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Old 07-27-2010, 04:26 PM   #21
Syrtisa
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Originally Posted by ieti View Post
Actually in today's state conjurer can not keep alive even 2-3 ppl. In pre 1.0 good conjurers was able to fully support 6-10 ppl. By fully support i mean heal in time and do not get people die if badly targeted, give mana to who needs, dispell...etc etc etc.
yep

Well, to be honest i can hardly meet Tiger's requirements for heals and mana (and imho he still needs more mana :P) (all of this mana addicts around ;P )

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Originally Posted by ieti View Post
Today's state is sad and definitely not fun compared to pre 1.0. This wonderful class lost his fluid and fast placed gameplay. Lost his mana balance, and lost his survival(some call it tanking).
yep

Often i got killed when i'll get couch by warrior without mana (which was used on synergy and heals)... bit more mana for conju would be nice

THE SPICE MUST FLOW... sry, what i meant is THE MANA MUST FLOW :P

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Originally Posted by ieti View Post
As highly targeted class conjurer must tank and be hard to kill. Now the case is not this.
IMHO conju (skilled one) should be like spiky fish (omg idk from where i got this from).... unless you catch it hard he will slips away leaving spiked warrior

Most interesting fights situations i've always found during open fields... and considering it conju must be time limited tank... from time to time my log shows 10+ attackers (idk why i am just innocent conju ;P ).... if sanc is on cd (ie after rez'ing someone or since previous attack) i need to have any means to defend myself... or ill be dead in ~5sec. My fellow warriors will not help my in 5 sec... especially if enemy attack is suicidal one.

IMHO Long open field fight is what RO best fun is

Quote:
Originally Posted by ieti View Post
I still think 6-8-10 ppl is reasonable number of allies conjurer can full support. This is actually 1 party. Before it was possible to do so. Now i do not think it is possible - if conjurer is alone with that number of allies he is out of mana too fast and can not do his job properly.
Conjurer have to be enought to support 1 party and self. This must be included in conjurer balance estimations.
true

what i can say more 100% right

+1 to Ieti

Syrtisa.


ah btw... its not important... but
am I so lazy nowadays , or rp's flow is 1/2 comparing to what it was before...?

+1 to NDG for supporting support conjus which needs bit support
+1 to NDG for "Conjurers are one of the most important classes in Regnum" (but still it should goes:
"Conjurers are the most important classes in Regnum :P)

Last edited by londo79; 07-27-2010 at 04:45 PM. Reason: ah btw...
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Old 07-27-2010, 04:34 PM   #22
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Quote:
Originally Posted by Duplo View Post
Nerf the mental tree, nerf the summon tree, nerf the Staff Mastery tree and the sorcery,
Sorcery has some of the best defensive spells for a support conjurer. Some of the best support Conjurers out there are also relying on Mental spells to protect themselves and their allies.

I also disagree with moving Mana Communion from Staff Mastery. It will be too easy to setup a Conjurer if you do that. I'd rather see better support spells on the Staff Mastery tree. Even with Protection Dome nerf, SM still has Static Field which does help quite a bit in assisting your army get away from an impending warrior rush.
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Old 07-27-2010, 04:38 PM   #23
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Originally Posted by e30ernest View Post
It will be too easy to setup a Conjurer if you do that.
Thats kind of the whole idea. We need to make support conjus life easier, more enjoyable and LONGER so there are more of them at wars.
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Old 07-27-2010, 04:43 PM   #24
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Originally Posted by Lumi_Alsius View Post
Thats kind of the whole idea. We need to make support conjus life easier, more enjoyable and LONGER so there are more of them at wars.
There is a difference between making things easier and making things too easy. Besides, if you do that, you will end up with cookie builds with little variation between player setups. That makes a stale class IMO.
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Old 07-27-2010, 04:52 PM   #25
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I would play a 'cookie build' anyday if I could. Heck I'd enjoy it immenssely

You have a problem with people supporting everyone's ass enjoying themselves?
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Old 07-27-2010, 04:55 PM   #26
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Originally Posted by Lumi_Alsius View Post
I would play a 'cookie build' anyday if I could. Heck I'd enjoy it immenssely

You have a problem with people supporting everyone's ass enjoying themselves?
Limiting classes to be effective only in very limited builds takes away a lot of fun from an MMO. Having diverse possibilities for setups gives a game depth and will keep it from going old because players will always have something new to try for their characters. If you truly believe that cookie build setups are good then you might as well ask NGD to remove /reset_powers for it will no longer be useful.
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Old 07-27-2010, 04:56 PM   #27
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Originally Posted by e30ernest View Post
support Conjurers out there are also relying on Mental spells to protect themselves and their allies.
hehehe i can name one or two :P
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Old 07-27-2010, 05:02 PM   #28
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Quote:
Originally Posted by chilko View Post
Conjurers are one of the most important classes in Regnum
They are a big "lubricant" of the gameplay "engine".
[...]
Our objective is to have more support conjurers.
[...]
In the past the way to try to achieve this was reducing spell effectivity so
more conjurers are needed to do the same work.
For some reasons this "didnt work as expected".
These reasons are obvious and discussed in numerous threads on the forum,
some of them started by yourself.

Maybe i would be more positive if you managed to outline somewhat more
precisely what you have in mind. But judging from the other ad-hoc
implementations of the comming update I doubt your plans are further evolved
than a general "we plan to rework the summon tree".

Z.
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Old 07-27-2010, 05:04 PM   #29
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Quote:
Originally Posted by e30ernest View Post
Limiting classes to be effective only in very limited builds takes away a lot of fun from an MMO. Having diverse possibilities for setups gives a game depth and will keep it from going old because players will always have something new to try for their characters. If you truly believe that cookie build setups are good then you might as well ask NGD to remove /reset_powers for it will no longer be useful.
As far as I'm concerned, people who play solely to make other's game experience more pleasant (aka support conjus) should be able to have whatever setup they want.
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Old 07-27-2010, 05:15 PM   #30
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Quote:
Originally Posted by chilko View Post
We believe that the lack of support conjurers is because of some possible summon + heavy defence configurations that you guys call Warjurers.
Warjurers are more attractive because they have all of the defense benefits of the conjurers + a completely unbalanced and broken summon discipline.
fyi, its wrong assumption.

as coincidence, i have about eight lvl50 support conjurers in clan, some more experienced, some less, but a common thing is shared: they prefer warlocks over conjurers, because support conjurer now has been nerfed to point of being completly frustrating, and this has nothing to do with warjurer builds.


imho warjurers exist just because they don't have time or patience to level up another char high enough.
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