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Old 09-02-2010, 08:32 AM   #21
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Dispel magic now gives the onslaught animation. Probably a bug.
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Old 09-02-2010, 08:58 AM   #22
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The onslaught animation was the old dispel magic animation, before the animations update around 1.0.
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Old 09-02-2010, 09:02 AM   #23
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Quote:
Originally Posted by Necrovarus View Post
The onslaught animation was the old dispel magic animation, before the animations update around 1.0.
Bah, don't like it. I liked the breaking sound.
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Old 09-02-2010, 09:44 AM   #24
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Quote:
Originally Posted by Ulti19 View Post
Huge problems with knight lol. precise block on level one guarantees all hits to be blocked 100% I can go cast pb and offensive stance and solo aysor now lol.

Btw is the damage increase for everyone intentional?

You know the server is bugged when a knight can solo Aysor. Build: offensive stance, pb, gutting 5
It's because Hit Chance has been greatly reduced, me likey. (So I guess my great hit chance gem is going to be worth using, eh)

EDIT: or it's because of this:
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Old 09-02-2010, 09:48 AM   #25
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Any plans to revise "Reveal" down the road? Like here?
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Old 09-02-2010, 10:54 AM   #26
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Cool changes on conjurer. But we don't have enough power points for a balanced support and defense setup^^
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Old 09-02-2010, 11:00 AM   #27
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I'm fine with the points required, but I'm a bit concerned with the cast times. The Conjurer stuff are usually spells you cast in emergencies and I feel 3s cast times for non-area spells like Life Saviour are too slow. Maybe 1.5s is better?
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Old 09-02-2010, 11:09 AM   #28
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Quote:
Originally Posted by VandaMan View Post
Is there any way you can better define the roles of the archer classes for us? I thought marksmen were the offensive discipline while hunters were defensive, so why do marksmen get more armor? Not that I object to or approve of the way the armor is, I'm just not clear on the vision you have for archers I guess.
I believe marksmen were the class with high defense and high attack but with the lower agility and speed. While hunter has its stealth and speed.

But i can always be wrong ofcourse.
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Old 09-02-2010, 12:20 PM   #29
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Quote:
Originally Posted by e30ernest View Post
I'm fine with the points required, but I'm a bit concerned with the cast times. The Conjurer stuff are usually spells you cast in emergencies and I feel 3s cast times for non-area spells like Life Saviour are too slow. Maybe 1.5s is better?
Agreed. With a 3 second cast time, it can hardly be called a "Life savior".
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Old 09-02-2010, 12:28 PM   #30
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The damage is too high.

Conjurers:
More healing powers is good, more difference between support conjurer and "warjurer".
Mana costs are very high, we'll see in future updates.
The problem with Confuse remains.
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