07-24-2010, 12:52 AM | #21 | |
Apprentice
Join Date: Dec 2008
Posts: 98
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Quote:
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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07-24-2010, 01:16 AM | #22 |
Master
Join Date: Jul 2009
Posts: 335
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New great healing should
a) work on caster b) stack with other greater healings Position bug is insane People are warping(teleporting,jumping) around. Knight aura effects get stuck and dont go after duration. MoD stucks too. |
07-24-2010, 01:39 AM | #23 | |||
Apprentice
Join Date: Feb 2009
Posts: 66
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I suggest you "enhance" healings too. Why not a 50% chance of healing on heal ally lvl1, 60% at lvl 2 etc.....
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This change to tremor is a good idea too, it's obvious reducing its range wasn't enough. Pure support conjurer still had too much chance to rush and disable the entire enemy's army with their only "offensive" spell. Quote:
About other changes, you already removed at lot of the fun in playing support, could we at least keep a few chance to get fun in the arena? Quote:
Last edited by Gourmandine; 07-24-2010 at 02:18 AM. Reason: more detailed message |
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07-24-2010, 01:55 AM | #24 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Spells like Typhoon and so forth get resisted a ton as it is. Why add another level of failure when warriors already get resisted so much already? But everything else looks great. Network code, phantom swings, combat mechanics and casting/buffing speed/cycles are seemingly more fluid for warriors.
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07-24-2010, 02:45 AM | #25 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Everything looks awesome!
I never used Typhoon & Thunder anyways so i can't say i care :P Rage of the Earth - since your reviewing it why not increase it's Arc a bit.. I find it's a Terribly small area to make it effective (players with high ping & lag)
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Ramsli Klutu
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07-24-2010, 02:48 AM | #26 |
Banned
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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all these changes so far are awesome for me, though i know most people will not share my opinions i can buff my allies and not worry about breaking the 3 aura limit i can recieve healing and still be flexible about my role without having to have a personal conju. and i dont have to worry too much about being Area cc'd to a bloody pulp meaning barbs will have to use E-wave and other minor areas too. Hopefully this will also stop "knarbs" as their areas can be even more minimally effective it may force them to actually play as the class was meant to be played.
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07-24-2010, 07:46 AM | #27 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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But overall, the changes look good. I think greater healing might be a little too ineffective, but we'll see. |
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07-24-2010, 08:52 AM | #28 | |
Master
Join Date: Jun 2007
Posts: 451
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The only advantage i see at all is that ppl do not have to run around bunched up for an enemy area all the time. I have not checked myself on amun, but if it doesnt work on the caster anymore, effect and duration are reduced, will at least the mana cost be adjusted? Drastically? Because the spell is pretty much castrated now. Also im waiting for an encouragement to play a conjurer, right now i dont see that. At all. Z.
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Based on facts, as I choose to see them.
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07-24-2010, 09:51 AM | #29 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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uh oh. Knight buffs will be pretty op when they will be easy to use like that.
How long does db and heroic buffs last on amun? |
07-24-2010, 09:56 AM | #30 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Deflecting Barrier and Heroic are still Auras.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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