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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Initiate
![]() ![]() Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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Looking back a few years in Regnum online and the games great potential it has I just have to say what I think has happened.
When I started to play the game it felt a bit awkward to use keyboard for turning my character but I quickly got used to it anyway. After spending more and more time in the warzone I gradually learned that movement was a key factor in some situations and it was a player skill that had to be learned. A warrior had a chance to use his movement against ranged players and vice versa. Then NGD had a nice idea about a more modern approach for movement widely seen in other games. Many players objected to this pointing out several problems and how this would affect balance giving ranged characters a lot of edge. At this point I remember NGD telling us that "you will get used to it and it will be better for the game" and implemented strafing along with mouse turning. Warriors suffered the most and archers became almost impossible to catch. I didn't like it and I know a whole bunch of other people that didn't like it either. Along with other "balance changes" archers were the gods of warzone. At this point I thought NGD had no idea how their changes would affect gameplay, I think I was right. Well, next thing NGD figured out was that strafing and shooting was a problem that caused horrible imbalance. They discovered that after seeing a video of the game they make, not by playing the game. And it would have taken 5 minutes in game to figure out how to do the same thing as on the video. At this point NGD decided that the problem with the strafing and shooting is in the underlying combat system and not in the movement. NGD rewrote the combat system so each type of players now had different rules by which they play. This was vastly disapproved by the player community and tons of other kind of solutions were suggested. At this point NGD disregarded all suggestions made by the players and stated that "you (players) will see in time that this is better for the game", "more dynamic", and other bullshit I didn't believe they could be saying. At this point there was a really huge drop in the player base and we saw clans brake up and friends leaving. We didn't like it. I still don't think these changes were "for the better Regnum" as NGD stated. Sure, I still like the game and play from time to time. And there has been really great improvements in many areas of the game too. I challenge NGD to take a week off and play this game, each of you pick a different class and test different setups and see how the game works. Just because you say "we know that this will be better for the game" it might not always be true.
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drunken old dwarf |
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