis-Horus marks got attacked by melee guard, being on lock I spotted that and came to help. First i casted ivy, to give him a chance to move out. He stood, being bashed by guard. Well he didn't spot opportunity, i thought, and casted beetles, then to help him finish i meteored, or golem fisted (i don't remember which one). Then guard aggroed at me, and what my beloved marks did? Yes, left me alone with f*** guard. Similar situation happened to me twice, with the same person, a person that is respected as a marks, a member of respected clan. This is how i find our marks. Selfish. Selfish is far from team play. Coming to mana issues. Enemy marks beat the hell out of me hitting me normals and crits, and i bet they use Point Shot and Eagle Eye. So maybe ours should do similar, sparing rest of mana for critical situations.

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marks dont have ensare, its a slow down spell for runners.....but they do freeze, then get yelled at for screwing with someones spells...
Yes, and they mostly deserve that yelling, cause they cast wrong spell in wrong time. It can happen to anyone, it happens to me, but ffs, not all the time. What is good in casting winter stroke on enemy lying on the ground, jumped by 3 warriors? And when enemy casted spring or ons, and is starting to pull away, so WS or ambush would be nice, then such a marks cast serpent bite... Most of them only want to score RP only for themselfs, but enemy runs away and get healed. Sorry monkey no banana.

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i also see no mention of the really bad knights, barbs, warjus (for the love of god, you want to kill stuff, play a lock ) locks and barbs...we all have players that lack in thier abilities, in all realms, so i suggest more encouragement and less dissin...
Because there are not many really bad barbs, locks, or knights. Playing damage dealer is no rocket science. Warjus are other story they are next to useles, but playing them is fun. How can I encourage noob that has been told three times that he played bad, and he continues to do so? I can only yell or keep quiet. I choose second option in most of cases.
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Old 01-20-2010, 04:48 AM   #22
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So many quiz in one threat.. makes more confused.
heheehhe!!! :drunk :
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Old 01-20-2010, 03:16 PM   #23
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Originally Posted by bois View Post
Interesting. I have been playing long enough to know what may be called the 'Old Ignis' and 'New Ignis'.
Is it really a problem of a single class not knowing what to do or is the sum total that lacks synergy?
I see here specific classes being singled out and comments on whether they know their role or not, can play or not. Sure we are outnumbered but haven't we been in the past and still succeeded? Why? Is it skill, setups or is it a close knit group knowing each other setups, tactic style and such, causing a synergy that allowed the Ignis army to seem bigger than they really were?

Ignis have good players that actually know how to play. The problem is that no singular player can bank on the group having the requisite skills to be able to form a formidable unified force. What do they then do? They use a build that they think would be most effective in a particular situation. As a Knight I admit I have 1 skill on 4 which is accurate swings. It dosen't mean I don't know my role. To skill it that way actually means I have intimate knowledge of my class and its weaknesses and why skilling that way is more effective. All players after a period of time would know the comparitive strengths and weaknesses of their builds and their roles.That is if they have good role models mind you. Do I skill auras? No? why? because the sphere of influence is too small and which would people prefer- deflecting barrier or greater healing/ mana pylon. You tell me.

What is needed is observation and a certain amount of savvy regarding a build and its application in a particular situation. Observation in the sense of knowing what is needed when and understanding the tactics of the opposing force. If we have this then people will know when auras, debuffs, knocks etc are needed and deliver in a unified way.

Ignis of today is a disjointed and generally disorganised group compared to days gone by. Too many egos, bosses and no followers and as such we get a beating. Plain talk bad manners. Why is the zerg so effective? because we have to take up to half an hour to actually get people to stop the incessant suicide and actually stop and use their brains. By that time the ones who have the attention span of a house fly either log or grind leaving the few patient ones to slog away at it. Same applies when we take a fort. Day in day out we fail to use our brains. we go to the save and get plastered. The fort is of no use tactically. We die in the open field.

I go into this long winded post to say one thing really: all the setups in the world and all the best gear and everyone knowing how to play their specific classes means absolutely nothing if you are tactically inept as a cohesive unit.
At times Ignis shows glimpses of their former prowess but usually it is just brute force and slogging rather than finesse these days.

Artec
THIS^

Although I'm from Alsius, my first WZ action was against Ignis and I was always impressed by their ability to act together as a team. This has stopped being the norm however ... I'm sad about that to a certain degree. Although Alsius has yet to field teams that know what they're doing consistently, it's slowly starting to happen.

Tyr's migration to Horus has actually been a huge benefit to all three realms, there's been MUCH more teamwork since they joined us IMO.
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Old 01-20-2010, 05:15 PM   #24
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Originally Posted by Saltor View Post
Tyr's migration to Horus has actually been a huge benefit to all three realms, there's been MUCH more teamwork since they joined us IMO.
To be honest? I don't see benefit of Tyr migration in Ignis. I only have more people to ignore.
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Old 01-20-2010, 05:47 PM   #25
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Quote:
Originally Posted by Dupa_z_Zasady View Post
To be honest? I don't see benefit of Tyr migration in Ignis. I only have more people to ignore.
I agree. Ive only seen maybe 5 people from tyr in the wz. and 1 bastiaan or something just spams realm chat with "help" anytime he sees an enemy
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Old 01-20-2010, 05:54 PM   #26
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A fair few of them dropped the (tyr) tag with their free name change, there are a fair few out there though its clear Alsius and Syrtis gained more players than Ignis.
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Old 01-20-2010, 06:00 PM   #27
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I didn't drop it, I am proud that I have that tag
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Old 01-21-2010, 02:06 AM   #28
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On Hunters in wars. The enemy is rarely caught by surprise more than when one of the enemy appears in their midst and starts hammering the shit out of their conjurer. Often it takes them a few seconds to work it out. And this is all the time it takes to set up a charge. But, the last person I saw doing this properly was Trix....

Because I've seen people try but it doesn't work if you run uncamo with a 12 foot troll next to you. That's not very stealthy.

Marksmen complaining about Sultar's Terror. What. The. Fuck. Let me demonstrate:

Code:
W ------------------------------------>
 <------------------------------------------- M
Holy crap, the marksman can shoot further than the warlock. Count the dashes, this is an approximation of the actual maximum ranges of the classes. If the marks then stands away from the large group of mana pylon'd people, they don't get hit with terror.
Hunters and Marksmen working together in this situation can be even better, stalker surroundings, ever heard of it?

As for the teamwork and focus. Once upon a time a single barb could cast onslaught from a distance, start running, and everyone would get the hint. Now you have to be so close to the enemy for ons to not wear off that you'll be dead before your own guys have reacted. Not to mention everyone upon reaching level 45 or so thinks they can boss everyone else around.
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Old 01-21-2010, 09:39 AM   #29
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Quote:
Originally Posted by bois View Post

Ignis of today is a disjointed and generally disorganised group compared to days gone by. Too many egos, bosses and no followers and as such we get a beating. Plain talk bad manners. Why is the zerg so effective? because we have to take up to half an hour to actually get people to stop the incessant suicide and actually stop and use their brains. By that time the ones who have the attention span of a house fly either log or grind leaving the few patient ones to slog away at it. Same applies when we take a fort. Day in day out we fail to use our brains. we go to the save and get plastered. The fort is of no use tactically. We die in the open field.

Artec

I agree completely. I tried many times to organize the ppl, but it seem impossible! Often you are ignored, often you don't have enough ppl, often some important players of the small group that you have organized leave because the organization take too much time (but this time is much less compared to the attempt to take back a fort for example).

There is a strategy of Efrendi (TM) capable to kill enemies with a rapport 3 vs 1 at samal, I know that because I was with him when he applied that strategy. Today nobody use this strategy anymore, why? Simply because they don't use their brain. This is really sad...
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Old 01-21-2010, 09:55 AM   #30
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Quote:
Originally Posted by Arafails View Post
Marksmen complaining about Sultar's Terror. What. The. Fuck. Let me demonstrate:

Code:
W ------------------------------------>
 <------------------------------------------- M
Holy crap, the marksman can shoot further than the warlock.
Marks have more range than locks but terror is 10m area... Max range of a marks is 44.85 and max range of terror is 44.5 - that's not much of a difference is it?

Edit: These numbers are without +range items. Do they still exist?
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