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General discussion Topics related to various aspects of Champions of Regnum |
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07-13-2010, 03:45 PM | #21 |
Banned
Join Date: Dec 2008
Posts: 326
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"NGD should give conj more xp for Support grinding (and if you do this in a grp of ppl instead of just 1 person you actually get a decent amount of xp already) and give more xp for mobs overall. "
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07-13-2010, 03:49 PM | #22 | |
Banned
Join Date: Dec 2008
Posts: 326
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Quote:
People depend on conjs more than conjs depend on others...alot more than what conjs depend on them. Without conjs most forts wouldnt be taken/held and nor would it be possible to defeat bosses. The problem right now is that most conjs are not only selfish warjus but realm mates dont protect/respect their conjs. Which needs to change and it will if conjs would grow a pair and put them in their place. All you have to say to someone yelling at you or annoying you is that they need to stfu or you wont help them. That will put them in their place. Ive done it plenty of times |
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07-13-2010, 04:39 PM | #23 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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+1 to everything said by the OP.
Pre 1.0.8 combat system meant more than just being able to cast/buff on the move (which made for much faster and reactive combat)...but all spells and buffs cast in exactly their listed cast-times. For Example: Deafening Roar is listed as .5 seconds casting time. But a lot of the time if you just completed an attack animation (not even a real attack, as a phantom swing will disrupt all ability to cast anything), it could take up to 3 seconds for the .5 second casting time to even start. This never happened before 1.0.8. You'd activate a spell and it'd begin casting time immediately. Bring that back and we'll have the fast-paced combat RO once enjoyed.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
07-13-2010, 05:50 PM | #24 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Hmm the ever popular balance discussion.
Rather than getting into the specific spells and what should be done I think I would just comment on the approach to balance. Any commentary on the former I believe would just go on into infinitum. Before any discussion of balance of spells must be put forward , the base must be established and set. By the base I mean , targeting system, combat mechanics, terrain mechanics and the like. To do a balance adjustment and then to figure out that you are changing the base mechanics will simply mean the current balance will just have to be chucked. Second level, Armour, weapons, base damage/defense equations must solidified and set. Third level, now we look at the spells in question. My approach to this would be to firstly, look at the least used spells and establish why they are not used. The community input here is key, they are using the spells. Make a decision to either, adjust up or down, retool completely or retire for a new spell. First round takes 1 spell from every class and apply this formula. This process goes forward with the improved spell which is sent live for a 2 week trial. In the meantime the second round of spells get a look at. During the trial the same community will help to assess it. At the end of the 2 week trial there is a one week lapse when next round of spells will be delivered along with slight tweaks to the first round. After this is done the first round goes into moratorium until the balance wheel makes a full turn again. Next third round and so on. Now the amount of spells that NGD can handle at a time is really up to them but 6 seem to be a reasonable amount. Using this method, we would probably get less unused spells, better spell distribution and as such more diverse setups leading to better wars (hopefully). In the same breath, the working spells would get touched last as it should be. What is required is a methodical tick-tock approach to the balance equation. Based on what I wrote above, it seems to me that the question of dual wielding MUST come along with its spell adjustments (if any) and then the idea of balancing anything else comes next. Extending my mind a bit, I always wondered about the effect /reset_powers had on the global balance of character formations and their interactions in a group war setting. Now I am by no means advocating any sort of cull on the system but it would be interesting , if for example, players were encouraged to maintain a setup that was native to their particular class and somehow be able to unlock some kind of new spell for doing so. Example: a support conjurer who uses high level heals can accumulate spell experience on this particular tree and when they accumulate the required amount can unlock a special ability that is very powerful uses no mana but has a CD of like 15minutes or something like that. An example spell could be "mass resurrection". You use reset powers and all this accumulated experience is lost as is access to the special 'lost art' spell. Might be interesting if something like that was to happen. Now, notice I said "native to the class" This means that shared trees will never have this power up bonus spell. Only class specific ones. So you can do knarb, warju, etc. but you will never gain that elusive uber spell. Of course it must be noted that idea is that only one of the class specific trees are used per class. So hunters would have Scouting, Locks have Necromancy, Marksmen have Aiming mastery, Knights have Vanguard, Barbs have Warcries and conjurers have Life for example. Just my random thoughts. Artec |
07-14-2010, 12:57 AM | #25 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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On the topic of conju grinding, yes we do all want conjus slaving to heal us while we grind. It's true. The problem is, from a conjus perspective, heals while grinding are very boring, the xp gained is shit, it is almost impossible to find even 1 person to support let alone a group, and when you can't find anyone, you sit around whistling! yayyy!!! Doesn't that just make you want to support grinders!
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07-14-2010, 11:59 AM | #26 |
Apprentice
Join Date: Jul 2009
Posts: 90
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regnum is probably the only game where the best PvP class is the healer support. I can think of only 1 reason why NGD keeps conjus overpowered and thats cuz they think otherwise nobody whould play with them since everybody wants to be powerfull.
IMO conjus need to be forced back to be support roll. its better to have a few conjus who play to support than what now happens. just track a zerg going to take a fort and 70% of it will be mages. staff mastery needs to be abolished completely save for spells like mana com. I think its not fair that mages can accelerate rate of fire AND extend range, while archers need to chose between. mages get no HC reduction for acceleration either. mages have ambi sacrifice, so work with spells not normal hits. archers can only work with a limited amount of mana and still need all the tricks to take down a lock not even mentioning a warju(except if a hunter can camo ambush). most mages with SM hit more than a marx. where is the balance here? locks cast dizzy with a range 30, and hit 600 with it. I hit !!!10!!! with my burst arrow true it lasts 3seconds longer and I can cast it farther, still the dmg it does is pathetic. it should have 100% weapon dmg for at least this arrow. with barrier mages have as much hp as a warrior. surely some wiseguy will reply: "use etherial arrow" or something but again, soulkeep hits 1000 AND heals 1000 on lock. ehterial arrow hit 600! and not only locks have resisting problems. personally I hate evasion discipline but the only chance to beat a lock at least if I waste points on SOTW. but what will I do against barbs who only need to run around me so I wont be able to hit them. SOTW wont help there. Im not a fan of nerfs. so raise marx, warriors dmg, and not by 20-30. and lower mana cost and cd on marx abilities. I know its not popular to defend hunters, but the truth is they suck at forts. only support they can give is track. the only class that has 4 absolutly useless spells (track ally/monster, and !!3!! tame spells.) |
07-14-2010, 12:29 PM | #27 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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I don't understand the hunters useless at forts argument, if your Alsius and Ignis you often come way out of the fort for a real field fight, where hunters excel at camoing and crushing. If your Syrtis you just camo with the other 999999999999999999999999999 hunters and think your cool when you kill a conj
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07-14-2010, 01:21 PM | #28 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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actually alot of mmorpg's have difficulty drawing a line between what is typically known as the wizard and priest classes. wizards being the equivilent of a warlock and priest the equivelent of a conjurer.
The problem i see in other mmorpg's is that the wizard class is focused on dealing damage so they're given a truck-load of damaging spells which most wizards only focus on the two or three best skills and the rest are just never used. Priest are given the ability to heal themselves and cast defensive buffs but the downfall is that they're given damaging skills too but not as much as the wizard but they're still on par with the few that the wizard uses. which is understandable because priest need to able to kill things in order to lvl up. So what we see is the support class sitting with a wide range of skills which can handle any situation and the offensive class sitting with a tab full of useless skills spamming the same combination of spells over and over. Due to thier wide range of abilities to buff up defense, heal and deal good damage, the healer class is the best pvp class in most of the mmorpg's ive played If you look at this issue in Regnum, i think NGD has handled it alot better than most other mmorpg's even tho the problem does still exist. for grinding most games use the standard party system where the exp gained is split evenly amoungst all the party members. that doesnt happen in Regnum which is why support conjurers lack the ability to gain decent exp when grinding. maybe give the party leader the option to choose (a little box that you check somewhere in the party tab) whether he wants to use an even split of exp amoungst the party or the usual RO exp gaining system. I often see grinders looking for parties but are not willing to accept a barbarian because its not economical for them to grind with one. |
07-15-2010, 03:39 AM | #29 |
Initiate
Join Date: Apr 2008
Location: Delaware USA
Posts: 211
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errm excuse me but what bug? i dont have a good memery please enlighten me when you guys say running AND casting at the same time? i have no memery of that bug.
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07-15-2010, 06:08 AM | #30 | ||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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