07-13-2010, 12:34 PM | #21 |
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They look way better now :P
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07-13-2010, 01:05 PM | #22 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Far better
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07-13-2010, 04:59 PM | #23 | |||||
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
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I realize this is a fantasy MMO, but even in all the fantasy movies like LotR's the archers' arrows are seen in flight. Even the Legolas fanboys would agree with me on this. In RO, the arrows seen in the quivers on the backs of the players all have white fletching. Thus I'd imagine a white streak to the target would be appropriate from the fletching. Quote:
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The fact that NGD put physical, tangible arrow-filled quivers on the backs of archers (note how the arrows are not invisible), only lends to the idea that archers aren't supposed to be shooting invisible arrows. I'm not advocating some long white streak that stays in the air for a few seconds. I'm talking a fast blur that lasts for less than .25 seconds. Just long enough for those with a quick eye to discern the threat's origin.
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07-13-2010, 06:23 PM | #24 |
Initiate
Join Date: Aug 2007
Posts: 244
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Weapon trails for archers give advantage to the players that are using shader 3.0 and can see the trails. - The players with better hardware.
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07-14-2010, 09:23 AM | #25 |
Baron
Join Date: Nov 2007
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The problem that it clearly gives yet more tactical advantage to those with better hardware is grounds alone to not have something like this. It's almost as bad as having a premium RADAR device.
If, if the existing texture-based indicator is given a longer fade time, and altered such that it's easier to see the direction of origin, it might be an idea.
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07-14-2010, 09:26 AM | #26 |
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Location: Philippines
Posts: 1,244
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I agree that if this "feature" takes up too much hardware resources then it shouldn't be implemented IMO. A lot of us are already running very low settings just to make the game work. This will give too much of an advantage for users with high-end machines.
If however NGD can optimize this feature well enough not to cause massive FPS drops on large fights, then I'd go for my party suggestion a few posts up. I'm afraid that on huge fights, this "feature" will become more of a visual hindrance. I'd prefer to see this only within a party.
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07-14-2010, 09:29 AM | #27 |
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The 'new' trails only go about 3 or 4 ft from the bow, so I dont see how they can give any advantage other than maybe seeing the player has X type of greater gem in their bow.
As with warrior trails, they can be turned off (I think)
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07-14-2010, 09:58 AM | #28 |
Baron
Join Date: May 2008
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Fuck that, I've been playing on fixed pipeline for long time and never complained about the fact that I can't see certain buffs like AoO. So this feature won't arm anyone.
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07-14-2010, 10:59 AM | #29 | |
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Quote:
Anyhow, I believe you are correct in that the trails can be turned off. Overall I am of the opinion that the trails do not present a significant advange, or disadvantage. This is based on the fact that when I am being hit, I generally know where it originates. Then again, I could be entirely wrong.
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07-14-2010, 11:30 AM | #30 |
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Hmm Ill check again (loading amun now) but last night the trails seemed much shorter, though they did used to go from the bow all the way to the target when this thread first started. I cant test the gem effects since I dont have a bow with a great gem, but a bow with a great fire gem for example should produce a 'firey' trail. I dont think the other gems As/Cs/non-element damage produce a unique trail.
You need to re-set the items in your bar and then they will work, weird Amun bug thats been around for years Some archers in INQ have commented range seems about 5m less than before though we have not tested this is any way. EDIT: seems they changed it back, though the trails are thinner they still trace all the way, personally I prefered the short trails.
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Umaril 45 Conju Kailas 45 Marks Pel 45 Knight Last edited by Umaril; 07-14-2010 at 12:42 PM. |
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