08-18-2010, 06:03 AM | #21 |
Initiate
Join Date: Mar 2009
Location: San Francisco
Posts: 117
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I would just as well stop playing marks, I dont want to spend all my power points in tricks to try slow down the barbs and hit like a pussy. I chose to play marks for a reason. As it is, I am having a shortage of power points in Amun.
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08-18-2010, 06:19 AM | #22 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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i dont find the marksman class boring at all. many people just chose a boring playstyle but thats for the player to decide
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08-18-2010, 07:12 AM | #23 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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I like marksman it's hard to get one lvl 50 but if you have one the efford was worth it
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08-18-2010, 09:01 AM | #24 |
Initiate
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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Too bad there's no way to tell how many of these are boss drop campers. For sure you don't see any realm in Horus with 1 conjurer for every 5 people in their war group. But call for Vesper time or Evendim time and suddenly there's 3-4 conjurers for every 5 people.
Conjurers aren't so OP in war, they have good defenses but they have to deal with the constant demands of support while being favored targets. However they are OP at boss kills with their aura leeching. I hope you're not concluding that lots of people play conjurers in general, when it's more like lots of people have conjurers that they never bring to war, only to boss drop camping. How do you define activity? Does total playing time count or is it just about logging in within some time period?
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08-18-2010, 09:08 AM | #25 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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08-18-2010, 09:24 AM | #26 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Hmm, can we see these figures adjusted for RP gain? I figure it'll come out something like
Hunters: 90% Warlocks: 5% Conjurers: 3% Barbarians: 1% Marksmen: 0.6% Knights: 0.4%
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
08-18-2010, 09:52 AM | #27 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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CURRENTLY ON LIVE SERVERS: (In no particular order.)
Hunters: Waaay OP. Hunters have the tools to be hugely diverse, with a massive variety in specialisations. But do they diverisify? Hell no! 99% of all Hunters use the same god like set up - that affords them EVERYTHING, while losing NOTHING. With a few clicks you can win any encounter... And if not, they you need never see your enemy again as you'll be gone in the blink of an eye. Marksmen: Can still be fun to play. However... It's not fun in the traditional Marksman way. Having fun with a Marks is just like playing a petless Hunter; but with more options. Personally, the only fun I get out of a Marks now is a high CC build with burst damage; usually from a Shortbow. Remember what Marksmen were like Pre-1.0.8? Jesus christ... Now THAT was fucking fun!! Marks were FEARED! We were lethal on our own, even more so when in a group. Sure it was OP; but fuck me sideways I enjoyed it. Sure they needed a nerf - DS / Strat Pos etc. But they got nerfed in totally the wrong way... Like people have said, Sniping on a Marks is boring, with not much end result. But having fun with them (in my opinion) means playing like a "Hunter" (sorry for the generalisation) which isn't right. - Similar problems as a Barb / Knight has. Fun is limited by their crazy Mana hunger. Knights: So much potential... But all wasted. People are saying Knight damage is too low; not at all. On my Knight I have a total of 3 points in offence, for Forceful Blow 4. I don't use any Magni's past 1 - and I still do great dmg. And no, my hammer is only special. So personally, I think the damage is fine - I mean have you seen the 800+ SC's from some Knarbs? I mean c'mon, that shit is stupid. On regards to tanking... What tanking? The only way a Knight can "tank" Is Army of One, which, in the middle of a group of players, is as usual as a chocolate fire guard. You'll be CC'ed and drained of mana faster than you can say RP. Failing that? They wont target you - Army of One and 500 mana wasted. Mana issues aren't too much of a problem IMO, if some key buffs were a longer duration, that would be great. Speaking of, Knights desperatly need ACROBATIC. Desperatly. HOWEVER, I would ONLY support the ability to Knights to properly tank once their ability to do such insane SC's is gone. Also Knights need small heal's and dispells. I would *kill* for those. As it is now, nearly all Knights are "Knarbs" (Knight-Barbs) and skill for offence; this needs to be rectified. (IMO!) They're not frustrating to play - but I find it's annoying that there's pretty much nothing you can do that a Barb cannot do, if not better. Barbarians: Not half as bad as all the stupid whiners say they are. I'm not sure how much I agree with the changes proposed on Amun, but currently they're great - BUT, they are limited by attack cycle / GCD bugs that stop them from attacking for like... 3 seconds? Whatever Znurre's vid found out. With this gone, it'd be a great improvement. Also, once NGD finally finally finally fix being able to hit a target... As far as balance goes, they're pretty good, except for their Mana hunger, lack of speed and their "all or nothing" weakness to CC. Without Madness you're dead. Period. With it, your enemy will just run away, and if they out last it, you're dead again. Enio has spoken alot about this, and he's right on the money. More frustrating to play than Knights - but a shit ton more useful. Warlocks: Not much to say here. Easy to play (tough to truely master), fun to play, high risk, high reward. Apart from having way too much CS on the live servers, Warlock's themselves are pretty perfect... If only every class could be as equally powerfull... My only problem is the god damn stacking on Terror (and all knocks for that matter) I mean for the love of god... remove that shit. No one cares about an "elogant" solution - we just want it gone. Conjurers: INSANELY frustrating to play because of their STUPID MANA HUNGER. I mean seriously, I burn through mana on my Conju's like there's no mañana, and it's not like I'm throwing it around willy nilly. Amb Sac is NOT ENOUGH to provide healing, mana and dispells etc. Sure you can add Energy Borrow, but points are SCARE and can be better spent else where. Heals need to be cheaper, shorter cooldown. Synergy Bond needs to only take 1/2 the mana it gives. Protection is fine, except their weakness to Confuse. Don't get me wrong - when theings are going your way, and your mana problems are ok, Conju's are EXTREMELY fun to play. I really love it. However it just gets boring when you're constantly at <100 mana, watching every pixel fill for the cooldown of Amb Sac. Did I go off topic? I can hardly remember what the topic is... Oops. In my opinion - the order of frustrating classes, from MOST to LEAST. 1) Conjurer. (Mana issues etc.) 2) Barbarian. (Getting to your targets / hitting them.) 3) Marksmen. (Lack of individuality / mana.) 4) Knight. (Lack of purpose.) 5) Warlock. (Nothing... Maybe resists.) 6) Hunter. (Nothing.)
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
08-18-2010, 10:12 AM | #28 | ||||||||
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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Honestly I don't know what to do with knights, there are too many things to correct. If you make them able to tank harder, ranged classes will whine. If you make them hit harder, barbarians will whine. Quote:
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I think that monsters should not be tameable, only beasts and lesser creatures, and damage of summons should be lowered. I think that Low Profile as sanctuary should be removed from archers. I think that Sanctuary (conjus spell) shoud be moved to healing tree, to lvl 15 or even 17 position. Conju should have Sanctuary only as long as he chooses to help his friends. Edit: As for making pets useful in fort wars. I think that you should make hunters more attractrive in fort wars without pets (IMO they actually are, but, well, apparently not for all). Troll hunters spoil gameplay not only for enemy realms players, but also for friendly players. Those big monsters (or their owners rather) annoy people, by blocking possibility to select other friendly or foe characters (some simply don't understand when people yelling at them "get this troll out off the door") or by giving great sultar target. Edit2: Strongly disagree. If you do this Enio's way, it's not much harder than conju. Last edited by Dupa_z_Zasady; 08-18-2010 at 10:29 AM. Reason: Came to my mind later on. |
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08-18-2010, 10:16 AM | #29 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Whenever there's much to do, I'm low on mana, but that's great. Hell, I even start spamming my syn 4 sometimes... |
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08-18-2010, 10:46 AM | #30 | |
Apprentice
Join Date: Sep 2009
Location: Europe
Posts: 86
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Barb is good for kill mobs, for level up and for boss time. In war with my barb (premium, with a lot of good equip) I pass my time far from the ranges just because if I go close I die. I spend my time using "warsong" like a BARD not a BARB. If I try to go close, without a "sultar rush" (thing that all seem to have forgotten) I die without the chance to give a single shot. In war a barb can be useful in a door fight, that's true, in that case you buff up, you use UM, and then go out to spam the area. At less you try to do that because often a low level mage cast on you beetle swarm lvl1 nullifying all of your efforts. Can you imagine that I often enjoy more use my hunter in fort war without using the pet and camo? And you say that a barb is OP... omg...
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Ayexeyen (in phonetic word "aiεkzεiɱ"): Ignis Barb 60 |
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