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Old 05-26-2007, 01:13 PM   #21
Ketobitus
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Hmm they don't seem to have fixed it. The problem persists. My way to deal with this is not to team anymore. If people ask me to join their team i think twice. If they ask really nicely and are friends of mine i team with them for an hour as a present because i like them. But i refuse inites from people who i don't know or are ninjainviting.
So when you have a conjurer in your team, treat him with respect, he sacrifices xp and loot to help you!
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Old 05-27-2007, 05:50 AM   #22
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to be honest: i think its ok as it is!

ok conj dont get half of the xp when they only heal and spent mana.
but they get a reward. so for example i (lvl28) can team up with a lvl11 conj.
the conj gets no shitloads of xp but its ok for his lvl.

and when i team up with a equal lvl conj then the conj get more xp.
he heals, has its summon and deals damage too (and not low dmg).

but still im happy when the conj get more xp cause i as a warrior could never lvl at that speed.

I love to lvl with conj! (and i love them at war)
and they DO get a fair reward
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Old 05-27-2007, 11:46 AM   #23
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calculation and testing proves the opposite
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Old 05-27-2007, 02:37 PM   #24
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I think they fixed it. I got XP by healing now
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Old 05-27-2007, 03:37 PM   #25
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oh indeed, retesting reveals that you are both right.
it seems like they doubled the xp for friendly spells.


this thread can be seen as solved *g*

thanks to NGD you are doing a great job. as a computer scientist and prgrammer i now how much work it is and how hard it is to balance a game like this.
keep up the great work and be assured that you give us a great time and we are thankful for that.
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