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Old 10-09-2010, 01:18 PM   #21
Kaixo
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The cast speed of items was reduced 1/2 according to the new formula.
I think the damage and attack velocity of items should be reduced to 1/2.
Also damage bonus depends a lot on attack velocity, the bonus should be variable with weapon speed.
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Old 10-09-2010, 04:27 PM   #22
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Quote:
Originally Posted by Kaixo View Post
The cast speed of items was reduced 1/2 according to the new formula.
I think the damage and attack velocity of items should be reduced to 1/2.
Also damage bonus depends a lot on attack velocity, the bonus should be variable with weapon speed.
The nerf to CS was needed, the nerf to damage isnt really.
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Old 10-09-2010, 04:54 PM   #23
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Quote:
Originally Posted by Need_More_Invasions View Post
The nerf to CS was needed, the nerf to damage isnt really.
Archers and warriors are allowed to get an unfair high advantage by gear, locks are not? Imo all those dragon- and bossitems should be only slightly better than normal stuff everyone can get, its hard to do this with bossweapons cause there are so many different boni on weapons that also the stuff dropped by normal mobs can be imbalanced and of course bossitems should not be worse than those but at least rings and amulets could be balanced. look at the dragon amu, it has 2,5 times the hp bonus of the best hpamulet you can get by a quest and 5! times the dmg of the best dmg amus.
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Old 10-09-2010, 05:35 PM   #24
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Quote:
Originally Posted by Seher View Post
I got, it isn't worth it, you feel like cheating. :P.
I'll take my chances.

Because with all honesty they are not more unbalanced then facing an adversary with complete dragon armour set, or high quality platinum box weapons, or mag weapons on AS sets, or knights loaded with gear from the +7 constitution drop times (I miss those), or whichever combination you can come across (and there are some pretty scary).

Now I tell you what and dragon amu doesn't do, and that is, all else being equal, a marks with a dragon amu can't beat an equivalent marks receiving timed knight auras. It's a silly example but point is it is a co-op game.

Furthermore, if you are sick of it give it to me!
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Old 10-09-2010, 08:01 PM   #25
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I don't possess it, I just borrowed it for some days. Along with uber rings, my bow already is very good. 500-600 normal hits from a hunter, yay. (dirty fight ftw) But that was some updates ago, don't know what it would look like now.
Initially I borrowed the amulet for about a week, but I returned it after a few days :S (And stopped playing for half a year, hehe)

Quote:
Originally Posted by Signatus View Post
Now I tell you what and dragon amu doesn't do, and that is, all else being equal, a marks with a dragon amu can't beat an equivalent marks receiving timed knight auras. It's a silly example but point is it is a co-op game.
... and an overstuffed knight cannot beat a "normal" one that uses ao1, etc. For sure.

It isn't cheating, of course, but I felt like I had an unfair edge over other players. Especially as I played a hunter - hunters are probably the most gear-based class.
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Old 10-09-2010, 09:56 PM   #26
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Quote:
Originally Posted by Seher View Post

It isn't cheating, of course, but I felt like I had an unfair edge over other players. Especially as I played a hunter - hunters are probably the most gear-based class.
Id say marksmen are the most affected, due to RA being a % of all damage, including all bonuses and jewelry.
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Old 10-10-2010, 01:50 AM   #27
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After that you gonna want the super boss weapons to give stats close to the store bought etc... Its a realm vs realm game it doesnt matter that someone in the zerg makes 50-100 more dmg per hit.
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Old 10-10-2010, 05:19 AM   #28
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Quote:
Originally Posted by Stooge View Post
After that you gonna want the super boss weapons to give stats close to the store bought etc... Its a realm vs realm game it doesnt matter that someone in the zerg makes 50-100 more dmg per hit.
I agree. It only starts to matter when Enio hits 600's and shit
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Old 10-10-2010, 05:33 AM   #29
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Quote:
Originally Posted by Need_More_Invasions View Post
I agree. It only starts to matter when Enio hits 600's and shit
Simple solution, don't get hit my Enio Or HIT HIM BACK!!
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Old 10-10-2010, 05:56 AM   #30
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Quote:
Originally Posted by Nekoko View Post
Or HIT HIM BACK!!
But hes scary! D:
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