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#21 |
Master
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Posts: 484
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Dispel magic now gives the onslaught animation. Probably a bug.
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#22 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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The onslaught animation was the old dispel magic animation, before the animations update around 1.0.
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#23 |
Master
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Posts: 484
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#24 | |
Baron
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Location: Portugal
Posts: 940
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![]() EDIT: or it's because of this: ![]()
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Daar Last edited by PT_DaAr_PT; 09-02-2010 at 10:15 AM. |
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#25 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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Any plans to revise "Reveal" down the road? Like here?
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
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#26 |
Count
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Location: Germany
Posts: 1,164
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Cool changes on conjurer. But we don't have enough power points for a balanced support and defense setup^^
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
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#27 |
Count
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Location: Philippines
Posts: 1,244
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I'm fine with the points required, but I'm a bit concerned with the cast times. The Conjurer stuff are usually spells you cast in emergencies and I feel 3s cast times for non-area spells like Life Saviour are too slow. Maybe 1.5s is better?
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I N Q U I S I T I O N
On Regnum Sabbatical |
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#28 | |
Initiate
![]() ![]() Join Date: Mar 2008
Location: Groningen, The Netherlands
Posts: 226
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But i can always be wrong ofcourse.
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Rhaegar - Barbarian ________________ Daenarys - Conjurer The White Company
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#29 |
Master
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Posts: 484
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Agreed. With a 3 second cast time, it can hardly be called a "Life savior".
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#30 |
Count
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Posts: 1,445
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The damage is too high.
Conjurers: More healing powers is good, more difference between support conjurer and "warjurer". Mana costs are very high, we'll see in future updates. The problem with Confuse remains. |
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