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Old 04-14-2010, 02:04 PM   #21
Topogigio_BR
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The thing is if marks was supposed to be a defensive class they need very lower mana consumption and lower cast and cooldown times, as much as ensnaring, for exemple.

Last edited by thunderboad; 04-14-2010 at 02:23 PM.
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Old 04-14-2010, 11:21 PM   #22
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In my opinion Marksman need:

- Parabolic shot changed to 15% range bonus
- Foresight changed to 30% range bonus
- A passive that gives them 5/10/15/20/25% mana cost reduction on all spells by level
- Optional: A +5 metre distance on all SPELLS beyond the current bow range

This would for example put Arcanna strike at around the same mana cost as similar spells of other classes.

However, the rest of us players still have the face the very real situation that Marksmen still tank too effectively. If you want them to have more range, more damage, or less cooldowns or mana costs, they are going to have to lose some defense.

That's just to be fair to other players.

Kind regards.
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Old 04-15-2010, 01:07 AM   #23
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Quote:
Originally Posted by Mikan View Post
In my opinion Marksman need:

- Parabolic shot changed to 15% range bonus
- Foresight changed to 30% range bonus
- A passive that gives them 5/10/15/20/25% mana cost reduction on all spells by level
- Optional: A +5 metre distance on all SPELLS beyond the current bow range

This would for example put Arcanna strike at around the same mana cost as similar spells of other classes.

However, the rest of us players still have the face the very real situation that Marksmen still tank too effectively. If you want them to have more range, more damage, or less cooldowns or mana costs, they are going to have to lose some defense.

That's just to be fair to other players.

Kind regards.
I think a more suitable solution is:
- parabolic 25% range
-foresight 20% range
- half the mana cost of recharged
- decrease 15% of all marks ONLY spells.
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Old 04-15-2010, 02:46 AM   #24
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Isn't this a balance thread?

Anyway, you guys need to stop taking people with an ultra gear in consideration when talking about balace between subclasses. Consider these people as a problem which need to be solved by NGD.

Backing to topic.
The problem is that all these updates removed the Marksman place in the game. If you're with low life/mana/cursed/knocked..., Conjurers comes to do their job. Warlocks have great war decisive-area spells as well as CC and high damage spells. Knights can tank and use defensive area skills. Barbarians can crush a player in a matter of seconds and have damage and non-damage area skills. Hunters can track enemies, camo, use pets, run as anyone else. And Marksman are needed for...? They aren't needed.

Maybe everyone is now prepared to quote me and say: "Marksman have ranged high damage hits". Well, the range that I can call as range used by my Marksman is from a skill named "Parabolic Shot" which is not a subclass skill. The damage is not high, using a slow range 30 long bow I can do around 320 damage, but look, I'm with a slow weapon using Recharged Arrows level 5.

Now I can ask: What is the point of beeing a Marksman? As I can see, a Hunter can do what Marksman can do. Maybe a petless Hunter is far more useful at wars than Marksman.

So, IMO, Marksman need a revamp to take his place back in the game.

Cya.
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Old 04-15-2010, 06:24 AM   #25
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Quote:
Originally Posted by Knekelvoeste View Post
I still happen to see marksmans dealing 500 damage thats still abnormal imho.
Generalisation from the exceptional fallacy...

For benchmarking, you have to omit dmg buffs like off with their heads and bless weapon etc which any class can be buffed with.

If we are talking about ranged dps, we also have to omit effects from dirty fighting and all target debuffs with a range cap. (death sentence, sudden strike etc etc) You also have to consider the fact that stock range 30 longbows are only available for levels up to mid 40's. At max range, the dps from normals is sub par for a level 50 marksman. If it is necessary to have a magnanite bow to play marksman, they should be mass produced and sold by regular woodworkers. Otherwise one have to play marksman up to level 46 or so, then take a long vacation (a couple of years) picking magnanites before levelling further.

And I for one don't count recharged arrow as 'normal' hits, due to the mana cost. That mana can be used for dealing damage with other skills instead.
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Old 04-15-2010, 07:26 AM   #26
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Quote:
Originally Posted by Silent_Shadow
It is possible for a lvl 46 marks to kill a lvl 50 warlock 1vs1 or a 48 barb 1vs1. But that is with quite a bit of luck of resists/evades, and if they're the ones evading/resisting instead of you, then its a good bet you'll be the one dead lol.
Today it is possible for a lvl 42 of any class to kill a lvl 50 of any other class except a hunter or warlock.

But back on topic, marksmen are a very gear dependent class. A marks with average gear is significantly weaker DPS-wise than other offensive classes (used to be the other way around...), but still they have more reliable defense than knights. Of course tactics come into it, but those tactics are reliable for 1vs1 only. Tactics that rely on a setup with 15 tricks and lvl 5 winter stroke and such, so you'll be sacrificing your fort war ability (again, unless you have good gear and can afford to get warlock-like damage with just your evendim bow...but otherwise, no).
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Old 04-15-2010, 07:56 AM   #27
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Quote:
Originally Posted by Knekelvoeste View Post
I still happen to see marksmans dealing 500 damage thats still abnormal imho.
You shouldn't be complaining sorry guys..
lets take Minamoto for an example. With his awesomely pimped out bow and dragon amulet he manages to hit an average of 400-450 normals. this is an extreme case of uber-gear. an average lvl50 marksman hits around 300-350 (with recharged arrows[5]) without without buffs from other classes. its still nothing compared to a hunter+pet combo. i personally dont have a problem with a marksmans damage, it just needs to be compensated in another area such as his range

Quote:
Originally Posted by Mikan View Post
In my opinion Marksman need:

- Parabolic shot changed to 15% range bonus
- Foresight changed to 30% range bonus
- A passive that gives them 5/10/15/20/25% mana cost reduction on all spells by level
- Optional: A +5 metre distance on all SPELLS beyond the current bow range

This would for example put Arcanna strike at around the same mana cost as similar spells of other classes.

However, the rest of us players still have the face the very real situation that Marksmen still tank too effectively. If you want them to have more range, more damage, or less cooldowns or mana costs, they are going to have to lose some defense.

That's just to be fair to other players.

Kind regards.
+1 for this. as long as marksman arent overpowered once again. i see increasing range in comparrison with the other range classes to be the best solution

Quote:
Originally Posted by Hocus View Post
And Marksman are needed for...? They aren't needed.
...exactly

more range will result in better support from them in many aspects of the game.
with more range they can support the front line warriors
soften up charging barbs and knights
defend the walls and forts
hold enemy forces back
effectively countering warlocks all powerful sultars (with a warlock needing to run closer to cast it on a group he would rely on protection from other marksman and knights auras making them useful again too)
catch running hunters
it will also prevent enemies luring guards away from forts and walls
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Old 04-15-2010, 08:07 AM   #28
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Quote:
Originally Posted by Mikan View Post
In my opinion Marksman need:

- Parabolic shot changed to 15% range bonus
- Foresight changed to 30% range bonus
Passive spells usually give minor bonuses as they don't require mana. I think it won't be fair to have "free" passive spell for range providing better bonuses than spell that actually cost mana and is time limited.
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Old 04-15-2010, 09:51 AM   #29
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My marksman is doing about 320 damage with recharged arrows 5, slow 30 bow (7 damage more than best storebought slow 30 bow), 2 rings of the blacksmith and amulett of might. Also I have +8 dex from items bonus and +7 dex from passive (92 dex total).


In the past I already asked the question what the purpose of marksmen is: http://www.regnumonline.com.ar/forum...rpose+marksmen

This thread is exactly 2 years old, and still marksmen do not have a specific role in the game. Marksmen can be easily replaced by other classes. This is even more true since DS nerf.

Once there was a suggestion about marksmen having a aura that increases range or hit chance of near allies. Maybe now it is time to think about this again...I don't know
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Old 04-15-2010, 10:32 AM   #30
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Quote:
Originally Posted by CumeriTarenes View Post
My marksman is doing about 320 damage with recharged arrows 5, slow 30 bow (7 damage more than best storebought slow 30 bow), 2 rings of the blacksmith and amulett of might. Also I have +8 dex from items bonus and +7 dex from passive (92 dex total).


In the past I already asked the question what the purpose of marksmen is: http://www.regnumonline.com.ar/forum...rpose+marksmen

This thread is exactly 2 years old, and still marksmen do not have a specific role in the game. Marksmen can be easily replaced by other classes. This is even more true since DS nerf.

Once there was a suggestion about marksmen having a aura that increases range or hit chance of near allies. Maybe now it is time to think about this again...I don't know
Marksman do have a purpose but due to thier lack of range (in comparrison to the other classes) they just not good at it

i mentioned some roles (in my previous post) a marksman could play if he had a greater advantage in range. its true that the only RvR skill a marksman has in his arsenal is Death Sentence and we all know how popular that skill has become...*cough* sarcasm.

Quote:
Originally Posted by chilko View Post
Marksmen should provide long ranged damage dealing offering coverage and long range defense. They should not be killing machines from long distance.

...

- Marksmen will never be defensive they just cannot be a so powerful to make melee classes almost unplayable.
just to clarify, im perfectly happy with a marksmans current damaging abilities, it just doesnt make sense to take away a marksmans damage but leave its range the same...
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