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Old 01-20-2010, 01:51 PM   #21
Heru
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I dont know Warjur are cool

With Full Mental setup(mental19, heal19, sorcery19, mana19)
You can support your friends everyone hate Ivy(5), beetle(5), mana burn(5), Missile(5), Domain(3), blaze(5), silence(3)

My gameplay is stay back and dizzy/immobilize/freeze/knock ennemys before they hit my friends. Its a kind of support lol, what you think ?
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Old 01-20-2010, 02:51 PM   #22
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Ok, well... this thread has learned me warjurers aren't really usefull in RvR.
I think this hybrid-like setup which has been spoken of, can be very usefull. I use something similair for my lvl 36 conjur. (with mana burn and zarkit)
I like the supporting roll, and the abillity to help allies when they need it, but I think i'm not the only conjurer that wishes to do some damage from time to time aswell.
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Old 01-20-2010, 04:17 PM   #23
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Noicha i strongly suggest you to play full support for start, using enchantment tree, heal and mana. Then slowly pass to hybride setup, when you feel there is something more you can do. Full offensive potential is opening at levels 45+, but for now (36) you can not be sure that your ofensive spells will not be resisted from higher levels.
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Old 01-20-2010, 04:24 PM   #24
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For hybrid setups I strongly suggest you forgo summons. Summons have limited use and is more of a liability to your team. They tend to block target selection and DI'ing them is a waste of a very powerful buff. Mental is the best way IMO.
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Old 01-20-2010, 04:57 PM   #25
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I use no mental at all. I only use summon, mana controll, life and staff mastery (for mana pyl)

This is because i don't care if i'm a little less effective, as long i don't have to switch setups all the time.
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Old 01-20-2010, 05:14 PM   #26
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Warju set-up is perfect for grinding and useful in a 1-3 player "hunt". In RvR a warju is even less useful to the group than a warlock of the same level.

Even a level 25 Conjurer in support set-up is appreciated in RvR though.

It all boils down to what you want ... you can skill as Time does and be very effective at PvP, or you can skill for support and help your side win battles.
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Old 01-20-2010, 06:00 PM   #27
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Quote:
Originally Posted by Noicha View Post
I use no mental at all. I only use summon, mana controll, life and staff mastery (for mana pyl)

This is because i don't care if i'm a little less effective, as long i don't have to switch setups all the time.
My thoughts exactly......there's nothing more annoying than having to run to Rae every time there's a fort war, reskill for support, forget an important skill, reskill again, then head back to the fort just in time to see your allies touch the flag, run back to the city, reskill to grind mode, grind for half an hour till the next battle, rinse, and repeat........I'd wager that most warjurers under level 50 that you see in war came straight from grind, bored with the constant reskilling and not wanting to miss the fight.
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Old 01-20-2010, 06:53 PM   #28
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When you don't have to that anymore, it's SUCH a liberation.

You should always be prepared for war, right?
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Old 01-20-2010, 09:51 PM   #29
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Quote:
Originally Posted by dani-o View Post
do you know anything about soccer??

what if the goal keeper, say that he doesnt want to stay protecting the goal, and decides to go outside the area and start trying to make goals to the other team...

im pretty sure that if that happens, the team of that goalkeeper is going to lose.

that is the way i feel with conjurers, they have an advantage, they can do something that no one else can, they can help directly to their mates, but they decide not to help their friends, in order to try to kill enemies, even knowing that the entire group performance its going to be affected in a negative way.
There can be more than one conju in a group..
Anyway "Healing is a privilege not a right" A conju doesn't have to heal you, you can't make them heal you so if they dont want to then just live with it.

I admire when a person finds a way to play a class that it was never really intened to play... There are more people playing support conjus than playing warjus, right? So whats the problem you'll still get healed - If your conju doesn't hate you.
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Old 01-20-2010, 10:10 PM   #30
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Quote:
Originally Posted by Zale View Post
There can be more than one conju in a group..
Anyway "Healing is a privilege not a right" A conju doesn't have to heal you, you can't make them heal you so if they dont want to then just live with it.

I admire when a person finds a way to play a class that it was never really intened to play... There are more people playing support conjus than playing warjus, right? So whats the problem you'll still get healed - If your conju doesn't hate you.
there can be more than 10 other plyers too, i jus wanted to ilustrate, the way i see things, and i thought it was a cool example, of course i live in a country where everybody loves "futbol" (soccer)

i know that healing its a privilege, traking its a privilege, onslaught its a privilege, everything that could help the group its a privilege, Unfortunately, the self-sufficiency of the conjurators, has made some of them a bit selfish in the sense that everyone needs someone else to heal them, except the person who heals. that causes that they feel empowered to deny someone cures or directly deny them the whole group, without being affected them individually, and not accept criticism of any kind.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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