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View Poll Results: Like this idea?
YES!!! dang it's perfect marksmen won't be limited! 9 17.65%
No we need another way to solve the issue... 42 82.35%
Voters: 51. You may not vote on this poll

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Old 01-28-2010, 03:21 PM   #21
Gabburtjuh
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yes, but he means knock down in the way of immo/knock/cannot attack, so conjs have 3, beetles, will domain and ivy, u can say hunter still attacks when u use ivy, but when u use will domain and beetles first, and then ivy u can't run away by the time u have low hp left.
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Old 01-28-2010, 03:35 PM   #22
DemonMonger
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The only reason I changed my mind about this is because with burst of wind you cant cast any skills attack or defensive. Confuse is fine rvr 100%

Some have suggested confuse works like head of the pack longer duration with more people around you.

I will add this... let confuse last longer on the enemy depending on how many enemies are near him!
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Old 01-28-2010, 05:03 PM   #23
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Quote:
Originally Posted by DemonMonger View Post
let confuse last longer on the enemy depending on how many enemies are near him!
enemies?
shouldnt it be allies?
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Old 01-28-2010, 05:28 PM   #24
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Quote:
Originally Posted by Mattdoesrock View Post
No deal.

Give it Knights instead (god knows they need at least one decent spell) . A spell like this is just too deadly at range.
This,

I dont think its not exactly offtopic since your topic is 'Solution to Confuse without Nerfs (everyones happy!)' no where in that topic do you say 'but only my way' if people want to add in their own ideas and reasons that they disagree with your own suggestion then they can.

Confuse would be more balanced at range 0 on a knight, (player would need to get near conju first / Players have more chance to keep a knight away from their conjus than the do an archer under Sotw, many times I have seen archers run into a zerg under sotw confuse a conju and then get out alive.
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Old 01-28-2010, 05:37 PM   #25
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Quote:
Originally Posted by Vroek View Post
enemies?
shouldnt it be allies?
Well he still wants to win 1 vs 3 scenarios
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Old 01-28-2010, 05:42 PM   #26
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Quote:
Originally Posted by Vroek View Post
enemies?
shouldnt it be allies?
no it should last longer when you cast it in a group of enemies... like a reverse head of the pack...

head of pack = bonus for your own realm allies near u
confusion = bonus duration on target (more duration with more of targets realm near)

This will force it to be a war skill...
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Old 01-28-2010, 05:43 PM   #27
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Quote:
Originally Posted by monktbd View Post
Well he still wants to win 1 vs 3 scenarios
I still win 1vs3 scenarios man.. without confuse or pet.... and with gcd...


nothing will change for me .... since im pure attack...
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Old 01-28-2010, 06:18 PM   #28
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Quote:
Originally Posted by DemonMonger View Post
I still win 1vs3 scenarios man.. without confuse or pet.... and with gcd...
.
I know that you dont use confuse and pets dmc
I was just kidding.
Well a true RvR situation involves both allies and enemies so I would assume that working only with the number of enemies would make 1 vs 3 easier (unless the duration will not be longer than it is currently ofc).

Generally I think the idea of having duration dependent on ppl around is a good one.
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Old 01-28-2010, 09:25 PM   #29
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Quote:
Originally Posted by DemonMonger View Post
no it should last longer when you cast it in a group of enemies... like a reverse head of the pack...

head of pack = bonus for your own realm allies near u
confusion = bonus duration on target (more duration with more of targets realm near)

This will force it to be a war skill...
Ok i misunderstood you. I meant the same thing but reversed, as it is debuff i thought it be better if its based on the one that actually is effected and not the caster of said spell.
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Old 01-29-2010, 03:32 AM   #30
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Quote:
Originally Posted by Vroek View Post
Ok i misunderstood you. I meant the same thing but reversed, as it is debuff i thought it be better if its based on the one that actually is effected and not the caster of said spell.
it's ok <3
This forum is full of misunderstood messages and twisted truths
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