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Old 04-30-2007, 11:18 AM   #21
NightTwix
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Quote:
Originally Posted by judeau
And i have a lot of spells under development or without a correct working (Terror and the powerful spells, for example).
terror not working?
now thats news to me
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Old 04-30-2007, 12:22 PM   #22
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Quote:
Originally Posted by judeau
No, no and no. Warlocks have the largest spell cast and a very large time of cooldown. The faster is meteorite (20 seconds), and the powerful spells have a cooldown of 60-180 seconds. If you resist one i'm dead.
And i have a lot of spells under development or without a correct working (Terror and the powerful spells, for example).


Stn, it is the only time that i think the same as you

P.D. Sorry, but i dont speak english usually.
lol but still u a great warlock i cant count how many times u gave me a hard time in samal or pines i would like to fight u one day till then il see u in war
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Old 04-30-2007, 12:24 PM   #23
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Quote:
Originally Posted by NightTwix
terror not working?
now thats news to me
lol who said if it was not i would go down really easy but out all classes warlock is the most finish it got no spell that is lock or not working onlly some def spells that dont seem to do anything
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria
Originally Posted by Inkster
Lucas was truly a really great player, he may be gone, but will never be forgotten
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Old 04-30-2007, 04:28 PM   #24
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Quote:
Originally Posted by judeau
No, no and no. Warlocks have the largest spell cast and a very large time of cooldown. The faster is meteorite (20 seconds), and the powerful spells have a cooldown of 60-180 seconds. If you resist one i'm dead.
And i have a lot of spells under development or without a correct working (Terror and the powerful spells, for example).


Stn, it is the only time that i think the same as you

P.D. Sorry, but i dont speak english usually.
I thought lightning, and a couple of other spells under Arcania did not have much of a cooldown??
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Old 04-30-2007, 07:09 PM   #25
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If I remember right, unless they changed something very recently..
metorite and fireball have a 15 second cooldown. Lightning strike, iceblast have 20 second cooldown. I'm not sure about the bigger spells that have an area. But, that is pretty much all a warlock can do is spells to do damage. Staffs are pretty horrible. So they do need pretty quick cooldown on some of the spells (not all of them).
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Old 04-30-2007, 08:37 PM   #26
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Quote:
Originally Posted by bigjim
I thought lightning, and a couple of other spells under Arcania did not have much of a cooldown??
If you are interested in the warlock spells and their cool down you might want to visit this link .

In my opinion for PvP (1vs1) it doesn't matter if the cool down is 30, 60 or 180 sec. More important is the casting time.

For leveling warlocks need some spells with a small cool down or it will become very annoying. Usually we need 3 spells to kill a mob (at least I do with level < 40).
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Old 05-01-2007, 01:05 AM   #27
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Quote:
Originally Posted by _Meldanen_
If you are interested in the warlock spells and their cool down you might want to visit this link .

In my opinion for PvP (1vs1) it doesn't matter if the cool down is 30, 60 or 180 sec. More important is the casting time.

For leveling warlocks need some spells with a small cool down or it will become very annoying. Usually we need 3 spells to kill a mob (at least I do with level < 40).
Thank you, that link was very helpful.
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Old 05-01-2007, 04:01 AM   #28
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gotta forgive ref he just get mad how many times i have to make him go boom
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria
Originally Posted by Inkster
Lucas was truly a really great player, he may be gone, but will never be forgotten
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Old 05-02-2007, 03:53 PM   #29
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Quote:
Originally Posted by ChadMC
If I remember right, unless they changed something very recently..
metorite and fireball have a 15 second cooldown. Lightning strike, iceblast have 20 second cooldown. I'm not sure about the bigger spells that have an area. But, that is pretty much all a warlock can do is spells to do damage. Staffs are pretty horrible. So they do need pretty quick cooldown on some of the spells (not all of them).
Meteorite and lightning strike are probably the better medium powered spells. The hight powered (golem fist, soul keeper) have a cooldown of 60 seconds and the really powerfull spells (who affects area) are about 180 seconds of cooldown and their damage is poor now (tornado, terror, thunderstorm).

Terror and all the spells (of entire game as Feint (finta), throw down... ) who knock down arent working properly. For example: Terror knocks down in area (10), and i use it when i saw a group of 5 or more enemies and its very rare to knock down more than 1 or 2.
I'm praying in order to the staff of NGD could fix it


P.D. Stn is a powerful enemy, but NightTwix is a machine (i cant remember how many times you killed me ).

P.D.2 Sorry but my english is really poor
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Old 05-02-2007, 04:33 PM   #30
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Quote:
Originally Posted by judeau
Terror and all the spells (of entire game as Feint (finta), throw down... ) who knock down arent working properly. For example: Terror knocks down in area (10), and i use it when i saw a group of 5 or more enemies and its very rare to knock down more than 1 or 2.
Maybe monsters have a chance to resist knock down.
If so this wouldn't be a bug.

But there is another strange thing about terror. If the spell hits (does damage) some targets are knocked down. But I have never seen so far, that an opponent is knocked down without the spell doing some damage. Therefore it looks like the probability of resistance and knock down is not independence.
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