Go Back   Champions of Regnum > English > The Inn

The Inn A place to gather around and chat about almost any subject

Reply
 
Thread Tools Display Modes
Old 06-11-2010, 11:41 AM   #21
TomLukman
Pledge
 
Join Date: Oct 2007
Location: Croatia
Posts: 43
TomLukman is on a distinguished road
Default

Cremation is a must in an unnumbered situation. Good combination of areas followed by cremations to prevent resurrections are essential in such case.

It's all part of strategy and I really don't see why anyone should have a problem with cremation. Sure it takes time to run back, but we all die sometime.
That's the game.

Also, some players don't respawn themselves just so they could spy on the enemy (example: after dieing inside an enemy fort). Without cremation there would be no way of getting rid of them.

Not using cremation would be just as same as not using resurrection spells.

*Tomislav*
TomLukman no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 01:37 PM   #22
Raideniza
Apprentice
 
Raideniza's Avatar
 
Join Date: Dec 2009
Location: Алсиус
Posts: 85
Raideniza is on a distinguished road
Default

Quote:
Originally Posted by Vythica View Post
I agree Ara, max % on cremate should be 75. Period. I can't think of a single other spell that has 0 chance to be resisted and can be so devastating to an army.
here, lemme help: mod
Raideniza no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 04:49 PM   #23
Mr_Egg
Apprentice
 
Mr_Egg's Avatar
 
Join Date: Oct 2008
Location: Anywhere but Trelle...
Posts: 66
Mr_Egg is on a distinguished road
Default

Quote:
Originally Posted by Vythica View Post
I can't think of a single other spell that has 0 chance to be resisted and can be so devastating to an army.
I've resisted cremate before.... and had it resisted when I cast it.... which makes no sense at all, does it? How can you resist something when you're dead? It's like evading the first hit that you don't see coming...

I'll get a screenie if it ever happens again
__________________

proud member of the UNDERDOGS clan
Mr_Egg no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 05:16 PM   #24
Gytha_Ogg
Master
 
Gytha_Ogg's Avatar
 
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
Gytha_Ogg is on a distinguished road
Default

Quote:
Originally Posted by Mr_Egg View Post
I've resisted cremate before.... and had it resisted when I cast it.... which makes no sense at all, does it? How can you resist something when you're dead? It's like evading the first hit that you don't see coming...

I'll get a screenie if it ever happens again
Maybe the levels of cremate correspond to how much lighter fluid you pour on the corpses before igniting them.
Gytha_Ogg no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 05:22 PM   #25
VandaMan
Baron
 
Join Date: May 2009
Posts: 747
VandaMan is on a distinguished road
Default

Quote:
Originally Posted by Anyriand View Post
I've been recently playing a lvl 50 warlock, and as soon as I got access to it I reskilled it to have lvl5 cremate.
Even a lvl 50 lock has to sacrifice a lot to have it on lvl 5. The spell is imo just fine like this.

I know it's annoying, I get cremated lots of times and it's not fun, but for me, playing in Alsius and being outnumbered most times, it is a must have. For all Alsius' warlocks really.
We're lucky if we have 2 locks in a group trying to retake a fort, and as we're outnumbered most times, the terror---> rush--->kill---->cremate5 tactic is something you should expect from Alsius. I actually change to lock when needed with this purpose only.

So yes, I am a lvl 5 cremater and damn proud of it!
I really don't understand this at all. You say cremate is a must when you're outnumbered, but "if you're lucky" you only have 2 locks in your war group. So let's say it's a best case scenario when outnumbered by a syrtis zerg; 30 of them, 10 of you, and you have 2 warlocks both with cremate 5.

If you do manage to kill some of them, you can only cremate 2 of them, and it's now 28 vs 10. Congrats... you're so much closer to getting your fort back...? By the time your terrors are ready for another rush, and you can kill a couple more the first guys you cremated are almost back already.

Cremate is annoying for anyone, but is not useful when you're outnumbered heavily. In fact it seems to be more useful to a zerg, when a smaller group is holding their fort. Often times we'll have 30 syrtis pounding on herb door, with 15 ignis inside jumping out with areas every time they're cooled, and just barely keeping the door's health up. That's a good fight, they can last a while, and nobody is clearly dominating the other side... However every time someone gets killed while hopping out to area he gets hit with cremation 5, and there are probably 6 or 7 warlocks in that group of 30. Within a short time the side which is already outnumbered has 6 players sent back to the save, and just gets zerg-wiped.

It seems like it should help the outnumbered side recapture their forts, but it doesn't. What it really does is ruins the fun of individuals, within a zerg that is completely unaffected by the loss of 1 player, and force even fights to end prematurely.
VandaMan no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 07:28 PM   #26
Anyriand
Initiate
 
Anyriand's Avatar
 
Join Date: Jun 2008
Location: Montana
Posts: 139
Anyriand is on a distinguished road
Default

Quote:
Originally Posted by VandaMan View Post
I really don't understand this at all. You say cremate is a must when you're outnumbered, but "if you're lucky" you only have 2 locks in your war group. So let's say it's a best case scenario when outnumbered by a syrtis zerg; 30 of them, 10 of you, and you have 2 warlocks both with cremate 5.

If you do manage to kill some of them, you can only cremate 2 of them, and it's now 28 vs 10. Congrats... you're so much closer to getting your fort back...? By the time your terrors are ready for another rush, and you can kill a couple more the first guys you cremated are almost back already.
I didn't expect to be thoroughly discussing tactics so I didn't explain myself well enough. There is a number of possibilities where cremate is useful, that is one of them, though I wasn't refering to a situation when we're *heavily* outnumbered, there really isn't anything you can do in such a situation is it?

Speaking from experience in being outnumbered at fort wars, I know how big of a difference a couple of lvl 5 cremates can do, I've seen it.
The cd is 80 secs, even if there is only 2 locks, in 80 secs you got rid of 4 players. Now imagining your realm mates are smart enough to actually target the conjurers, you might be able to get 2 or so down, and THAT makes a big difference. It's not so much how many times you cremate, but *who* you cremate.
Also there's the whole psychological factor involved... people kill, conj resses, people get angry because they are killing for nothing, people leave. I've seen that happen too. Now if warlocks cremate---> people are satisfied----> people keep killing.

Quote:
Cremate is annoying for anyone, but is not useful when you're outnumbered heavily. In fact it seems to be more useful to a zerg, when a smaller group is holding their fort. Often times we'll have 30 syrtis pounding on herb door, with 15 ignis inside jumping out with areas every time they're cooled, and just barely keeping the door's health up. That's a good fight, they can last a while, and nobody is clearly dominating the other side... However every time someone gets killed while hopping out to area he gets hit with cremation 5, and there are probably 6 or 7 warlocks in that group of 30. Within a short time the side which is already outnumbered has 6 players sent back to the save, and just gets zerg-wiped.

It seems like it should help the outnumbered side recapture their forts, but it doesn't. What it really does is ruins the fun of individuals, within a zerg that is completely unaffected by the loss of 1 player, and force even fights to end prematurely.

I've had good fights while defending a fort, and I don't remember ever having been cremated. When I die I just run back from the save, it takes less than 1 min even if you don't have a horse.
Why wait for a ress that could take more than that? Why would the conjurer go outside to ress when there's a save so close? Why would the conjurer waste time ressing someone when there is so many people to heal and give mana to?
I only use lock to retake forts, but if I did get involved in a fight trying to capture one with it I would not waste my time cremating someone, so that doesn't make any sense to me.

But all of this is, ofc, the way I see things happening in Alsius, and obviosuly things differ from realm to realm.

Quote:
Originally Posted by Raideniza View Post
here, lemme help: mod
MoD is usualy more devastating to the lock who uses it, damn aggro-puller
__________________
Anyriand - WM Knight Ayasha- WM Marksman Any - WM Conjurer ---HAVEN
Toradora- WM Conjurer ---RA

Last edited by Anyriand; 06-11-2010 at 07:41 PM.
Anyriand no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 07:32 PM   #27
Pizdzius
Baron
 
Pizdzius's Avatar
 
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
Pizdzius has a spectacular aura aboutPizdzius has a spectacular aura aboutPizdzius has a spectacular aura about
Default

Quote:
Originally Posted by VandaMan View Post
I think a good fix would be to switch cremation so it can only be cast on a player you yourself defeated.
Sounds sweet, but then again, fort wars are more interesting with cremation.
__________________
Pizdzius Swedzioszek Leader of CBA
Regnum Comic <- my
Regnum Comic , RSS version -> RSS
(if you wish to contact me on my other realm character: Ignis - Josephine)

Pizdzius no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 09:50 PM   #28
Greyman_tle
Initiate
 
Greyman_tle's Avatar
 
Join Date: Jun 2009
Posts: 154
Greyman_tle is on a distinguished road
Default

Quote:
Originally Posted by Vythica View Post
I agree Ara, max % on cremate should be 75. Period. I can't think of a single other spell that has 0 chance to be resisted and can be so devastating to an army.
Resurect comes to mind..you dont get to resist it...and it can be devastating to the enemy army. Cremate is the counterspell to this.

Not having played a lock, i have no idea on the cost buildwise of having it on level 5, but i find it both overpower'd and underpowerd depending on who (att/deff) and where (fort/open/bridge/gate) it is used.

I would like to see it send you to the realm gate (inside) - or maybe a % cance of this)...it would then make more of a difference..."It breaks you etheral link with any WZ altar" sort of thing....to all sides..either side would be effected by it more equally than it is now - the further you are from your saves the more of an effect it has, but again the same can be said for Rez...

Um..so all in all...Leave it alone..its fine as it is.
Greyman_tle no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 10:19 PM   #29
VandaMan
Baron
 
Join Date: May 2009
Posts: 747
VandaMan is on a distinguished road
Default

Quote:
Originally Posted by Anyriand View Post
I've had good fights while defending a fort, and I don't remember ever having been cremated. When I die I just run back from the save, it takes less than 1 min even if you don't have a horse.
Why wait for a ress that could take more than that? Why would the conjurer go outside to ress when there's a save so close? Why would the conjurer waste time ressing someone when there is so many people to heal and give mana to?
I only use lock to retake forts, but if I did get involved in a fight trying to capture one with it I would not waste my time cremating someone, so that doesn't make any sense to me.
I think you misunderstood, I didn't mean zergs camping your forts cremate you, I mean zergs trying to recapture their own fort.
VandaMan no ha iniciado sesión   Reply With Quote
Old 06-11-2010, 11:20 PM   #30
Altara
Apprentice
 
Altara's Avatar
 
Join Date: Feb 2009
Posts: 79
Altara will become famous soon enough
Default

Cremation is pretty frustrating, especially for a conjurer. Ive lost count of how many times we are in Herb, there are only 2 conjs, people go out for areas, one dies, okay no big deal, just sanc and run out and get them.
But the problem is even if I start casting resurrect first, cremation always gets them. And usually its too late to stop cast so it wastes my mana and a rez.
In my personal opinion something needs to be lengthened. Either the cast time or the little duration thing.
__________________
Adelle - Volari
The shadows followed by the stars have turned to gold.
Altara no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:04 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved