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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone.
Yes! Move all higher mobs to War zone. 85 62.04%
No! Mobs have to stay in inner. 45 32.85%
Other. Write what. 7 5.11%
Voters: 137. You may not vote on this poll

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Old 04-30-2010, 08:06 PM   #21
ieti
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True, grinders can form parties. At such grind party when i grinded my lock near our gate(i was around 35 maybe). All we was in party, so when i was killed i ressed on gate and pushed coordinates into party chat. We was 5-6 players near that level, but we managed to find hunter while he tried to kill next from our party and kill it. It was alot of fun. Level 50 hunter was killed by low levels - awesome feeling!

Syrtis high level gspot was at PB1 beach, so when we was bored we was on road to samal. If ignis was bored they attacked us because place was good for them too.

At early Horus days everyone grinded in WZ. There i got lots of advices from Oro, Mele, Galynn met Arwen and many many more who shared knowledge, exchanged drops, do stupid things while we grinded and fighted together.

It was awesome times. Hope NGD rethink this and bring back ppl into War Zone where is the place for them in this WAR game.

Adding of global realm chat, and putting high level mob's into inner really pushed the game into this. Players become splitted from each other, and we see less and less teamwork, friendship and fun...it is sad...
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Old 04-30-2010, 08:32 PM   #22
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I think everyone knows my position on this. I have long held the belief that high level mobs should not exist in the inner area.

What I found to be totally ridiculous is the appearance of mobs OVER level 50 in the inner area. Why should that be? It can't possibly be that you need a cocoon of protection at level 47 to 50 or do you?

I would propose this. As the others said, remove all the minor irritant Mobs that exist around the forts. I understand the rationale that the lower level mobs are to encourage low level players to come out and grind while they possibly get an atmosphere of war.
It simply does not work though. There is absolutely no benefit to grinding in a danger zone which is populated by high level hunters which even level 50s
struggle to cope with. There is simply no benefit. The drops are no better, the XP is no better, the risk is exponentially higher so why go outside?

Next, at level 37- 40 there should be available mobs both inner realm and outer realm . This provides a softer landing for the transition process.

On top of this there must be a reason why you would want to switch. Towards this end I propose that either a minor XP boost, and or a better drop rate differential exists between the mobs at these levels for inner versus war zone.
You have to make players WANT to come outside with the promise of a better rate of return. To force them outside in these initial stages will just frustrate players and cause a drop-off.

from 41 or 42 the player will now have to be weaned from the system protection now. Their fate should now rest in their abilities, the realm community and your clan, grinding party.

I see only good things coming with the removal of the level 42+ Mobs from inner realm.

First thing is the player has to learn how to play. No more can you rely on the same 3 or 4 spells over and over killing mob after mob to work. You will now have to skill and know these skills to survive.

Secondly, you will learn the fundamentals of RvR. No longer can you sit in a corner and consistently rely on yourself. You now will learn the fundamentals of team operation in order to survive. This can only auger well for better battles than we have now.

Thirdly you will learn the fundamentals of observation of both your environment and more importantly you team mate. Knowing their game play is sometime vital to your own survival. As you progress in team play, the formation of units will be easy and play quality will rise substantially.

Lastly things like level 50 career grinder will find it just a little harder to operate without participating in the affairs of the realm. If the realm is swarming with hunters you will have to get off your hands and actually do something so you can grind.

What are the arguments against?
Well it could be said that the realm doesn't protect grinders properly.
Too much risk for no pay off.
I don't like getting killed.
I have a grinding build and a war build and i can't defend my self.
Hunter ganks me over and over.

All these problems will occur initially but , with time the community will adjust like it has done for every other change ever made. We will lose some players, we will gain some but I am sure in my mind that it will be in the best interest for the server and the game as a whole.

Regards
Artec
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Old 04-30-2010, 08:50 PM   #23
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Sorry, but I chose 'No'.

For me, sometimes I do not have time to go to war every single time some fort is taken. I have the right to play this game as I see fit (as long as I am not breaking any rules), and in a given day, if I just want to reach the next level, I should be able to without being shanked by hunting parties.

I'm sort of guessing that this idea won't happen, because then the players who have bought scrolls wouldn't be able to use them when they want, and after a while, they simply won't be bought anymore, which = less money for NGD.
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Old 04-30-2010, 09:00 PM   #24
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Quote:
Originally Posted by bois View Post
Lastly things like level 50 career grinder will find it just a little harder to operate without participating in the affairs of the realm. If the realm is swarming with hunters you will have to get off your hands and actually do something so you can grind.

What are the arguments against?
Well it could be said that the realm doesn't protect grinders properly.
Too much risk for no pay off.
I don't like getting killed.
I have a grinding build and a war build and i can't defend my self.
Hunter ganks me over and over.
I dont like it for exactly the reasons Artec points out.
If a player finds his fun in just grinding its not for me or anyone else to force
them into the wz.

All this will do is create a non stop hunt-a-thon, and really ? dont we have enough of that already? I also don't see many sub level 50s supporting this
in the thread, it kind of looks like its mostly high level players lookin for easy
RP.

Also as anyone in Ignis can testify, from about 37-45 you are forced to grind the wz anyway,so the propostition seems kind of reduntant.
I dont know about the other realms.
I really dont have an opinion about drop grinding as I only do enough to
generate repair costs.
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Old 05-01-2010, 02:51 AM   #25
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A couple of points Godot; While most people in the thread have multiple level 50s some of the people have actually experienced a time when the only way to grind was in the warzone. I think it sounds very accusatory to assume that everyone who posts does so out of an ulterior motive to gain easy realmpoints.

I can only speak for myself, I had a lot more fun when the grind existed purely in the warzone and my motive is only the desire to share that fun among the players who've never experienced it. Back then it could surely get hazardous at times, but it created a very deep rooted sense of protecting your realm's grinders, and increased the sense of camaraderie; Grinders would yell for help when hunters came, and not just hunters but small to medium sized skirmish groups, the defending realm usually organized a protection detail very rapidly to aid the grinders. In fact it was one of my favourite things to do back on Ra to patrol the (old) menirah save area and keep our people safe.

It's a part of the game that has been lost since then, and it's a great shame because it was an awful lot of fun, and I'm saddened that people don't get to experience it anymore.
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Old 05-01-2010, 03:18 AM   #26
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my experience grinding a lvl 35~ conj in WZ

I love it, I actually looked forward to being attacked by a hunter.....not because I'm crazy (not completely anyway) but because I HATE grinding and occational fights with hunters or whatever (even if I lose 99% of the time) offers a break from the mind numbing hell that is grinding.

also, by grinding with more experienced players in WZ I learned a few things about pvp, like when one gets attacked by a hunter, always aim for the pet first...a noob like me learned to defend himself (somewhat)!!

ofc, I'm the kind that don't mind dying, I'm addicted to wars and I got awesome realm mates who answers my call for help, but I can see not everyone would be in the same boat (they may actually be sane)

as a compromise, why not give bonus exp when grinding in WZ? I think this has already been suggested before and I like the idea
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Old 05-01-2010, 07:04 AM   #27
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Quote:
Originally Posted by Froste View Post
In addition to removing highlevel mobs from inner the whole mob placement in the warzone needs to be redone, and get rid of all those bloody level 10-20 mobs all over the goddamn place. I think that decision was even more retarded than placing highlevels in inner.
I strongly agree. Hunters are nothing compared to those low level annoying aggro craps standing one to another. Remove low level mobs and place those over 37lvl instead. I also think that mobs should be placed in the way that would make higher levels to grind in points that are most distant from saves and gates, and opposite, lvl 35-37 mobs should be placed close to gates and saves.
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Old 05-01-2010, 09:18 AM   #28
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Quote:
Originally Posted by bois View Post
What are the arguments against?
Well it could be said that the realm doesn't protect grinders properly.
Well in that case, the realm will have to learn to protect their grinders, which = more teamwork = better wars at the end of the day. This is also part of why I disagree with those that say to get rid of realm chat, because the realm chat helps to get the message out about hunters, and therefore might increase teamwork.... however, the way realm chat is currently spammed with items, I think it'd be a good idea to implement a trade chat channel... but that's going off topic, so back on:

Quote:
Originally Posted by bois View Post
Too much risk for no pay off.
And on this point, as a few have already said, increase exp/drop rate outside, so that it does pay off

Quote:
Originally Posted by bois View Post
I don't like getting killed.
I have a grinding build and a war build and i can't defend my self.
Hunter ganks me over and over.
.... which encourages party grinding, which again, encourages teamwork and leads to better gameplay and more fun.

Now I'm very aware that the person who posted that was standing for the high level mobs being taken out of inner realm, but the point of this post was to prove that the downsides.... actually have bigger upsides.

So yes, I agree that the high level mobs should stay in the warzone
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Old 05-01-2010, 10:37 AM   #29
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I sort of agree but disagree at the same time. Both sides of the coin have good and bad features, so why not agree to meet each other halfway.

What I would like to see is the higher lvl mobs in the inner realm stay the same but the concentration of mobs in the wz increased greatly. Maybe even a warzone bonus (+WZ). Make people want to grind in the warzone, not because they don't have a choice, but because the rewards are greater. and these mobs shouldn't be hostile, because with the abundace of mobs, the last thing you want is ten rapid werewolves chasing you around constantly. If possible, make mobs hostile to enemy realm players respectively.

I agree with a lot of the points that the game has evolved negatively with the addition of inner realm high lvl mobs effected gameplay strategies. It has, you learn nothing from grinding inner realm, but again it should still be an option (not necissarily the best option). A +WZ bonus would encourage use of premium boosters if anything. Fighting in fort wars etc doesn't waste any of your booster time anyway so I don't see why that's an issue.
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Old 05-01-2010, 02:16 PM   #30
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Experience Boosters have a bug - they activate when you hit enemy player. Usually boosters activate when you hit a mob, and their timer stop after time when you do nothing. Bad thing is that if you have booster on when you hit enemy player booster timer activates. This have to be fixed for sure. It eats your booster and makes premium grinders to do not want to help realm.

Boosters should not stop players from participating into wars and hunts.
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