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Old 08-09-2010, 09:26 PM   #21
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Originally Posted by Gideon_Slack View Post
Nice pep talk, coach.

The game has never been about pvp for me though. My rp count is ridiculously low for someone who has played a hunter as long as I have. It's always been about playing a stealth class as a member of the team.

But what you describe as the new Hunter role is just a Marx-lite, with weak camo on the side. (No speed will mean many fewer commando raids to the back ranks, and Marx range will nerf camoing out of tough spots). Why be a pale imitation of another class?

And all these new builds using Caltrops are just trying to reintroduce the speed difference between classes that is being taken out. NGD should take note of that: the players feel speed is intrinsic to the Hunter class, and are doing whatever they can to get it back.
Think of hunter as...a rouge (unless you want a pet of course - blehch). I think it will give you some new dynamics in the game.
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Old 08-09-2010, 09:38 PM   #22
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Petless hunters can still rock everything, even with their damage. Shortbows still rock. (Maybe more than ever before)
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Old 08-09-2010, 10:19 PM   #23
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Originally Posted by Compost View Post
I interject here because...I fail to see how your class "RvR Hunter" is being removed? If anything there's now a BIGGER need for hunters who carry around 19 tricks or 19 shorts (for repshot). Is it because you are upset that you can no longer produce the massive ensnares or normals?

You cannot go onto amun, have a couple of PvPs and then decide....BAH This sucks. PvP is not RvR and even then PvP was always about who had the best buffs and the most luck.

Hunter roles in the new update will be even more important as contributers to RvR. Hunters will need to create parties, communicate with each other to coordinate delivery of kills to key players - and only hunters can do this due to the stealth at which they attack. Think about what a party of hunters could do in a fight....regardless of the amount of armor you have a coordinated attack from hunters (especially when caltrops/repshot is deployed) is devastating.
OBJECTION! 90% of alsius hunters suck(incude me if you feel like) and i cant coordinate with them, i tried, it worked with you, immune, arch, samhael and thats around it, there will be abit more but cant get on their names, or they dont play hunter often.
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Old 08-09-2010, 10:21 PM   #24
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Originally Posted by Compost View Post
Think of hunter as...a rouge (unless you want a pet of course - blehch). I think it will give you some new dynamics in the game.
Make me like Ezio in assasins creed II, id happily sacrifice my range for that XD
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Old 08-09-2010, 11:15 PM   #25
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This thread seems to have devolved into a hunter nerf discussion.
(I'm not saying this is a bad thing)
I've played my hunter on both sides of the pet fence, and while I scored more
rp with a pet; I didnt have nearly as much fun as I do petless.
I guess this nerf won't bother me as much as it will some other players.
I know there will be changes I don't like, but you take the good with the bad.
I don't think its about uber gear, I have 1 really nice long bow but hardly ever
use it since I've skilled shorts to 19.
I'm for letting the dev team do their job and see what the game feels like after a few weeks.
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Old 08-10-2010, 02:21 AM   #26
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Originally Posted by Gideon_Slack View Post
Star Wars Galaxies changed many more systems than NGD is proposing. (They went to twitch combat, collapsed 34 classes into 9, and completely removed an original pet handling system). But you could say, proportionally, NGD is making a change close to that scale to their core mechanic: RvR battles.

(Always bear in mind though I play a class that is being completely removed from the game: RvR Hunter. So it may be difficult for me to have perspective).

This is what the article says is the take-away from the Sony/NGE debacle (as applicable to Regnum):

Consensus has emerged about lessons willing students may learn from SWG and its New Game Enhancements:
  • It's the community, stupid.
  • Many players don't experience a persistent online world as "a game." They experience it as "my life." An online world's hardcore players view themselves as citizens. Some want to be good citizens, some bad, but the entire core wants to believe they belong to something permanent.
  • Big changes after launch drive away existing players and make newcomers mistrust you.
Amen to that. I just returned after leaving for a year do to the last big hunter nerf and its happening all over again. I most likely will do what many did last time and just delete my account so I wont be tempted to make the same mistake again. One thing you can count on with ngd is they are going to change your chars for the worst regularly. Too bad they have so many apollogist here or maybe the community could actually organize and do something about it.

Last edited by rogueish; 08-10-2010 at 02:32 AM.
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Old 08-10-2010, 06:33 AM   #27
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Quote:
Originally Posted by rogueish View Post
Amen to that. I just returned after leaving for a year do to the last big hunter nerf and its happening all over again. I most likely will do what many did last time and just delete my account so I wont be tempted to make the same mistake again. One thing you can count on with ngd is they are going to change your chars for the worst regularly. Too bad they have so many apollogist here or maybe the community could actually organize and do something about it.
This is what you sound like.

"You dont understand, I am extremely skilled. I used to beat everyone and now I cant beat anyone. Did I get worse?"

No. You were never any good.

For the first two or three years after release, it became clear that hunters had massive advantages over everyone. Winning was as simple as buffing, then pressing two buttons - ambush and dual shot. Unfortunately, a large number of children and mentally handicapped people played the class.

The first major set of hunter nerfs came in 1.0. When these came, when NGD finally began to bring the other classes up-to-par, these players just couldn't understand why they were beginning to die some more - they only noticed that they were.

Then and now, they wouldn't admit that perhaps they only killed anybody at all because their class was blatantly overpowered, that they're not doing so well because without the innate overpoweredness of the class, they could do nothing.

I play my class because I find it fun. If you play your class because it's blatantly overpowered or the new "flavour of the month", then I do feel sorry for you.
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Old 08-10-2010, 01:59 PM   #28
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Originally Posted by Necrovarus View Post
This is what you sound like.

"You dont understand, I am extremely skilled. I used to beat everyone and now I cant beat anyone. Did I get worse?"

No. You were never any good.

For the first two or three years after release, it became clear that hunters had massive advantages over everyone. Winning was as simple as buffing, then pressing two buttons - ambush and dual shot. Unfortunately, a large number of children and mentally handicapped people played the class.

The first major set of hunter nerfs came in 1.0. When these came, when NGD finally began to bring the other classes up-to-par, these players just couldn't understand why they were beginning to die some more - they only noticed that they were.

Then and now, they wouldn't admit that perhaps they only killed anybody at all because their class was blatantly overpowered, that they're not doing so well because without the innate overpoweredness of the class, they could do nothing.

I play my class because I find it fun. If you play your class because it's blatantly overpowered or the new "flavour of the month", then I do feel sorry for you.
I understand your bitterness considering how often i used to grind on you before the last nerf. But the thing that most of you refuse to face is even before the last nerf there were several barbs and knights from alsius and syrtis who beat me almost every time then there was warriors like you who couldnt face the fact that they werent skilled enough so the people who beat them had to just be overpowered. If that were the case I would have been able to simply kill all warriors rather than just the less skilled ones who cry in the forums like you.
And as for your mistaken idea that I think I have gotten worse I still have about a 90% kill rate. I just have to use tricks now which is a style I always looked down on before but is now about the only way a hunter can be successful. and I too play my class because I find it fun. In a way to be honest the reason I posted originally was because the post I quoted said what I felt. I had a year invested om this game when the last nerf hit and now I come back and am here around a month and it happens again. It really seems a betrayal by ngd. Its just my opinion of course. But I have noticed since Ive been back there seems to be a lower population on the english server than when I left after the last nerf so maybe youd think theyd realize that their actions dont exactly inspire confidence in new players or loyalty in the older ones.
Put simply most people play a game because they like it and want continuity rather than change. Everyone wants their chars to be the strongest and hardest to kill and if the devs try to cater to them the game is doomed to a continuous cycle of nerfs and changes until everything that we love about the game will be gone regardless of what class you play.

Last edited by rogueish; 08-10-2010 at 02:39 PM.
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Old 08-10-2010, 05:08 PM   #29
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Originally Posted by Necrovarus View Post
Unfortunately, a large number of children and mentally handicapped people played the class.
Read up, this hasnt changed much..

Classes offering easy success just attract broken personalities, thats not a RO phenomena, thats like this evrywhere.

Positive self-esteem from victories, denying the relational worth of it. Unconciously self healing by denying the truth isnt new either.

Its rather sad to see young people live without professional help or without parents caring.
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Old 08-10-2010, 06:57 PM   #30
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Originally Posted by _Enio_ View Post
Read up, this hasnt changed much..

Classes offering easy success just attract broken personalities, thats not a RO phenomena, thats like this evrywhere.

Positive self-esteem from victories, denying the relational worth of it. Unconciously self healing by denying the truth isnt new either.

Its rather sad to see young people live without professional help or without parents caring.
Very profound words from the child universally considered the most overpowered marksman in the game.
I wasnt trolling with my original post but if you children want to play Im up for it .
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