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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Like this idea? | |||
YES!!! dang it's perfect marksmen won't be limited! | 9 | 17.65% | |
No we need another way to solve the issue... | 42 | 82.35% | |
Voters: 51. You may not vote on this poll |
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01-28-2010, 03:21 PM | #21 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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yes, but he means knock down in the way of immo/knock/cannot attack, so conjs have 3, beetles, will domain and ivy, u can say hunter still attacks when u use ivy, but when u use will domain and beetles first, and then ivy u can't run away by the time u have low hp left.
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01-28-2010, 03:35 PM | #22 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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The only reason I changed my mind about this is because with burst of wind you cant cast any skills attack or defensive. Confuse is fine rvr 100%
Some have suggested confuse works like head of the pack longer duration with more people around you. I will add this... let confuse last longer on the enemy depending on how many enemies are near him! |
01-28-2010, 05:03 PM | #23 |
Banned
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01-28-2010, 05:28 PM | #24 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Quote:
I dont think its not exactly offtopic since your topic is 'Solution to Confuse without Nerfs (everyones happy!)' no where in that topic do you say 'but only my way' if people want to add in their own ideas and reasons that they disagree with your own suggestion then they can. Confuse would be more balanced at range 0 on a knight, (player would need to get near conju first / Players have more chance to keep a knight away from their conjus than the do an archer under Sotw, many times I have seen archers run into a zerg under sotw confuse a conju and then get out alive.
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01-28-2010, 05:37 PM | #25 |
Initiate
Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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Well he still wants to win 1 vs 3 scenarios
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01-28-2010, 05:42 PM | #26 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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no it should last longer when you cast it in a group of enemies... like a reverse head of the pack...
head of pack = bonus for your own realm allies near u confusion = bonus duration on target (more duration with more of targets realm near) This will force it to be a war skill... |
01-28-2010, 05:43 PM | #27 |
Marquis
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Location: Edge of the Abyss
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01-28-2010, 06:18 PM | #28 | |
Initiate
Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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Quote:
I was just kidding. Well a true RvR situation involves both allies and enemies so I would assume that working only with the number of enemies would make 1 vs 3 easier (unless the duration will not be longer than it is currently ofc). Generally I think the idea of having duration dependent on ppl around is a good one.
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01-28-2010, 09:25 PM | #29 | |
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Quote:
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01-29-2010, 03:32 AM | #30 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
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