08-18-2010, 08:12 PM | #21 |
Banned
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08-18-2010, 08:13 PM | #22 |
Master
Join Date: Mar 2009
Posts: 450
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Also Chilko, you guys took away the only spell that blocked for knight, protector, so I don't see how this argument makes any sense.
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08-18-2010, 08:15 PM | #23 |
NGD·Studios
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08-18-2010, 08:15 PM | #24 |
Initiate
Join Date: Apr 2009
Posts: 126
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This change in Ao1 seems hurt knights a lot (10 sec and 400 mana ...). But with all the changes, who can predict how gamelpay will be in live with large fight ?
Isn't it time to "test" in live servers ? Why somany change in one go ...
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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08-18-2010, 08:15 PM | #25 |
Self-called retired user
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Location: In NGD's ticket system hoping for a response.
Posts: 517
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08-18-2010, 08:15 PM | #26 | |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Quote:
As for Ao1 change, I can't say I support it. Same deal as cold blood: too short a duration for too much mana. Everything else looks good. I especially like how hunters seem to be taking a possible support role now, I'm eager to try that out.
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This is a lie.
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08-18-2010, 08:18 PM | #27 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Slight Balance Issue with Stalker Surroundings
Hunter can use stalker and move ANYWHERE they want with pet. Basically a camo with pet for 5 minutes. This is even more OP then Camo + Pet. Also, slight change needed for this to work well in RvR. Members needs to be able to see each other in stalker; otherwise, folks will have issues moving - etc.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
08-18-2010, 08:20 PM | #28 | |
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Location: With DB on the top of Mount Doom were Sauron lives.
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Quote:
By you I mean NGD ^^ I really like defensive stance tho ^^
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Dannboy, Horus Knight lv 50 Ignis After two years The Cake Is A Lie _But there's no sense crying over every mistake. We just keep on trying till we run out of cake.
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08-18-2010, 08:25 PM | #29 |
Master
Join Date: Mar 2009
Posts: 450
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Something I failed to bring up also is the current mana consumption. I've been playing on mobs and fort guards and 400 mana for every 10 seconds is not possible. Basically, to get the use of my old army of 1, I would have to expend more then 2000 mana. If you plan to reduce the effect to 10 sec I suggest reducing the mana of army of one to a max of 150 for lv 5.
And the duration itself is far too short, if I cast this before charging at an enemy I will already be on cd before I reach them. Only chance is to use this now in a fight already. But in the end it won't matter because my enemies will just wait or knock me once and it will be over. And I will not have another 400 mana to be able to stratigically recast this.
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08-18-2010, 08:27 PM | #30 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
we are still developing this feature... of course members will be able to see each other. |
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