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06-11-2010, 11:41 AM | #21 |
Pledge
Join Date: Oct 2007
Location: Croatia
Posts: 43
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Cremation is a must in an unnumbered situation. Good combination of areas followed by cremations to prevent resurrections are essential in such case.
It's all part of strategy and I really don't see why anyone should have a problem with cremation. Sure it takes time to run back, but we all die sometime. That's the game. Also, some players don't respawn themselves just so they could spy on the enemy (example: after dieing inside an enemy fort). Without cremation there would be no way of getting rid of them. Not using cremation would be just as same as not using resurrection spells. *Tomislav* |
06-11-2010, 01:37 PM | #22 |
Apprentice
Join Date: Dec 2009
Location: Алсиус
Posts: 85
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06-11-2010, 04:49 PM | #23 | |
Apprentice
Join Date: Oct 2008
Location: Anywhere but Trelle...
Posts: 66
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Quote:
I'll get a screenie if it ever happens again
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06-11-2010, 05:16 PM | #24 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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Maybe the levels of cremate correspond to how much lighter fluid you pour on the corpses before igniting them.
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06-11-2010, 05:22 PM | #25 | |
Baron
Join Date: May 2009
Posts: 747
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Quote:
If you do manage to kill some of them, you can only cremate 2 of them, and it's now 28 vs 10. Congrats... you're so much closer to getting your fort back...? By the time your terrors are ready for another rush, and you can kill a couple more the first guys you cremated are almost back already. Cremate is annoying for anyone, but is not useful when you're outnumbered heavily. In fact it seems to be more useful to a zerg, when a smaller group is holding their fort. Often times we'll have 30 syrtis pounding on herb door, with 15 ignis inside jumping out with areas every time they're cooled, and just barely keeping the door's health up. That's a good fight, they can last a while, and nobody is clearly dominating the other side... However every time someone gets killed while hopping out to area he gets hit with cremation 5, and there are probably 6 or 7 warlocks in that group of 30. Within a short time the side which is already outnumbered has 6 players sent back to the save, and just gets zerg-wiped. It seems like it should help the outnumbered side recapture their forts, but it doesn't. What it really does is ruins the fun of individuals, within a zerg that is completely unaffected by the loss of 1 player, and force even fights to end prematurely. |
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06-11-2010, 07:28 PM | #26 | ||
Initiate
Join Date: Jun 2008
Location: Montana
Posts: 139
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Quote:
Speaking from experience in being outnumbered at fort wars, I know how big of a difference a couple of lvl 5 cremates can do, I've seen it. The cd is 80 secs, even if there is only 2 locks, in 80 secs you got rid of 4 players. Now imagining your realm mates are smart enough to actually target the conjurers, you might be able to get 2 or so down, and THAT makes a big difference. It's not so much how many times you cremate, but *who* you cremate. Also there's the whole psychological factor involved... people kill, conj resses, people get angry because they are killing for nothing, people leave. I've seen that happen too. Now if warlocks cremate---> people are satisfied----> people keep killing. Quote:
I've had good fights while defending a fort, and I don't remember ever having been cremated. When I die I just run back from the save, it takes less than 1 min even if you don't have a horse. Why wait for a ress that could take more than that? Why would the conjurer go outside to ress when there's a save so close? Why would the conjurer waste time ressing someone when there is so many people to heal and give mana to? I only use lock to retake forts, but if I did get involved in a fight trying to capture one with it I would not waste my time cremating someone, so that doesn't make any sense to me. But all of this is, ofc, the way I see things happening in Alsius, and obviosuly things differ from realm to realm. MoD is usualy more devastating to the lock who uses it, damn aggro-puller
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Anyriand - WM Knight Ayasha- WM Marksman Any - WM Conjurer ---HAVEN Toradora- WM Conjurer ---RA
Last edited by Anyriand; 06-11-2010 at 07:41 PM. |
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06-11-2010, 07:32 PM | #27 |
Baron
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
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Sounds sweet, but then again, fort wars are more interesting with cremation.
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Pizdzius Swedzioszek Leader of CBA
Regnum Comic <- my Regnum Comic , RSS version -> RSS (if you wish to contact me on my other realm character: Ignis - Josephine) |
06-11-2010, 09:50 PM | #28 | |
Initiate
Join Date: Jun 2009
Posts: 154
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Quote:
Not having played a lock, i have no idea on the cost buildwise of having it on level 5, but i find it both overpower'd and underpowerd depending on who (att/deff) and where (fort/open/bridge/gate) it is used. I would like to see it send you to the realm gate (inside) - or maybe a % cance of this)...it would then make more of a difference..."It breaks you etheral link with any WZ altar" sort of thing....to all sides..either side would be effected by it more equally than it is now - the further you are from your saves the more of an effect it has, but again the same can be said for Rez... Um..so all in all...Leave it alone..its fine as it is. |
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06-11-2010, 10:19 PM | #29 | |
Baron
Join Date: May 2009
Posts: 747
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Quote:
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06-11-2010, 11:20 PM | #30 |
Apprentice
Join Date: Feb 2009
Posts: 79
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Cremation is pretty frustrating, especially for a conjurer. Ive lost count of how many times we are in Herb, there are only 2 conjs, people go out for areas, one dies, okay no big deal, just sanc and run out and get them.
But the problem is even if I start casting resurrect first, cremation always gets them. And usually its too late to stop cast so it wastes my mana and a rez. In my personal opinion something needs to be lengthened. Either the cast time or the little duration thing.
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Adelle - Volari
The shadows followed by the stars have turned to gold. |
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