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Old 09-15-2010, 06:03 AM   #21
NotScias
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Mass Resurrection still rezzes with 0 hp and gives no sanctuary to rezzed people !!!

I hope it's not intended, because one attack/area is enough to instakill the rezzed people...
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Old 09-15-2010, 06:52 AM   #22
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Originally Posted by Shining-Scias View Post
Mass Resurrection still rezzes with 0 hp and gives no sanctuary to rezzed people !!!

I hope it's not intended, because one attack/area is enough to instakill the rezzed people...
agree, it's nonsense to ress someone could get killed by a lvl 1(0) player in one hit
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Old 09-15-2010, 07:03 AM   #23
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Quote:
Originally Posted by IgnisGlomp View Post
A Warrior character still has only 45 discipline points and 9 power points at level 50 making it impossible to test anything accurately.
Why would you need extra points if you lack the 2 extra skill tree's from a subclass?
If you want points then choose a subclass, simple as that.
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Old 09-15-2010, 07:15 AM   #24
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Quote:
Originally Posted by chilko
Unstoppable Madness: Duration modified to 5-10 sec. Resistance modified

this is even more horrible
better restore it to 15 seconds
15 seconds was acceptable we could cast 2 areas outside fort with 15 seconds
but with 10 we can only 1
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Old 09-15-2010, 07:52 AM   #25
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Originally Posted by mariqri View Post
but with 10 we can only 1
I believe that would actually add more fun while defending a fort instead of buffing to the max and area the shit out of everyone. However forts, and in particular doors, should be improved a lot, which is probably NGD's plan after this update.
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Old 09-15-2010, 08:53 AM   #26
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Quote:
Originally Posted by mariqri View Post
but with 10 we can only 1
And why would you need to cast more than one? Make it a CC area.
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Old 09-15-2010, 10:21 AM   #27
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I still dont understand why marks still have -25 speed debuff on focus, its not in pair with all speed reduction.
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Old 09-15-2010, 10:50 AM   #28
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Quote:
Originally Posted by mariqri View Post
this is even more horrible
better restore it to 15 seconds
15 seconds was acceptable we could cast 2 areas outside fort with 15 seconds
but with 10 we can only 1
Often I can't pass through the door in 10 sec.
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Old 09-15-2010, 11:13 AM   #29
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Originally Posted by Kaixo View Post
Often I can't pass through the door in 10 sec.
Yea, the door are bugged with targets behind it. You just cannot choose door

And, ye, with 5sec on um1 i can run 20m.
Even if it is "one way ticket", it not cover the distance of winter stroke, not countering kiting.
And its always fail around of 1/2 CCs even on 5 level (if i would be so lucky in drop as UM failings id already have full epic equip).

Need "other" mechanism for Ao1 and UM, not destroying fun.
I already suggested "fixed number of first CCs in row 100% resisted with UM" and "fixed damage up to 2xHP - 10xHP soaked under Ao1 / increase health-constitution".
But dont need such a short durations with such a short duration ratios ~1/4.
What player will do in other 3/4 time?

And, fix constitution please. It SUPPOSED to reduce time under kick/stun.
The player with 120 const should be in kicked state x2 time less then with 60 const.
(but if i developed game, id made 60-95 decreasing it twice)

Last edited by Barya; 09-15-2010 at 11:41 AM.
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Old 09-15-2010, 11:39 AM   #30
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Yes fort doors are bugged and annoying:

- you often can not get in or out, because you select targets inside or outside, BUT not the door. Most ppl click upper corners of door to select it. It is very annoying and hard to make it if there is crowd on door.

- preselecting - partitialy caused by previous bug. If you are in fort and you go outside some enemy can select you. You can go inside very fast, so he will not attack you. When you are inside his selection on you stays. Next time you go out he can attack you INSTANTLY without need to select you. This is widely used by every realm to eliminate defenders of forts. To remove preselection some ppl go in and out very fast or make round inside or around fort tower. Still this bug is annoying and widely used.

Fort doors have to be more solid and easier to select. Preselecting an enemy have to be removed too.
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