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Old 10-01-2010, 06:12 PM   #21
Barya
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And there is still a Question/

When will be Constitution fixed?

Int - Spell resistance/(SF?)
Dex - Evade/HC
Conc - HC/SF
Str - Weight
CONST = NOTHING

ITS SUPPOSED TO REDUCE TIME UNDER KICK/STUN.

Which formula? IMO Exponential - each +5 const = -10%.
(<=60const) = 100%
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Old 10-02-2010, 12:15 PM   #22
doppelapfel
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Quote:
Originally Posted by Barya View Post
And there is still a Question/

When will be Constitution fixed?

Int - Spell resistance/(SF?)
Dex - Evade/HC
Conc - HC/SF
Str - Weight
CONST = NOTHING

ITS SUPPOSED TO REDUCE TIME UNDER KICK/STUN.

Which formula? IMO Exponential - each +5 const = -10%.
(<=60const) = 100%
Const isnt useless at all it gives you +hp.
2% less duration at each lvl would be insane, my lvl 35 barbarian has 65 const without any +const items and would not be knocked down at all.
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Old 10-02-2010, 03:11 PM   #23
Narzoul
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Quote:
Originally Posted by Barya View Post
And there is still a Question/

When will be Constitution fixed?

Int - Spell resistance/(SF?)
Dex - Evade/HC
Conc - HC/SF
Str - Weight
CONST = NOTHING

ITS SUPPOSED TO REDUCE TIME UNDER KICK/STUN.

Which formula? IMO Exponential - each +5 const = -10%.
(<=60const) = 100%
Maybe I was hallucinating but a few days ago I saw a warlock who didn't get knocked down from a succesful Feint or Kick (don't remember which it was exactly). He just kept running on. I didn't see a Dispel animation on him either. So either const does work now or it was some (visual) bug.

By the way, I thought the description of const says that it should increase resistance, not that it should reduce time. Which to me means that it would be a % chance to resist the effect entirely.
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Old 10-02-2010, 03:33 PM   #24
UmarilsStillHere
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I think const does work at reducing knocks, but its like 1% in for every 100, or some other horridly small ammount, I dobut you will make any differance worth making even if you were skilled and geared in all const stuff.
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