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General discussion Topics related to various aspects of Champions of Regnum |
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04-30-2007, 11:18 AM | #21 | |
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now thats news to me |
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04-30-2007, 12:22 PM | #22 | |
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria Originally Posted by Inkster Lucas was truly a really great player, he may be gone, but will never be forgotten |
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04-30-2007, 12:24 PM | #23 | |
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria Originally Posted by Inkster Lucas was truly a really great player, he may be gone, but will never be forgotten |
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04-30-2007, 04:28 PM | #24 | |
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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04-30-2007, 07:09 PM | #25 |
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If I remember right, unless they changed something very recently..
metorite and fireball have a 15 second cooldown. Lightning strike, iceblast have 20 second cooldown. I'm not sure about the bigger spells that have an area. But, that is pretty much all a warlock can do is spells to do damage. Staffs are pretty horrible. So they do need pretty quick cooldown on some of the spells (not all of them). |
04-30-2007, 08:37 PM | #26 | |
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In my opinion for PvP (1vs1) it doesn't matter if the cool down is 30, 60 or 180 sec. More important is the casting time. For leveling warlocks need some spells with a small cool down or it will become very annoying. Usually we need 3 spells to kill a mob (at least I do with level < 40). |
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05-01-2007, 01:05 AM | #27 | |
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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05-01-2007, 04:01 AM | #28 |
Baron
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gotta forgive ref he just get mad how many times i have to make him go boom
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria Originally Posted by Inkster Lucas was truly a really great player, he may be gone, but will never be forgotten |
05-02-2007, 03:53 PM | #29 | |
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Terror and all the spells (of entire game as Feint (finta), throw down... ) who knock down arent working properly. For example: Terror knocks down in area (10), and i use it when i saw a group of 5 or more enemies and its very rare to knock down more than 1 or 2. I'm praying in order to the staff of NGD could fix it P.D. Stn is a powerful enemy, but NightTwix is a machine (i cant remember how many times you killed me ). P.D.2 Sorry but my english is really poor
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Zelgg, masoca a tiempo parcial. Paz y amor en el foro e infinidad de guerras dentro del RO. |
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05-02-2007, 04:33 PM | #30 | |
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If so this wouldn't be a bug. But there is another strange thing about terror. If the spell hits (does damage) some targets are knocked down. But I have never seen so far, that an opponent is knocked down without the spell doing some damage. Therefore it looks like the probability of resistance and knock down is not independence. |
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